OML CRIT BLEEDS?
AlexAvalon
Member Posts: 655 ★★★
I am really enjoying him and think hes getting trashed a bit more then he should.... I wish they did a few things different but saying hes worse then before just isnt true....Im considering taking him all the way up but need a question answered...
In his description it says that during his sp2 he has an 80% chance to inflict bleed, a critical hit results in a critical bleed... And while this is usually the case it certainly isnt always the case. Many times over the course of the last 2 days ive gotten just regular bleeds off a sp2 crit and would like to know if its a bug or not.
Im aware of the sp1 vs skill not resulting in an armor break being a bug and the double edge interaction being a bug and that theyre looking into it which is great but from what i can see this is also a bug and i would like to know if it will be addressed, ty
In his description it says that during his sp2 he has an 80% chance to inflict bleed, a critical hit results in a critical bleed... And while this is usually the case it certainly isnt always the case. Many times over the course of the last 2 days ive gotten just regular bleeds off a sp2 crit and would like to know if its a bug or not.
Im aware of the sp1 vs skill not resulting in an armor break being a bug and the double edge interaction being a bug and that theyre looking into it which is great but from what i can see this is also a bug and i would like to know if it will be addressed, ty
6
Comments
What also happens is you can crit and not hit the 80% bleed on the hit that crit and then get bleeds off the hits that didnt which can seem like its not working but when 1 of 3 hits crit and u hit the 80% bleed on all 3 hits and they are all just normal bleeds its pretty disappointing. If OML crits on his sp2 u get a crit bleed. Should be that simple, especially since many sp2s wont crit at all so when it comes together and u crit on sp2 and hit the 80% bleed then it should be a crit bleed.... They didn't give him enough other features for me to be able to ignore it not working...
before
- bleed resistance entire time
- now bleed resistance only when regen is active and regen is mostly not active if u want damage
- passive regen that never got consumed it was permanent and same effectiveness with sabertooth
- new 'passive bleed' mechanic is same as "pacifism" just diffrent name and way to control it
- slightly weaker furies n NO cruelty!
- no new useful synergy in buff
- Low base stats
- if all they did was just way to control " pacifism" charges like it is now, a way to gain upto 15 pacifism charge and go for sp3 it would have made him 2x better!!
- his previous awaken ability gave him sometimes 5-10 bleed at once
- his crit bleeds are RARE(even after sp3)
- for 8 months of "rework" he deserved better
- Main point of buff was to make him usable in 2019, try using him in act 6,variants(future), AQ(ull need sabertooth) AW and have fun fighting for full 2 minutes or die or have no Utility on most fights
If you are sacrificing your Regen for damage you are playing him poorly. You need to be activating your specials with 3-5 seconds left
Used my 3/45 in act 6 and he did great.
The cruelty is built in as a passive now and let’s be honest it was rare that a bunch of them would
Proc. So his crit damge is higher and more reliable.
His passive buff could always be nullified FYI and shut down. I played OML as 4/55 before the variant gems came.
You really need to play the character for more than a couple days. He is doing wonders for me already. My regen is up All the time and just used him for act 6.1.6 buffed up node.
In an alternate timeline, the villains of Earth and beyond worked together to bring about the downfall of Super Heroes everywhere. Manipulated into hurting his fellow mutants, Wolverine took on a vow of pacifism, swearing to never again pop his claws. 50 years later, when an old friend knocked on his door asking for help on a mission to overthrow the ruling villains, Logan chose to once again do what he did best.
Base Stats & Abilities
*All stats based on 4 Star, Rank 5, Level 50
Class: Mutant
Health: 13,075
Attack: 1047
Max PI: 3288 - Without Masteries or Signature Ability
Special 1: X-Slash
This attack pierces 93% of the opponent’s Armor.
Special 2: Primal Rage
31% chance to inflict Bleed, dealing 165% of your Attack as direct damage over 5.5 seconds.
This has 3 potential triggers and stacks up to 3 times.
Special 3: Kill Frenzy
100% chance to inflict Bleed, dealing 96% of your Attack as direct damage over 5.5 seconds.
This attack causes Logan to snap and go Berserk, at the cost of one Pacifism charge.
This has 1 potential Bleed trigger.
This attack immediately causes Logan to go Berserk (see below).
If Logan only has one Pacifism charge, he will lose that charge, but won’t go Berserk as he has no charges left to convert into Fury and Cruelty effects.
Pacifism - Passive
Each time Logan loses 10% of his max health, or the opponent uses a Special Attack against him, he gains a charge of Pacifism and has a 10% chance per charge to snap and go Berserk.
Logan cannot gain a charge a multiple times if he drops below a health threshold more than once.
When Logan goes Berserk, for each Pacifism charge he had, he gains one Fury and Cruelty effect, increasing Attack and Critical Damage by 19% per charge consumed.
Regeneration - Passive
Logan’s advanced age has altered his Healing Factor, allowing him to recover 9 health twice per second. Additionally, any time he Bleeds, his Healing Factor closes the wound 79% faster.
If Logan’s Regeneration effect is Nullified or removed, it will stay down for 5 seconds before starting up again.
Signature Ability - Pop the Claws
When Logan pops his claws for a Special Attack, each attack has a (10 - 25%) chance to cause an additional Bleed for each charge of Pacifism he has at the time, inflicting 50% of your attack as direct damage over 3 seconds.
The Bleed effects from Pop the Claws stacks infinitely and has a chance to trigger per Pacifism charge active.
Synergy Bonuses
Wolverine - Enemy: +7% Critical Hit Chance
Hawkeye - Friends: +6% Armor
Hulk - Nemesis: +6% Attack
Recommended Masteries
Enhanced Fury / Extended Fury
As Logan’s Fury effects from his Pacifism are considered true Fury effects, adding these masteries will make them last longer and hit much harder.
Precision
Logan gains a large boost to his Critical Damage when he finally goes Berserk, and as such, ensuring he’s hitting with more frequent Critical Hits during these moments can allow him to deal much more damage during these bursts.
Double Edge
Because Logan’s Regeneration also allows him to close Bleeding wounds faster, Double Edge will run out quickly, while still providing the large boost to Attack.
Strengths
Logan is at his most powerful when fighting champions Bleed reliant champions, such as Black Panther and Gamora, as his Regeneration closes their wounds quickly, and allows him to heal up. This combo denies such champions much of their overall offensive power.
Old Man Logan has ways of dealing with specific mastery set ups when played correctly. As an example, when in an arena and facing a champion with Willpower, a smart player can bypass this ability quickly. Simply use Special 1 attacks when Old Man Logan goes Berserk to avoid triggering Bleed effects, and use his raw attack ouput to deal with opponents.
Weaknesses
Logan is more susceptible to champions that can frequently remove his Regeneration effect, such as Scarlet Witch and Dr. Strange. Like many Mutant champions, Logan has few defensive capabilities when his activated abilities are lost, and will have to play more carefully and defensively when his regeneration is down
Watch this video . And then tell me he is not better
Also my OMl is doing just fine . Compare him to people within his tier range.
He is doing well . I understand your dissatisfaction, but I enjoy him.
Can we get an acknowledgement of this issue? I was super excited because of this exact ability.