now im try agin act gates is stupid and not helful in anyways

GamerGamer Posts: 6,549 ★★★★★
i really like mcoc but act 6 port system is too much it does not bring any fun but and i know you can not just remove it now but you can on the other hand build a better gate system eg 6 star also gives way to 5 star coves and so maybe they do the last two chapters so they only have to bring 2 kinds of class to the chapter in mordo chapter eg a mistake you dont have to start over because you die it gives no control for who to use because of gate that was all and if others have any suggestions, put them down in comments

Comments

  • LormifLormif Posts: 7,104 ★★★★★
    Gamer said:

    i really like mcoc but act 6 port system is too much it does not bring any fun but and i know you can not just remove it now but you can on the other hand build a better gate system eg 6 star also gives way to 5 star coves and so maybe they do the last two chapters so they only have to bring 2 kinds of class to the chapter in mordo chapter eg a mistake you dont have to start over because you die it gives no control for who to use because of gate that was all and if others have any suggestions, put them down in comments

    They stated they are not going to be using gates in 6.3
  • Haji_SaabHaji_Saab Posts: 4,497 ★★★★★
    Unpopular opinion, but I ended up liking gates. Gave me a target to rank up champs and use different ones. For example, my go to champ for Sinister is Void but I used Vulture for the tech gate. I would have never used Vulture.

    They can be tough too if you are not lucky enough to pull certain champs. For example, in Variant 1, I had to use 4* version of Gulk and CapIW for chapter 3 and that was painful.
  • Lvernon15Lvernon15 Posts: 9,420 ★★★★★
    I hated them aswell, especially the 6 star ones, at the time I explored 6.2 I only had 1 good 6*, for the last 2 quests I basically had my 6* km and a champ for the boss, other 3 slots were basically wasted
  • RagamugginGunnerRagamugginGunner Posts: 2,210 ★★★★★
    Gates were a disaster, which most of the community knew before they released the content. Even with them I still used Ghost on about 90% of the fights and ended up getting a legends title in 10 days.
  • GamerGamer Posts: 6,549 ★★★★★

    I essentially agree with you, but I also don't at the same time.

    Don't get me wrong, gates, especially as demanding as they are in 6.2, are really stupid for the individual player.

    But... They're not meant to be helpful or fun. They're meant to hinder progress and they're rather effective.

    Ikow But is the gate really meant to be that as diaster as ther is I’m com op with a suluiv not remove them completely
  • GamerGamer Posts: 6,549 ★★★★★
    Lvernon15 said:

    I hated them aswell, especially the 6 star ones, at the time I explored 6.2 I only had 1 good 6*, for the last 2 quests I basically had my 6* km and a champ for the boss, other 3 slots were basically wasted

    I’m stuck one mordo and the champions 4 champions just because kabam said so I’m Hav a good roster just the 6 star gates shuld never be a thing
  • GamerGamer Posts: 6,549 ★★★★★

    Gates were a disaster, which most of the community knew before they released the content. Even with them I still used Ghost on about 90% of the fights and ended up getting a legends title in 10 days.


    I’m hav ghost and okay with ghost the problem is one champions shuld be the only one to deal with it
Sign In or Register to comment.