Quest Energy is too less
Alex_warsi
Member Posts: 58 ★
Hi There
Many thanks for building such a great game. I have been playing the game for more than 2 years . With time the game is progressing a lot and a I have a request which I think almost all user will get benefit.
Currently the total energy provided is limited to 70 units only (level 60). but there are so many monthly quest/special quests are running which cost a lots of energy by the end of the month we don't get enough to play story and make some real progress.
I know we can buy energy but not a good trade, Also i know summoner Sigil will recharge faster again it does not benefits all also we can get some energy from alliance events but just 6-8 in a month based on our alliance performance.
IMO the game design was like this in early days which should also change accordingly with time and need.
Please find any better way to provide an ease for this , may be by
1) providing 100 units instead of 70,
2) by doing faster recharge like Sigil
3) by providing as bonus when the monthly quest starts
4) reducing cost to buy
5) increasing amount rewarded form events
6) by providing less energy for special monthly quest, like we had for Sinister lab event , loved it.
I am also very happy to see that the refresh of page is fixed when we use an item from inventory, great relief Thanks a lot.
I hope the same can be done for crystal page too, once we open a Crystal and come back we need to scroll again or if we change tabs, please try to preserver the selection/location.
Same for Stash reward tab once we claim from bottom it goes on top we need to come to place again (there are some item which we do not claim as soon as we get them due to limit on inventory but we hold and claim when its needed)
Many thanks for attention.
Many thanks for building such a great game. I have been playing the game for more than 2 years . With time the game is progressing a lot and a I have a request which I think almost all user will get benefit.
Currently the total energy provided is limited to 70 units only (level 60). but there are so many monthly quest/special quests are running which cost a lots of energy by the end of the month we don't get enough to play story and make some real progress.
I know we can buy energy but not a good trade, Also i know summoner Sigil will recharge faster again it does not benefits all also we can get some energy from alliance events but just 6-8 in a month based on our alliance performance.
IMO the game design was like this in early days which should also change accordingly with time and need.
Please find any better way to provide an ease for this , may be by
1) providing 100 units instead of 70,
2) by doing faster recharge like Sigil
3) by providing as bonus when the monthly quest starts
4) reducing cost to buy
5) increasing amount rewarded form events
6) by providing less energy for special monthly quest, like we had for Sinister lab event , loved it.
I am also very happy to see that the refresh of page is fixed when we use an item from inventory, great relief Thanks a lot.
I hope the same can be done for crystal page too, once we open a Crystal and come back we need to scroll again or if we change tabs, please try to preserver the selection/location.
Same for Stash reward tab once we claim from bottom it goes on top we need to come to place again (there are some item which we do not claim as soon as we get them due to limit on inventory but we hold and claim when its needed)
Many thanks for attention.
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Do they reply ever to suggestions ?