EMERGENCY MAINTENANCE
There was an issue with an offer that sent out a surplus of Tier 7 Basic Catalysts.
While the Game Team investigates a way to remedy this issue, we will be putting the Game into Emergency Maintanance.
We do not currently have an estimate on how long this will take, however, we will let you know as soon as we know anything.
Thank you for your patience.
There was an issue with an offer that sent out a surplus of Tier 7 Basic Catalysts.
While the Game Team investigates a way to remedy this issue, we will be putting the Game into Emergency Maintanance.
We do not currently have an estimate on how long this will take, however, we will let you know as soon as we know anything.
Thank you for your patience.
Persistent Charge when finishing a match

After CG is evaded or autoblocked during a match, if he kills the opponent using a heavy or SP he does not start the following match with that charge. I think this should be corrected based on the language in the description. He is supposed to receive a charge after using a heavy or SP attach to knock down an opponent that used evade or autoblock. When CG finishes off a match using a heavy or SP, the defender is knocked down and out at the same time. However, no charges appear during the subsequent match.
This should be fixed by your owns rules.
This should be fixed by your owns rules.
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Comments
What do I know? Words don't matter...
For example, against OG Spiderman, he has 3 chances to evade Corvus' Heavy Attack (3-part attack). If Spidey is near death ther is no skill in doing Parry-Heavy and getting it to successfully knock him down if he becomes dead upon the 1st blow of the Hevy.
You are being tested to see if you can knock him down without an Evade during all 3 parts of the heavy (the Parry does not last that entire time), within the duration of the fight. Even if that means attempting Heavy several times without actually killing him first along the way.
Similarly, saving up an SP for a final blow is no skill/luck involved either.