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Nodes from 6.2 in Uncollected event

What's the big idea about introducing nodes(lifecycle) from 6.2 in uncollected event's final boss. Between 5.4 to 6.1 nowhere this nodes are to be found,at least in case of initial completion.So preparing for getting your next title logic doesn't get ground.If you want to introduce this it would be pretty good idea to float cavalier difficulty in EQ, despite being the rewards remaining same there is no point for introducing this extra hassle for those who haven't gone past 6.1.
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