To me personally it's a joke, his sign ability description states clearly that after lmd is destroyed all effects are removed, all including heal prevention, isn't it?
So to be clear can we expect Fury to be nerfed for any and all future heal block type nodes? If so this is seriously messed up
Seriously though, how do you rationalize it when the very description of the character states that it's not a regeneration because it's a different character altogether between the LMD and Fury. This is flat out wrong
Although actually look what happens (in normal fights) when his decoy is knocked out. Fury doesn’t just step in at 100% Health instantaneously. Instead he steps in and the health bar INCREASES over a second or 2 from low health to a full 100 (before then starting to Degen back down to 30).Could be this 1-2 second duration when he IS increasing his health is considered Regen of some sort. (in which the fights in question are negating).
But HOW it was implemented (whether true to his description or not) is probably the reason WHY the problem is occurring. Agreed, if he automatically restarts at full 100% this problem probably goes away.
In map 6? Hes always had heal block. Maybe they changed it so all healing is prevented.
Hey there, we checked with the rest of the team and the node was updated make sure it was functioning as it was designed, which it wasn't doing in all cases previously. The description was updated at the same time to make sure that the intended functionality was as clear as possible. Apologies for any confusion. Additionally, we have passed along the information and video you provided of Nick Fury continuing to lose health while he was below 30% so that the team can look into that as well.
This is garbage ..... after four years plus of AQ now all the sudden healblock wasn’t working as intended ....... no this is kabam bottom line ... they know we refuse to spend on war and we all turned to aq, now they wanna hit us there.... this is garbage
Here is the problem, there is real world logic in which losing the decoy does not require healing, and there is game mechanics in which they use healing to replicate it. I am not saying this is right or wrong, but healing back to max is how they accomplish this, probably because programming something else would be much more complicated.This is a blessing and a curse. Him healing seems to make him suspectable to heal prevention, but it also allows him to take damage while he is healing and still heal to full, something that would not happen if he was jsut replaced by his real self.They should probably make heal prevention not work on him, but also that any damage he takes after the decoy is removed, but before he is at full healthy stick.
Here is the problem, there is real world logic in which losing the decoy does not require healing, and there is game mechanics in which they use healing to replicate it. I am not saying this is right or wrong, but healing back to max is how they accomplish this, probably because programming something else would be much more complicated.This is a blessing and a curse. Him healing seems to make him suspectable to heal prevention, but it also allows him to take damage while he is healing and still heal to full, something that would not happen if he was jsut replaced by his real self.They should probably make heal prevention not work on him, but also that any damage he takes after the decoy is removed, but before he is at full healthy stick. The suggestion would be an ideal way to fix the laziness of the character design. He should be able to simply hot swap in at 100% like in any video game with similar mechanics, but the fact that they don’t seem to want to address this oversight is really a bad look.
Why focus on the degeneration and not at all on the fact that, umm, he shouldn't be regenerating and thus he should be unaffected by the node in the first place. THIS IS WHAT NEEDS TO BE EXPLAINED! Why is this mechanic broken? Why can't he simply swap in at 100% when the LMD is done? If this isn't fixed then I'm basically done with this game because it's completely disingenuous and another example of the game being stacked against the player.
Why focus on the degeneration and not at all on the fact that, umm, he shouldn't be regenerating and thus he should be unaffected by the node in the first place. THIS IS WHAT NEEDS TO BE EXPLAINED! Why is this mechanic broken? Why can't he simply swap in at 100% when the LMD is done? If this isn't fixed then I'm basically done with this game because it's completely disingenuous and another example of the game being stacked against the player. Have a feeling that against this node they’re gonna make nick replace the decoy and immediately be at 30% health with no slow degeneration downward.Meh