**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Dungeons Slumber Node
solopolo
Posts: 883 ★★★
Has the Slumber node in dungeons been looked into yet? I've seen a few people bring it up here a few times last time dungeons were running. If the node wasn't fixed yet it could've at least been turned off for this round, because it's costing people rounds.
In dungeons 5+ the Slumber node does not stun defenders and gives them the attack boost immediately.
In dungeons 5+ the Slumber node does not stun defenders and gives them the attack boost immediately.
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Edit: masochism will immediately remove the stun
Slumber has worked fine for me... although, I usually avoid it.
And what does pacify have to do with slumber? Am I missing something here?
What?
Edit: that quote has nothing to do with pacify. He specifically says it's a debuff.
Edit 2: what I'm saying is, slumber's stun could not be affected by pacify's AAR since it's a debuff.
It acts as a debuff and buff when it benefits the defender?
The logic here makes no goddam sense and should be fixed.