**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

V25.2 Release Notes

awesomesauceawesomesauce Posts: 774 ★★★
Within the release notes, there's a "bug fix" stating:

Improved the Double Edge and Liquid Courage Mastery interactions with all Champions immune to either Bleed or Poison.


Just curious to what exactly that means? How do you improve an interaction a champion is immune to?

Comments

  • Eb0ny-O-M4wEb0ny-O-M4w Posts: 13,731 ★★★★★
    edited January 2020
    They have already discussed about that in other threads.
    Basically whenever you would use a champion with an immunity to a respective bleed or poison effect, the debuff wouldn't try to apply. After the update, it will try to apply, and will fail due to the immunity.

    This is so that these masteries can interact with nodes and abilities that would do something on either you or the opponent, whenever a debuff fails to apply.
  • MainRoninMainRonin Posts: 39

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