Let’s Settle This... Are 5* Sig Stones Common or Uncommon
Werewrym
Member Posts: 2,830 ★★★★★
There’s a discussion going on right now and it doesn’t really belong in the thread it’s in. I wanted to see what the community thinks about this, so tell us, do you think 5* sig stones are common or uncommon in the game?
To clarify when I say “uncommon” I’m not talking about the frequency at which we see them. I’m talking about the quantity. Also I’m specifically talking about stones that you get through natural means of playing the game, not the ones available through deals that cost money.
Please discuss in the comments but keep the thread on track.
To clarify when I say “uncommon” I’m not talking about the frequency at which we see them. I’m talking about the quantity. Also I’m specifically talking about stones that you get through natural means of playing the game, not the ones available through deals that cost money.
Please discuss in the comments but keep the thread on track.
Let’s Settle This... Are 5* Sig Stones Common or Uncommon 236 votes
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I’m currently looking at a f2p roster and I count 7 max sig champs with 2 at 150+ and another one about to be 150+ after he opens his 102 sig stone crystals. That’s 1500+ stones on the account.
They’re there regardless of perception.
You need to give Kabam something to sell. I would rather it be sig stones then something more valuable
An increase to the influx of 5* Sig stones seems to be gradual, but not quite notable to be honest. There's also the recent addition of 'Feature Items' being available for purchase via Units that pop up for 3 days at a time. If that occurs more often, I'd say they'd be a bit a more common. However, as it currently stands, the influx is relatively limited for many F2P players.
Most of the new 5*'s need high sig to be good and 5*'s need double the sig level as well.
“Show me 100 f2p accounts like this and we can talk” you’re killing me man. Do you think about what you’re saying before you type?
And as far as using one data point goes, I can, in fact, confirm that using only one data point is highly inaccurate and produces skewed results when coming to a conclusion. Anyone that is involved in some form of research can confirm this.
One data point is all that’s needed to show availability over time, period. There are no results to be skewed they were earned in game without spending a penny, that is what is available for any player to earn and it cannot be any simpler than that.