Managing a non t4cc alliance..
It gets tiresome trying to hold an alliance together that is just out of the cats. The issue is attracting players with a similar skill given how much our pi range varies. Kicking people for failing map 5 paths is a no go, because when new players come in they can't handle the difficulty despite their old alliance playing 5x5. Are other 9 million plus alliances struggling with recruiting and aq management? Any tips? Any thoughts of merging with other alliances?