**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Green Goblin “super bomb” not working correctly [More Info Needed]
Adam666420
Posts: 28
Green goblins “ super bomb” is not working correctly. In many different modes in the game. It’s supposed to trigger all bags of tricks but instead sometimes just says superbomb and no debuffs are applied . Pretty disappointing
Post edited by Kabam Wolf on
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Comments
Well he has 5 chances ...
4 chances with the laser beams, 1 chance with the super bomb
It rolls for each individual thing even when it activates. It only has the potential for all of those things, it doesn't mean they will all proc and activate.
Although that would be a significant buff if it did work that way, triggering all effects every time it worked. Might be better that way.
The regular pumpkin bombs except on the special 3 have a chance to trigger only the things on the special list when GG is unawakened or without the superbomb.
So, special 1 is the weakness, special 2 I think is the poison. When you get the super bomb it gives a chance for all 5 things on the list, not that you will get all 5 things every time. At least the way I read it.
Part of the reason the super bombs are so good (besides the added power control) is it can then give a chance to double up on every one of the extra things you get on each of those specials. Like double weakness on special 1, or double poison/incinerate on special 2.
Now, if that is a bug, and it really is supposed to trigger everything all the time that would make GG significantly stronger as a character and greatly increase his special damage.
Ty for checking on this Wolf.
I have a 3 star duped GG that I tested the sig ability with and didn't realize this was a bug. It often procs the effects at random, meaning it will proc some, but not always all of them. I assumed that was just the way it worked.
Like, it's not uncommon to get 2 of the effects and not the rest, and particularly on the special 3 just sometimes fizzles completely. In other words when I play him it will sometimes trigger everything, just part of it, or nothing like it's rolling chances for a proc on every individual effect.
I'm on iphone 6 and fully updated.