Just to clarify. I believe the main reason why “Heal Block” was changed was because there were 2 forms of heal block. It has now been separated into “Heal Prevention” and “Special Attacks Heal Prevention”.
To me personally it's a joke, his sign ability description states clearly that after lmd is destroyed all effects are removed, all including heal prevention, isn't it?
yes but as you can see there is no debuff exists like its inbuilt ability of the node. They made it like that.
So to be clear can we expect Fury to be nerfed for any and all future heal block type nodes? If so this is seriously messed up
His ability description make it clear that he’s not even regenerating in the first place when his decoy is knocked out. He discards his decoy and returns to the fight with degenerating health. Nothing says regeneration in profile but it does say he degenerates. If anything, what is made clear in his profile is that nothing is supposed to prevent the real Nick from returning to the fight.
I’m sure someone who can’t fight against fury is happy about this but there’s really no benefit at all for players and Kabam needs to explain why this is even needed. Fury isn’t costing you anything. There’s already a lot of risk involved in playing with a champ at 30% health that you have to heal up to have any sustainability in subsequent fights even though he just degenerates again, and even more of a pain for players to use with suicides on after the decoy is gone.
Seriously though, how do you rationalize it when the very description of the character states that it's not a regeneration because it's a different character altogether between the LMD and Fury.
Seriously though, how do you rationalize it when the very description of the character states that it's not a regeneration because it's a different character altogether between the LMD and Fury.
This is flat out wrong
Don’t think it can be rationalized. The very core of the character is that he uses a decoy and only enters the fight as himself degenerating to very low health with stronger attack if the decoy gets knocked out.
There’s no regeneration implied whatsoever. If that’s the way they programmed his sig ability then they need to push a fix to allow him to bypass all healblock nodes bc he’s not healing.
Although actually look what happens (in normal fights) when his decoy is knocked out. Fury doesn’t just step in at 100% Health instantaneously. Instead he steps in and the health bar INCREASES over a second or 2 from low health to a full 100 (before then starting to Degen back down to 30).
Could be this 1-2 second duration when he IS increasing his health is considered Regen of some sort. (in which the fights in question are negating).
Although actually look what happens (in normal fights) when his decoy is knocked out. Fury doesn’t just step in at 100% Health instantaneously. Instead he steps in and the health bar INCREASES over a second or 2 from low health to a full 100 (before then starting to Degen back down to 30).
Could be this 1-2 second duration when he IS increasing his health is considered Regen of some sort. (in which the fights in question are negating).
Just because they took a lazy programming shortcut to bring Nick back to the fight doesn’t change the fact that he isn’t described as regenerating anywhere.
His profile makes it clear that nothing is supposed to stop real nick from entering the fight.
But HOW it was implemented (whether true to his description or not) is probably the reason WHY the problem is occurring. Agreed, if he automatically restarts at full 100% this problem probably goes away.
But HOW it was implemented (whether true to his description or not) is probably the reason WHY the problem is occurring. Agreed, if he automatically restarts at full 100% this problem probably goes away.
Yea. Think we’re all already aware of that.
The problem is he’s not supposed to be regenerating. Real nick with degenerating health is replacing the decoy and nothing is supposed to prevent that from happening, as per his profile.
Recode how the decoy is replaced to remove the symbolic and formerly irrelevant +health pop-up, or push a fix to allow him to bypass all forms of heal block as he’s supposed to because he’s not healing— he’s replacing the decoy with himself.
And yes they can recode Nick in a matter of hours as they proved when they changed the code for his goldpool synergy when they got scared that it would benefit players too much.
Would be nice if someone from Kabam could explain to us why they are disregarding the entire logic behind Furys sig ability. It seems like they just don't want to give us a straight forward answer because there is no actual justification for this change.
In map 6? Hes always had heal block. Maybe they changed it so all healing is prevented.
Even if the heal prevented, i don't know why you look at this in that way... When Nick Fury dies the first time he doesnt heal back, it says it is a decoy and the real nick shows up, so why everyone says nick fury heals up?????
Hey there, we checked with the rest of the team and the node was updated make sure it was functioning as it was designed, which it wasn't doing in all cases previously. The description was updated at the same time to make sure that the intended functionality was as clear as possible. Apologies for any confusion. Additionally, we have passed along the information and video you provided of Nick Fury continuing to lose health while he was below 30% so that the team can look into that as well.
Still the same problem of not communicating BEFORE the changes, to explain why and how the changes will be made.
That poor communication makes your player base suspicious about your real intent and that's why the forum is inflaming itself every time an unannounced change is discovered by the community or not detailed when announced like the changes about Cull Obsidian.
This is garbage ..... after four years plus of AQ now all the sudden healblock wasn’t working as intended ....... no this is kabam bottom line ... they know we refuse to spend on war and we all turned to aq, now they wanna hit us there.... this is garbage
This = fact. Also, with so many champions with AAR, heal block was not always sticking, so some champs could heal still. So instead, they silently changed it and broke several champions in the process. No worries, though, because the breaks are only punishing the customer base, so they will remain broken for months, much like Medusa, IMIW, Corvus, Parry 2 and Parry 3, specials and evade-free dodges in the middle of combos.
Here is the problem, there is real world logic in which losing the decoy does not require healing, and there is game mechanics in which they use healing to replicate it. I am not saying this is right or wrong, but healing back to max is how they accomplish this, probably because programming something else would be much more complicated.
This is a blessing and a curse. Him healing seems to make him suspectable to heal prevention, but it also allows him to take damage while he is healing and still heal to full, something that would not happen if he was jsut replaced by his real self.
They should probably make heal prevention not work on him, but also that any damage he takes after the decoy is removed, but before he is at full healthy stick.
One issue might be that Fury does not instantly jump up to that 100% level (you see the health bar moving over 1-2 secs up to 100). Others actually jump up to a certain increase in health instantaneously (Magic Rewind, Phoenix on initial KO, or even the auto-revive Heimdal/Hela/Angela Synergy). Not sure if Fury acted like those other cases that it may or may not still be the same problem, but at least it would be more representative of how it is described as supposed to being.
Here is the problem, there is real world logic in which losing the decoy does not require healing, and there is game mechanics in which they use healing to replicate it. I am not saying this is right or wrong, but healing back to max is how they accomplish this, probably because programming something else would be much more complicated.
This is a blessing and a curse. Him healing seems to make him suspectable to heal prevention, but it also allows him to take damage while he is healing and still heal to full, something that would not happen if he was jsut replaced by his real self.
They should probably make heal prevention not work on him, but also that any damage he takes after the decoy is removed, but before he is at full healthy stick.
The suggestion would be an ideal way to fix the laziness of the character design. He should be able to simply hot swap in at 100% like in any video game with similar mechanics, but the fact that they don’t seem to want to address this oversight is really a bad look.
Here is the problem, there is real world logic in which losing the decoy does not require healing, and there is game mechanics in which they use healing to replicate it. I am not saying this is right or wrong, but healing back to max is how they accomplish this, probably because programming something else would be much more complicated.
This is a blessing and a curse. Him healing seems to make him suspectable to heal prevention, but it also allows him to take damage while he is healing and still heal to full, something that would not happen if he was jsut replaced by his real self.
They should probably make heal prevention not work on him, but also that any damage he takes after the decoy is removed, but before he is at full healthy stick.
The suggestion would be an ideal way to fix the laziness of the character design. He should be able to simply hot swap in at 100% like in any video game with similar mechanics, but the fact that they don’t seem to want to address this oversight is really a bad look.
I don’t care how they fix it.
Leave it the way it is but make him immune to heal block/prevention since his profile makes it CLEAR that nothing should stop real nick from replacing the decoy.
Or reprogram his sig ability to give him 100% health immediately with no temporary immunity to damage and without the unnecessary +health pop-up that we all originally thought was symbolic but actually is programmed as a regen for some ridiculous reason.
They changed the code on his goldpool synergy in hours. They can change the code on this too. Heal block/prevention should not work on him because he’s not supposed to be regenerating.
As per title its just garbage, another day another doug, what pisses me off is zero logical explanation from developers, they've changed the node, that's fine their game, their nodes , but it has nothing to do with how it should be..
Never ceases to amaze me how people can "disagree" with factual statements. 🤦🏻♂️
This isn't a small deal for me. I spent good money and time to both get Fury and dupe him. If you're going to fundamentally nerf him via node in a way that is inconsistent with how the character is supposed to interact, that may well be the final straw for me in trusting the company enough to keep playing the game. It seems like rules are changed and exceptions made on the fly and they are more frequently than not to the detriment of the player.
I said it before and I'll reiterate now, there is no justification for this mechanic to effect this champion. None. This needs to be properly addressed or else you risk abandoning the principals of accountability and openness to players that you have stayed are important. Not only was this change made, it WAS NOT communicated to the player base at any time prior to it even since the change was made other than one post in this isolated thread.
first time poster here. i thought about this myself.
fury has the same exact interaction with elsa bloodstone (observed many times in uncollected EQ). when she's bleeding against a non-mutant opponent, she heal blocks them.
LMD drops, and the real nick fury comes in. however, nick fury stayed at 1 HP and flops over. Doubt that is how that interaction should work
We are looking at Nick Fury's interaction with this node, particularly the way he is continuing to Degenerate below the stated health threshold. Once we have more information to share on the topic, we will let players know. Until then, remember to keep comments in this thread on topic.
Why focus on the degeneration and not at all on the fact that, umm, he shouldn't be regenerating and thus he should be unaffected by the node in the first place. THIS IS WHAT NEEDS TO BE EXPLAINED! Why is this mechanic broken? Why can't he simply swap in at 100% when the LMD is done? If this isn't fixed then I'm basically done with this game because it's completely disingenuous and another example of the game being stacked against the player.
Why focus on the degeneration and not at all on the fact that, umm, he shouldn't be regenerating and thus he should be unaffected by the node in the first place. THIS IS WHAT NEEDS TO BE EXPLAINED! Why is this mechanic broken? Why can't he simply swap in at 100% when the LMD is done? If this isn't fixed then I'm basically done with this game because it's completely disingenuous and another example of the game being stacked against the player.
Have a feeling that against this node they’re gonna make nick replace the decoy and immediately be at 30% health with no slow degeneration downward.
Why focus on the degeneration and not at all on the fact that, umm, he shouldn't be regenerating and thus he should be unaffected by the node in the first place. THIS IS WHAT NEEDS TO BE EXPLAINED! Why is this mechanic broken? Why can't he simply swap in at 100% when the LMD is done? If this isn't fixed then I'm basically done with this game because it's completely disingenuous and another example of the game being stacked against the player.
Have a feeling that against this node they’re gonna make nick replace the decoy and immediately be at 30% health with no slow degeneration downward.
Meh
Used him today and that’s basically what happened. Better but still far from how it should be
Comments
His ability description make it clear that he’s not even regenerating in the first place when his decoy is knocked out. He discards his decoy and returns to the fight with degenerating health. Nothing says regeneration in profile but it does say he degenerates. If anything, what is made clear in his profile is that nothing is supposed to prevent the real Nick from returning to the fight.
I’m sure someone who can’t fight against fury is happy about this but there’s really no benefit at all for players and Kabam needs to explain why this is even needed. Fury isn’t costing you anything. There’s already a lot of risk involved in playing with a champ at 30% health that you have to heal up to have any sustainability in subsequent fights even though he just degenerates again, and even more of a pain for players to use with suicides on after the decoy is gone.
This is flat out wrong
There’s no regeneration implied whatsoever. If that’s the way they programmed his sig ability then they need to push a fix to allow him to bypass all healblock nodes bc he’s not healing.
Could be this 1-2 second duration when he IS increasing his health is considered Regen of some sort. (in which the fights in question are negating).
His profile makes it clear that nothing is supposed to stop real nick from entering the fight.
The problem is he’s not supposed to be regenerating. Real nick with degenerating health is replacing the decoy and nothing is supposed to prevent that from happening, as per his profile.
Recode how the decoy is replaced to remove the symbolic and formerly irrelevant +health pop-up, or push a fix to allow him to bypass all forms of heal block as he’s supposed to because he’s not healing— he’s replacing the decoy with himself.
And yes they can recode Nick in a matter of hours as they proved when they changed the code for his goldpool synergy when they got scared that it would benefit players too much.
That poor communication makes your player base suspicious about your real intent and that's why the forum is inflaming itself every time an unannounced change is discovered by the community or not detailed when announced like the changes about Cull Obsidian.
This is a blessing and a curse. Him healing seems to make him suspectable to heal prevention, but it also allows him to take damage while he is healing and still heal to full, something that would not happen if he was jsut replaced by his real self.
They should probably make heal prevention not work on him, but also that any damage he takes after the decoy is removed, but before he is at full healthy stick.
I don’t care how they fix it.
Leave it the way it is but make him immune to heal block/prevention since his profile makes it CLEAR that nothing should stop real nick from replacing the decoy.
Or reprogram his sig ability to give him 100% health immediately with no temporary immunity to damage and without the unnecessary +health pop-up that we all originally thought was symbolic but actually is programmed as a regen for some ridiculous reason.
They changed the code on his goldpool synergy in hours. They can change the code on this too. Heal block/prevention should not work on him because he’s not supposed to be regenerating.
This isn't a small deal for me. I spent good money and time to both get Fury and dupe him. If you're going to fundamentally nerf him via node in a way that is inconsistent with how the character is supposed to interact, that may well be the final straw for me in trusting the company enough to keep playing the game. It seems like rules are changed and exceptions made on the fly and they are more frequently than not to the detriment of the player.
I said it before and I'll reiterate now, there is no justification for this mechanic to effect this champion. None. This needs to be properly addressed or else you risk abandoning the principals of accountability and openness to players that you have stayed are important. Not only was this change made, it WAS NOT communicated to the player base at any time prior to it even since the change was made other than one post in this isolated thread.
Be better
fury has the same exact interaction with elsa bloodstone (observed many times in uncollected EQ). when she's bleeding against a non-mutant opponent, she heal blocks them.
LMD drops, and the real nick fury comes in. however, nick fury stayed at 1 HP and flops over. Doubt that is how that interaction should work
Meh