Well, the title say it all.
Now, I know there already has been a lot of threads on the forums regarding arenas and I do know Moderators like
@Kabam Miike and
@Kabam Vydious among many others have already responded to this and they will bring it to the game team. The question is why do you think Arenas are frustrating?
Me personally -
I think it is because it is because the challenges that this game mode presents aren't really interesting and it hasn't innovated in recent times. Let me expand on this -
We have around 5 different game modes (as of now) - Which are Quests, AQ, AW, Dungeons and Arenas. While Quests,AQ,AW and dungeons require a combination of your roster variety, skills and communication, Arenas just requires you to have a good set of ranked up champions,get into infinite streaks and just smash through rest of the fights as fast as possible. Arenas dictates a player to spend a good amount of time continuously smashing out fights to hit the bracket to get the champion which ranges from something like around 4 hours to a whole day or two. This is not challenging enough to spend enough time doing these fights on repeat.
Don't get me wrong though, Arenas get a ton of attention from the hardcore players and it is generating a ton of revenue for the game developers.
It is by any measure a successful business what it is, is a poor gaming experience.