6.3 boosts. What’s your experience?
![SDP](https://us.v-cdn.net/6029252/uploads/avatarstock/n6Q3OTFY8J2UD.png)
I’ve done initial clear of 6.3, as well as some additional paths. Curious as to your experience with these boosts. I’m finding the last two paths of 6.3.1 to be extremely challenging. There is almost no help from the boosts as far as I can tell. What am I doing wrong?
They are borderline useless.
I’m sure this is primarily a player error.
They are borderline useless.
I’m sure this is primarily a player error.
1
Comments
I personally found them very useful.
Shock one on 6.3.6 made it so any tech with heal block could apply shock.
Mutant one in 6.3.6 made it so any mutant could eat the caltrops, take almost no damage and with willpower heal, and get boosted power gain. Domino and omega red tore that lane up. Persistent bleed on omega and domino ate the bleeds from caltrops for unlimited power.
Skill one in 6.3.6 made it so any bleeds applied to the bleed immune would take big burst damage 30% of the time. And guess what theres a path of safeguard with all bleed immunes.
If you cant look at the paths on the board and figure out where each boost is useful, then you havent been playing the game long enough to be legitimately at the level of completing 6.3. Just my opinion.
The evasion one people were talking about above being bugged is not bugged but very tricky to use. You have to just stand there. You cant attempt a dex or a block. Just stand there and your character will evade the hit. I think that is a similar interaction as Spider Gwen's evading specials that are unblockable.
I will agree that I found cythoraks bargain, the unstoppable one, very difficult to use and I think I needed up just using my 6* duped Champion. There arent a lot of mystics that get a lot of Buffs to make that useable. And the champions on the path dont get buffs so stealing them isnt really an option either. So yeah. That one was very disappointing.
But for it being the first time they attempted this I think it worked pretty well and as intended. There were very few fights where I felt pigeon holed in where only 1 or 2 champs could work. There was a mysterio where he had to be armor broken and poisoned to do any damage and King Groot and Man Thing were the only available champs that could do it. But other than that I think there were plenty of options to deal with any fights in the chapter.