You do know its only part of mr fantastics abilities and it only affects one champ at a time... now if affected the entire team then that's a different story
So what is going on here? A new way to restrain champion’s abilities to make the content more difficult for players forcing them to spend units on revives?
How it works is you get special weakness debuffs each time you throw a special corresponding to whatever special you used. These debuffs can carry onto the next fight. You can get rid of them by alternating what special you use
How it works is you get special weakness debuffs each time you throw a special corresponding to whatever special you used. These debuffs can carry onto the next fight. You can get rid of them by alternating what special you use Thank you for the explanation. If this is the case then it’s totally fine by me. I wish more users on this forum would correspond the way you do when someone brings up a question about the game. Thank you for not judging or disrespect my question, I appreciate it.
How it works is you get special weakness debuffs each time you throw a special corresponding to whatever special you used. These debuffs can carry onto the next fight. You can get rid of them by alternating what special you use Thank you for the explanation. If this is the case then it’s totally fine by me. I wish more users on this forum would correspond the way you do when someone brings up a question about the game. Thank you for not judging or disrespect my question, I appreciate it. You just responded to someone else's thread about Mordo/Quake "Another cause of I didn't read abilities". So you want to be respected when commenting but you won't do it to others?
@Ingi_Freyr1975 next time if u are looking for an answer to a question it might help if you worded it better instead of making it sound like kabam is out to get a certain champ.
How it works is you get special weakness debuffs each time you throw a special corresponding to whatever special you used. These debuffs can carry onto the next fight. You can get rid of them by alternating what special you use Thank you for the explanation. If this is the case then it’s totally fine by me. I wish more users on this forum would correspond the way you do when someone brings up a question about the game. Thank you for not judging or disrespect my question, I appreciate it. You just responded to someone else's thread about Mordo/Quake "Another cause of I didn't read abilities". So you want to be respected when commenting but you won't do it to others? I never throw first punches and surely I won’t continue. Glad you brought it up, it needs discussion.
Revives...?I one-shot him with my nick furyHell, i can even take him down in one-shot with t4r5 taskmasterOk i admit these two are good counters to mr. fantastic because of their abilities towards incoming debuffs, but you get my point
Revives...?I one-shot him with my nick furyHell, i can even take him down in one-shot with t4r5 taskmasterOk i admit these two are good counters to mr. fantastic because of their abilities towards incoming debuffs, but you get my point I one-shot him with Sentinel np, I just got surprised when I suddenly realised Ghost couldn’t use her sp2 since I tend to primarily rely her sp2 all the time. But some nice users here have pointed out the reason why this is the case and now I know better
Revives...?I one-shot him with my nick furyHell, i can even take him down in one-shot with t4r5 taskmasterOk i admit these two are good counters to mr. fantastic because of their abilities towards incoming debuffs, but you get my point I one-shot him with Sentinel np, I just got surprised when I suddenly realised Ghost couldn’t use her sp2 since I tend to primarily rely her sp2 all the time. But some nice users here have pointed out the reason why this is the case and now I know better You can still using it depending on how many weakness debuts he put on you but damage is reduced unless he reduced damage all the way to zero