Colossus vs Magneto
TheWebmaster
Member Posts: 36 ★
How is it that the new improved Colossus can best Magneto? Not saying that it shouldn’t be possible but the new mechanics don’t give Magneto NO real advantage over Colossus. Only Techs can armor break... why not Magneto? And even worse for Magneto, Colossus under effects against his ability accuracy now gives Colossus increased power gain. So how is the Master of Magnetism has no real sway over a guy made of metal? Magneto’s Magnetism should be way more effective rather than a boost to Colossus’ abilities. Please apply it somehow as a Negative to Colossus.
Now I’m gonna transition to another point from Magneto. Along with staying true to comic book content like Cyclops and Havok unable to use their power against each other, it was brilliant that those wearing helmets that protect themselves from mental powers such as Magneto are not effected by White Queen’s Telepath reverse control special attacks. But how are Robots still effected? Some forum and folks brought this up a year ago. Nothings been done. I’m bringing it back.
Now I’m gonna transition to another point from Magneto. Along with staying true to comic book content like Cyclops and Havok unable to use their power against each other, it was brilliant that those wearing helmets that protect themselves from mental powers such as Magneto are not effected by White Queen’s Telepath reverse control special attacks. But how are Robots still effected? Some forum and folks brought this up a year ago. Nothings been done. I’m bringing it back.
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Comments
As for the "easter-eggs", they aren't real abilities and are subjective to changes, in order to become one.
And what does your term “Easter-eggs” refer to? And “subjective to change”? Are you a developer saying that things like Magnetism with Colossus will improve as well as Robots inflicted by psychic abilities?
As for the easter-eggs, or "hidden abilities", is more of a personal opinion here. Those are not abilities, not stated or written anywhere in the champion abilities description. In order for those to become real abilities and "work as intended", they would need to be stated there. Otherwise is something unreliable that can change anytime soon.
You mentioned Emma and her ability to reverse controls. She can do that after launching her special attacks, and will affect every champion. Some champion will be unnafected due to an immunity, like Mister Sinisterfor example. Robots will be affected since nothing stated they shouldn't. And Juggernaut and Magneto should also be affected as well, unless the team decides to add them abilities in order to not be, or change Emma's ability to not affect them
The Easter-Eggs for the helmets not to be effected by telepathic attacks and Summer brothers immunity make great comic book logic.
But if the helmets prevent telepathic abilities, then robots with no brainwaves should also be not effected. Simple logic. And Magneto should have some viable affect over Colossus because only thing visible is Magnetism gives Colossus power gain... like WTF why? Me waiting to see a Parry fail or Colossus not gain an Armor up because Mags special triggered bleed isn’t really making me feel or see Magnetism is doing great vs Colossus who’s made of metal. The power gain should be removed and Magnetism should allow Mags a pass to armor break like Tech champs. My suggestion for the purpose of this forum.
Besides, Emma's ability in the game point of view, it simply is reversing controls after launching a special attack. Nothing to do with her affecting the mind of someone, and thats why robots and other beings with no mind should be affected by it, unless stated otherwise. That is logical, in this point of view.
Adding elements from outside sources will just make it harder to understand and accept something. Yes it's a marvel game with character's from the Marvel Universe, but it's a game that only takes inspiration on that when creating and designing characters, and doesnt adapt their full powers and abilities the same way. You can even say that they aren't the same characters, despite having the same name and a similar look.
These are my suggestions to make characters more relatable especially if Easter Eggs such as psychic resistance helmets are applied to the game play.
1 - Robots already have class advantage; and many, if not most of them can armour break. Emma is already at a major disadvantage against them - does she need more?
1A - If anyone else was going to get immunity to Emma's reverse controls, I'd argue that it should be Psylocke and Phoenix.
2 - Who says telepathy can't affect robots anyway? I agree that in the main marvel universe, robotic brains are sufficiently 'different' that telepaths don't usually work; but the MCOC universe is different. Maybe here, the robotic brains are sufficiently similar to Human brains that telepaths can scramble them?
By way of supporting this counter-argument, in some fictional universes (like those created by Isaac Asimov), telepathy is an ability mainly possessed by robots, allowing them to influence human thoughts and emotions.
Oh yeah - and getting back to the original topic, yes, Magneto should definitely be able to wreck Colossus.
Yes: The Developers need to update Magnetism to have better affects over Colossus especially if it’s now power gaining him. If this was Acolyte Colossus Where Colossus worked for Mags or Phoenix 5 Colossus, I could see this apply. But simple Colossus is a boss fight vs Mags. Ridiculous. Magnetism needs improvement thanks to this new Colossus.