Managing a non t4cc alliance..
Jerichoholic
Member Posts: 21 ★
It gets tiresome trying to hold an alliance together that is just out of the cats. The issue is attracting players with a similar skill given how much our pi range varies. Kicking people for failing map 5 paths is a no go, because when new players come in they can't handle the difficulty despite their old alliance playing 5x5. Are other 9 million plus alliances struggling with recruiting and aq management? Any tips? Any thoughts of merging with other alliances?
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We recently moved on some members due to timezone issues but generally we have no trouble holding on to members. We are upfront about expectations. If new players expect T4CC then they can keep looking as we don't run map 6 and we don't get T4CC.
We do still have good progression without that though.
I know of people in T4CC weekly alliances who can't use them because they don't have enough T4B.
I know which problem I prefer.