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Champion Spotlight - Guillotine 2099



IMPORTANT NOTE FROM THE DEVELOPERS: There's a known issue where Guillotine 2099's Self Repair amount is scaling off of modified health rather than base health. There is also a known issue where Guillotine's 2099's Self Repair ability can activate twice during the same fight if she starts the fight below 15% health. These interactions are not intended and both of these issues will be resolved in the 25.0 game update coming out soon.

About GUILLOTINE 2099
In the future world of 2099, the Alchemax Corporation acquires “La fleur du mal”, the ancient demon sword of the Guillotine lineage. Using future technology and corporate mystical arts, they reverse-engineer the demonic forces inhabiting the sword, creating a new weapon capable of “digitizing” human souls. Born out of an unholy blend of cutting-edge technology and ancient dark magic, Guillotine 2099 is developed as the blueprint for an army of sword-wielding robotic warriors.

GUILLOTINE 2099’s Mechanics:

    Guillotine 2099 is centered around choosing a combination of multiple Pre-Fight abilities to enhance her sword for each specific fight. Once the fight begins, Guillotine 2099 is all about ramping up her combo meter to get the full benefits of her selected Pre-Fight abilities. Depending on the matchup, the selected combination of Pre-Fight abilities can drastically sway the battle in her favor.

BASE STATS & ABILITIES
* All stats based on 4-Star, Rank 5, Level 50, Signature Level 99
HEALTH: 11555
ATTACK: 1272
MAX PI:
WITHOUT SIGNATURE: 3863

WITH SIGNATURE (99): 4787
* All stats based on 5-Star, Rank 5, Level 65, Signature Level 200
HEALTH: 23168
ATTACK: 2550
MAX PI:
WITHOUT SIGNATURE: 7769

WITH SIGNATURE (200): 10590

Character Class: Tech
Basic Abilities: Robotics, Self Repair, Digi-Souls, Armor, Pre-Fight Ability

STRENGTHS
  • Double Immunity
  • Given that Guillotine 2099 is a Robot, she is immune to all Bleed and Poison effects in The Contest. Additionally, by activating one of her synergies, she is able to gain Power from these immunities!

  • Long Lasting Fights
  • Guillotine 2099 is built for long lasting fights, allowing players to ramp up both her damage and utility potential to some pretty extreme levels!

  • Controlled Critical Hits
  • Guillotine 2099 does not land Critical Hits unless her Pre-Fight “Huntress Function” is activated. This means players can choose whether they crit or not with their Pre-Fight selection, allowing them to avoid annoying mechanics such as Mister Sinister’s regeneration off crit!

  • Safety Net
  • Guillotine 2099 is all about ramping her combo meter similar to Aegon or Starlord. However, she also has a variety of safety mechanisms such as her Digi-Cloak and Combo Shield abilities that will help her maintain the Combo Meter even if a mistake is made!
WEAKNESSES
  • Armor Break/Nullify
  • A lot of Guillotine 2099’s damage reduction comes from her Armor Buff. If the Opponent is able to break through her armor or Nullify her Buff she will take a lot of additional damage.

  • Combo Loss
  • Guillotine 2099’s best offensive power comes from a high count in the Combo Meter. All of this is lost when her Combo is Reset.

  • Anti-Miss or Knockdowns
  • One of Guillotine 2099’s best defensive mechanics is her Digi-Cloak which causes the Opponent to Miss. If the Opponent is able to consistently knock her down or bypass Miss, this mechanic is lost.

  • Heal Block -Heal Reversal -Stuns
  • Guillotine 2099 has a Self-Repair mechanic similar to those seen on champions such as Ultron. However, she is vulnerable in the same way meaning Stuns and Heal Block can cancel the effect and Heal Reversal can cause her Self-Repair to quickly become self-destruct.

Abilities:
Robotics:
  • Advanced Robotics provides Immunity to Bleed & Poison effects.
  • Once per fight, when Guillotine 2099 drops below 15% health and she has at least 1 Digi-Soul, Self-Repair is activated, recovering 2079.9health per Digi-Soul over 4seconds. This ability triggers instantly when starting a fight below 15% health. If Stunned during repair, connection is lost and the Repair immediately ends.
Basic Attacks:
  • Guillotine 2099 can’t land Critical Hits naturally, however every time she would have landed a Critical Hit her sword strikes deep into the Opponent's soul, inflicting a Degeneration Debuff, dealing 318 direct damage over 3 seconds.
Dev Note: Guillotine 2099’s degeneration damage scales with her Attack, meaning the increased Attack gained from building Combo Meter will also significantly enhance her degeneration damage.

Digi-Souls -Persistent Charge:
  • Guillotine 2099 begins the quest with 2 Digi-Souls, each providing +16% defensive Power Rate. Digi-Souls are refunded after each fight and can be spent to enhance Guillotines sword on the Pre-Fight screen.
  • At the start of the fight, if Guillotine has atleast 1 Digi-Soul, she gains an Armor Up Buff granting +1333.33 Armor Rating per Digi-Soul and lasting indefinitely. If removed, this Armor reactivates after 4 seconds.
Pre-Fight - Sword Empowerment - Costs 1 Digi-Soul each:
  • Huntress Function: Every 20th attack on the Combo Meter is a guaranteed Critical Hit, if this Attack is a Special 1 or 2 all hits of the Attack are guaranteed to be Critical.
  • Stability Function: While above 99 hits in the Combo Meter, Medium attacks Life Steal 5% of the damage dealt.
  • Assault Function: While above 99 hits in the Combo Meter, Medium attacks Burn 5% of the Opponent’s Current Power.
Dev Note: Before entering a match Guillotine 2099’s abilities can be activated to increase her offensive potential at the cost of defensive utility, carefully crafting the perfect combination of Pre-Fight abilities depending on her matchup is key to using Guillotine 2099 efficiently.

Heavy Attack:
  • 100% chance to gain a Combo Shield Passive lasting indefinitely. Max stacks 2, plus an additional 2 for every Digi-Soul. When struck, a Combo Shield is removed.
Passive - Combo Meter Abilities:
  • Guillotine’s Attack Rating increases by +19.08 with each hit in her Combo Meter, capping after 100 hits.
  • At a Combo of 100+ Guillotine’s sword becomes empowered, dealing a burst of 25.44 direct energy damage for each hit above 100, scaling with base attack and capping after 600 hits.
When Attacked by a Light or Medium Attack:
  • 15% chance to activate Digi-Cloak, lasting 2.50 seconds per Digi-Soul and causing all unblocked attacks to Miss. Cooldown: 10 seconds after each use, and each time Guillotine is knocked down.
  • While fighting Mutant Opponents the Digi-Cloak’s cooldown is reduced by 50% and it’s chance to activate is doubled.
SPECIAL ATTACKS
Special Attack 1 - Soul Slash:
  • Guillotine 2099 slashes her opponent before releasing a powerful blast of excess soul energy from within her Soulsplitter.
  • The final strike of this attack drains 20% of the Opponent’s current Power per Digi-Soul, increasing to 40% per Digi-Soul if the attack doesn’t make contact with the Opponent.

Special Attack 2 - LFM 99 Soulsplitter:
  • Guillotine 2099 temporarily splits her blade in two, unleashing a series of devastating blows in rapid succession.
  • On activation: 100% chance to inflict a Spectre Debuff, reducing the Opponent's Regeneration Rate by 120% for 12 seconds.
Dev Note: Using Special 2 is a quick way to rapidly ramp up Guillotine 2099’s Combo Meter and unlock her best abilities since it has so many hits. Mix in a few heavy attacks along the way to gain the Combo Shield and protect the Combo Meter even further.

Special Attack 3 - Soul Digitizer:
  • Using the blades from her Soulsplitter as projectiles, Guillotine 2099 pierces deep within the opponent’s soul before holding them in place and scanning their soul for digitization.
  • If the Opponent is at or below 5% of their max health this attack knocks them out. This damage can be prevented or reduced.
  • If Guillotine uses this attack to knock out her Opponent, their soul is digitized and absorbed, allowing her to start the next fight with 100 hits in her Combo Meter.
Dev Note: When playing as Guillotine 2099, you’ll always want to end your fights with a Special 3, this will significantly boost Guillotine 2099 in her next fight and allow her to start dealing some great damage immediately!
Signature Ability - Advanced A.I. Integration - Passive:
  • When Guillotine would be struck she has a 76.71% chance to gain a Combo Shield Passive lasting 2 seconds, plus 2 additional seconds per Digi-Soul. Cooldown: 60 seconds.
  • While under the effect of a Combo Shield, damage from incoming attacks excluding Special 3 is capped at 10% of Guillotine's max health.
Dev Note: Not only does this ability allow Guillotine 2099 to retain her Combo Meter when she is struck, it also allows her to potentially survive attacks from extremely stacked Opponents! This combination is yet another way she is great at holding onto that Combo Meter and surviving in a variety of situations that would normally result in a knockout!

SYNERGY BONUSES
OUR SHARED CURSE - with Morning Star and Guillotine - available at *4 and higher - Unique
  • Guillotine 2099: +30% Degeneration Potency.
  • Guillotine: +20% Bleed Ability Accuracy and Potency.
  • Morningstar: +300 Critical Damage per Captured Soul.
  • Unique Synergy: Does not stack with duplicate Synergies.

A.I. UPRISING - with Nebula, Sentinel, Warlock and Darkhawk - available at *4 and higher - Unique
  • Nebula, Sentinel, Darkhawk, Warlock,Guillotine 2099 gain 70% of a Bar of Power each time an immunity prevents a Bleed or Poison effect. This can't trigger more than once every 12 seconds.
  • Unique Synergy: Does not stack with duplicate Synergies.

ENEMIES Lv.3 - with Punisher 2099 - available at *2 and higher
  • All Champions gain +155 Critical Rating

NEMESIS - Lv.3 with Mephisto - available at *2 and higher
  • All Champions gain +6% Attack



RECOMMENDED MASTERIES
Liquid Courage and Double Edge
  • Guillotine 2099 is Immune to Both Poison and Bleed, allowing her to shine while using the suicide masteries. Additionally, by using her “Stability Function”, she can heal back some of the recoil damage taken throughout the fight!

Precision
  • Although Guillotine 2099 does not land Critical Hits, her chance to activate Degeneration is based on her Critical Rating, making this mastery a great way to boost it’s chance to activate.

Recovery
  • Guillotine 2099’s Self-Repair mechanic can be significantly boosted with this Mastery allowing her to heal far more than she would have without it.


Post edited by Kabam Kaylee on
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Comments

  • WhungWhung Posts: 35
    Sig Abilities will trigger when using dex

    Is it mean to be or just bugged ?

    Just wondering
  • Whung said:

    Sig Abilities will trigger when using dex

    Is it mean to be or just bugged ?

    Just wondering

    It should only trigger when she would take a hit. Do you happen to remember what game mode you were in when this happened and who you were fighting at the time?
  • CoatHang3rCoatHang3r Posts: 2,815 ★★★★
    The phrasing of her synergy “Our Shared Curse” with Morningstar is confusing. It reads +300 critical damage, should this be read as +300 critical damage rating?

    OUR SHARED CURSE - with Morning Star and
    Morningstar: +300 Critical Damage per Captured Soul.
  • HeadrollerHeadroller Posts: 228
    A.I. UPRISING - with Nebula, Sentinel, Warlock and Darkhawk - available at *4 and higher - Unique

    Nebula, Sentinel, Darkhawk, Warlock,Guillotine 2099 gain 70% of a Bar of Power each time an immunity prevents a Bleed or Poison effect. This can't trigger more than once every 12 seconds.
    Unique Synergy: Does not stack with duplicate Synergies.

    will there be a cooldown timer for the AI Uprising synergy?
  • WhungWhung Posts: 35
    @Kabam Zibiit plz check all the Mcoc ccp video of g2099 from YouTube. You should see that problem

    You guys should test more before selling a new champion
  • WardenZeroWardenZero Posts: 699 ★★★
    Here’s a question:
    If you activate her Huntress Function, do the critical hits guaranteed by that also apply Degen, or is her Degen disabled by Huntress Function?
  • dot_dittodot_ditto Posts: 671 ★★★
    So was hoping the spotlight would clarify a few things about her digi cloak .. but it looks like it hasn't.

    Please see this thread:

    https://forums.playcontestofchampions.com/en/discussion/162620/daredevil-vs-guillotine-2099#latest

    but summary:

    Is digi cloak akin to invisibility? or more akin to phasing ?
    because there doesn't appear to be much consistency in the terminology.
    (ie compare Guilotine 2099 vs Darkhawk ... similar wordings, but Daredevil can hit Darkhawk, can't hit Guillotine)
    So - is guillotine bugged? should Daredevil be able to hit her?
    or is her ability more like phasing?

    Can we get some more consistent "terms" used so in future, we know?
    dot_ditto said:

    Ok .. so looked over the different wording for all the various champs with similar ability:

    Darkhawk             Stealth mode: incoming light/med attacks have 30% chance to miss
    Ghost                phasing: incoming attacks have 100% chance to miss
    Guillotine 2099      Digi-cloak: causes all unblocked attacks to miss
    Invisible Woman      invisible: incoming attacks have 100% chance to miss (not blocking/dodging)
    Mysterio             illusion: all incoming attacks have 25% miss chance
    The Hood             invisible: incoming attacks have a 45% chance to miss
    So Invisible Woman, Hood, and Mysterio seem obvious - Daredevil should be able to ignore those.
    Ghost is obvious ... he can't bypass that.

    Darkhawk, however, like Guillotine 2099, does not mention invisible, and use very similar wording.
    Darkhawk is bypassed, Guillotine 2099 is not.

    So yeah, would be nice if Kabam could work on some consistency with this stuff to make it easier for us to understand the nature of the effects .. ;)
  • RoninManRoninMan Posts: 414 ★★★

    A.I. UPRISING - with Nebula, Sentinel, Warlock and Darkhawk - available at *4 and higher - Unique

    Nebula, Sentinel, Darkhawk, Warlock,Guillotine 2099 gain 70% of a Bar of Power each time an immunity prevents a Bleed or Poison effect. This can't trigger more than once every 12 seconds.
    Unique Synergy: Does not stack with duplicate Synergies.

    will there be a cooldown timer for the AI Uprising synergy?

    Read your own post.
  • OllyoxenfreeOllyoxenfree Posts: 112
    A.I. UPRISING - with Nebula, Sentinel, Warlock and Darkhawk - available at *4 and higher - Unique
    Nebula, Sentinel, Darkhawk, Warlock,Guillotine 2099 gain 70% of a Bar of Power each time an immunity prevents a Bleed or Poison effect. This can't trigger more than once every 12 seconds.
    Unique Synergy: Does not stack with duplicate Synergies.

    It’s not giving power with suicides. Is this intended?
  • Phantomspy46Phantomspy46 Posts: 18
    Under the special 3, it says that if the opponent is at 5 percent hp or lower, it instantly knocks them out. This damage can be prevented or reduced. I am relatively new, can you explain which champion can prevent or reduce this damage
  • GamerGamer Posts: 4,656 ★★★★
    edited October 23

    Under the special 3, it says that if the opponent is at 5 percent hp or lower, it instantly knocks them out. This damage can be prevented or reduced. I am relatively new, can you explain which champion can prevent or reduce this damage

    Lol. Gwenpoll. Ect.
  • Here’s a question:
    If you activate her Huntress Function, do the critical hits guaranteed by that also apply Degen, or is her Degen disabled by Huntress Function?

    She can only apply her Degeneration Debuff from non-critical attacks that would have been crits. So the critical hits from her Huntress Function wouldn't be able to apply that Degeneration Debuff, but she could still apply Degeneration with her other attacks as normal, even if Huntress Function is active for that fight.
  • WardenZeroWardenZero Posts: 699 ★★★

    Here’s a question:
    If you activate her Huntress Function, do the critical hits guaranteed by that also apply Degen, or is her Degen disabled by Huntress Function?

    She can only apply her Degeneration Debuff from non-critical attacks that would have been crits. So the critical hits from her Huntress Function wouldn't be able to apply that Degeneration Debuff, but she could still apply Degeneration with her other attacks as normal, even if Huntress Function is active for that fight.
    Ah ok. Thanks for answering my question!
  • RoninManRoninMan Posts: 414 ★★★
    edited October 24

    Under the special 3, it says that if the opponent is at 5 percent hp or lower, it instantly knocks them out. This damage can be prevented or reduced. I am relatively new, can you explain which champion can prevent or reduce this damage

    I am guessing Luke Cage, Phoenix, Hela, and perhaps OG Punisher can prevent this if they’re all awakened.
  • xafixafi Posts: 10
    Guillotine’s Attack Rating increases by +19.08 with each hit in her Combo Meter, capping after 100 hits.
    At a Combo of 100+ Guillotine’s sword becomes empowered, dealing a burst of 25.44 direct energy damage for each hit above 100, scaling with base attack and capping after 600 hits.

    are these damage rating for 4* or 5*?
  • WhathappenedWhathappened Posts: 531 ★★★
    Thanks for the disclaimer at the start of the spotlight. That's good info to know if you were thinking about buying crystals.
  • Lvernon15Lvernon15 Posts: 3,849 ★★★★★
    xafi said:

    Guillotine’s Attack Rating increases by +19.08 with each hit in her Combo Meter, capping after 100 hits.
    At a Combo of 100+ Guillotine’s sword becomes empowered, dealing a burst of 25.44 direct energy damage for each hit above 100, scaling with base attack and capping after 600 hits.

    are these damage rating for 4* or 5*?

    They’re 4* 5-50
  • dot_dittodot_ditto Posts: 671 ★★★
    Anti-Miss or Knockdowns
    One of Guillotine 2099’s best defensive mechanics is her Digi-Cloak which causes the Opponent to Miss. If the Opponent is able to consistently knock her down or bypass Miss, this mechanic is lost.


    Could Kabam please clarify this ? As mentioned before, all the terminologies being used aren't crystal clear:

    Should Daredevil be able to bypass this miss or not?
    The wording seems similar to Darkhawk .. and he works for him (was that intended?) ... if this is a cloaking, Daredevil *should* work, should he not?
    Or does it function more like Phasing ?
    Can we please get some clarifications on these terms?

    Thanks!
  • dot_ditto said:

    Anti-Miss or Knockdowns
    One of Guillotine 2099’s best defensive mechanics is her Digi-Cloak which causes the Opponent to Miss. If the Opponent is able to consistently knock her down or bypass Miss, this mechanic is lost.


    Could Kabam please clarify this ? As mentioned before, all the terminologies being used aren't crystal clear:

    Should Daredevil be able to bypass this miss or not?
    The wording seems similar to Darkhawk .. and he works for him (was that intended?) ... if this is a cloaking, Daredevil *should* work, should he not?
    Or does it function more like Phasing ?
    Can we please get some clarifications on these terms?

    Thanks!
    Her Digi-Cloak is supposed to be a stealthy ability like Darkhawk's Stealth Mode. This has been brought to the team they are looking at bringing this interaction into line with the way Daredevil interacts with other stealth abilities.
  • MtoTheHMtoTheH Posts: 2
    In the Future Prometheus quest, 2099 seems to be ramping up
    her hit count even as my champs do the same. Sorry if this has already been asked, but is that intended?
  • MtoTheH said:

    In the Future Prometheus quest, 2099 seems to be ramping up
    her hit count even as my champs do the same. Sorry if this has already been asked, but is that intended?

    Hey there, the Guillotine 2099 boss in that quest has the Combo Up and Combo Shield node buffs on her, which increase her combo meter as the fight goes on and prevents her from losing her combo when hit.
  • HSenpaiHSenpai Posts: 69

    Thank you Kabam and the rng gods. Wanted her so bad. She’ll be an amazing addition :)
  • MtoTheHMtoTheH Posts: 2
    In the monthly

    MtoTheH said:

    In the Future Prometheus quest, 2099 seems to be ramping up
    her hit count even as my champs do the same. Sorry if this has already been asked, but is that intended?

    Hey there, the Guillotine 2099 boss in that quest has the Combo Up and Combo Shield node buffs on her, which increase her combo meter as the fight goes on and prevents her from losing her combo when hit.
    Gotcha. Thanks for clarifying!
  • MagrailothosMagrailothos Posts: 2,180 ★★★★

    dot_ditto said:

    Anti-Miss or Knockdowns
    One of Guillotine 2099’s best defensive mechanics is her Digi-Cloak which causes the Opponent to Miss. If the Opponent is able to consistently knock her down or bypass Miss, this mechanic is lost.


    Could Kabam please clarify this ? As mentioned before, all the terminologies being used aren't crystal clear:

    Should Daredevil be able to bypass this miss or not?
    The wording seems similar to Darkhawk .. and he works for him (was that intended?) ... if this is a cloaking, Daredevil *should* work, should he not?
    Or does it function more like Phasing ?
    Can we please get some clarifications on these terms?

    Thanks!
    Her Digi-Cloak is supposed to be a stealthy ability like Darkhawk's Stealth Mode. This has been brought to the team they are looking at bringing this interaction into line with the way Daredevil interacts with other stealth abilities.
    That sounds good. I like Daredevils extra ability; although with increasing numbers of champions to use it against, it wouldn't hurt to turn this into an official ability in his champion description (like the 'Heightened Senses' ability in this redesign).

    Also, just a thought; but isn't it time that one of the Tech champs developed the ability to overcome Invisibility? I'm sure Ultron should be able to set into the infrared; and it would be a nice (and niche) little microbuff for him...
  • dot_dittodot_ditto Posts: 671 ★★★

    dot_ditto said:

    Anti-Miss or Knockdowns
    One of Guillotine 2099’s best defensive mechanics is her Digi-Cloak which causes the Opponent to Miss. If the Opponent is able to consistently knock her down or bypass Miss, this mechanic is lost.


    Could Kabam please clarify this ? As mentioned before, all the terminologies being used aren't crystal clear:

    Should Daredevil be able to bypass this miss or not?
    The wording seems similar to Darkhawk .. and he works for him (was that intended?) ... if this is a cloaking, Daredevil *should* work, should he not?
    Or does it function more like Phasing ?
    Can we please get some clarifications on these terms?

    Thanks!
    Her Digi-Cloak is supposed to be a stealthy ability like Darkhawk's Stealth Mode. This has been brought to the team they are looking at bringing this interaction into line with the way Daredevil interacts with other stealth abilities.
    Sweet .. thank you! ;)
  • dot_ditto said:

    Anti-Miss or Knockdowns
    One of Guillotine 2099’s best defensive mechanics is her Digi-Cloak which causes the Opponent to Miss. If the Opponent is able to consistently knock her down or bypass Miss, this mechanic is lost.


    Could Kabam please clarify this ? As mentioned before, all the terminologies being used aren't crystal clear:

    Should Daredevil be able to bypass this miss or not?
    The wording seems similar to Darkhawk .. and he works for him (was that intended?) ... if this is a cloaking, Daredevil *should* work, should he not?
    Or does it function more like Phasing ?
    Can we please get some clarifications on these terms?

    Thanks!
    Her Digi-Cloak is supposed to be a stealthy ability like Darkhawk's Stealth Mode. This has been brought to the team they are looking at bringing this interaction into line with the way Daredevil interacts with other stealth abilities.
    So, will the ability change or just be renamed to clarify that isn't an invisibility?

    Either way, something should be done about the interaction with Daredevil. Instead of hiding it you should just make it a real ability, It doesn't make sense to be hidden, lore purposes aren't applied here.

    This has already been suggested a few times. A simple text on Daredevil abilities like "Passive: Due to bla bla bla, Daredevil is able to successfully land hits against an opponent under an invisibility effect."That and change the wording on these champions to correctly describe that their abilities are invisibility effects (either buffs like The Hood, or passive like Darkhawk).

    If that doesn't happen, then it is just a reason to be repeatedly treated as a bug (for actual correct reasons, since it's not an ability)
  • OlandenOlanden Posts: 8
    I cant see that degeneration being used when fighting in variant 3 or in act 6. Is she bugged?
  • OlandenOlanden Posts: 8
    Also. I just Got lucky obtainng a 6* version of her. She only have 17. 635 heath.... that is extremely low. All other of my 6* have minimum 24.000... is this intended?
  • HSenpaiHSenpai Posts: 69
    Olanden said:

    I cant see that degeneration being used when fighting in variant 3 or in act 6. Is she bugged?

    Would depend on the nodes. If it’s something like fisticuffs then the timer would need to end before her degen would hit. Or full immunity nodes I don’t believe would get the degen either. Other nodes should be fine
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