Alternative reality: Different Champs/Matchups
pedroteixeira07
Member Posts: 213 ★
Hi, besides this event being too long..and energy-consuming if you want to do all levels (I guess a different topic) aren't we supposed to have the same content/matchups for all players? I've noticed some youtubers on Epic that are fighting against different champs.
Some champs are widely known as harder than others. Also the class AND tag restrictions already make one's options quite limited... now you can't even research or see other quirky counter solutions people are using because you have different matchups.
Anyway, point being... shouldn't we all face the same challenge/content? This just doesn't make sense to me. It's like having a different Act 6 final boss for everyone?!
Some champs are widely known as harder than others. Also the class AND tag restrictions already make one's options quite limited... now you can't even research or see other quirky counter solutions people are using because you have different matchups.
Anyway, point being... shouldn't we all face the same challenge/content? This just doesn't make sense to me. It's like having a different Act 6 final boss for everyone?!
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random for everyone = unfair to everyone --> unfair to everyone = fair
I have an example here... from me and a bud which are mid-tier players:
Two days ago... I got a Korg on my path and didn't have any ranked up decent champ within the classes/tag restriction, thus failed to do exploration. My bud didn't face any Korg and did it! Yesterday... I did exploration, it was ok. My friend got Havoc in his way, no counter, same story as me the previous day.
Now... I'm sure this doesn't affect endgame players that have ranked up champs for every singles matchup regardless of the restrictions... for probably 90% ..it does. BUT I UNDERSTAND it's random to everyone. What really sucks is that I can't even go to youtube, forums etc, and study my way with a quirky solution that some awesome summoner discovered to beat X or Y because of the likelihood of them having that champ on their quest is very low.
Oh well. It is what it is. Again, not very impressed with side events as they just seem more and more a mix of parts of previous stuff. Maybe (and this is from an IT background guy) it is true that Kabam is now focused on the new game they are releasing (comicon), and have no resource and bandwidth for new ideas and development to create new experiences in-game. Therefore, to at least keep the game going, they just put together code pieces from previous events and sign it off... the result has been a "new" side event that resembles something from two/three older ones. Hope I'm wrong.
Cheers,
Pedro
Your argument is like complaining someone got a champ you didnt out of a random crystal.
You also have no clue what you are speaking too when it comes to the new game, the new game has its own, different team. A game company is not just made up of 1 team that works on all the products.... If you have not noticed, and it seems you have not, 99% of side quests are just modifications of old side quests, nothing has changed here.,
First, there are restrictions. I'm talking about the 3 classes + Hero/Villan tag. Eg: If I don't have a counter with the minimum rank level to beat a Korg, which falls in the conditions "cosmic/tech/science" and "hero", I pretty much don't have a chance. This is perfectly ok, IF it's the same for all players. Someone that doesn't get Korg doesn't have to deal with this. How is this reasonable? One thing is your roster, crystals have an RNG component, another thing is the content available for users. An exaggeration of an example to make my point clearer: It's like your final boss to get uncollected is the Colector.. and for me Groot. Whether you have champs/skills to beat them or not... is the point here.
Second, regarding youtube, I use it to study, learn and understand possible solutions to go trough content challenges which I can't just out damage. These are 100% of the time the same for all players in the contest. Eg: final bosses in EQ, annoying nodes in a lane, etc. In this case, not an option. The first video of this side quest I saw, the champs they fought was different from mine, therefore, the team they took, the suggestiong and tips given - useless to me.
Third, I happen to work in a gaming company ...larger than Kabam And you sound to be one without a clue of what you're talking about. You're making a huge deal of a simple assumption I did to keep the conversation ongoing and hear your feedback. I'm talking business priorities, revenue, resource allocation and bandwidth for what the company believes will bring them the best outcomes. You are talking about headcount on teams, cute.
Cheers
Second, again, these are not hard fights, there are no complex interactions. If you need to study youtube every time you fight a champ then that is on your skill level not on your roster.
Three, sorry I do not believe you. You have given no indication knowledge or in any other way of what you are talking about. In addition I have made no assumption, you see Kabam has even confirmed this. Shoot even in this post you imply staff count.priorities/Bandwidth is a function of staffing, not revenue directly, after all if you have more staffing bandwidth and priorities become less of a problem, your lack of clarity and moving the goal posts is on you.