Blade synergy idea (short)
Argygufdetlop
Member Posts: 62 ★
Game text:
BLADE: Potency of self-heal is reduced to 50% while at 70% health and increased to 200% while at 1% health. Between these health values, self-heal Potency is adjusted on a linear scale.
Explanation: if your normal heal is 500 per tick and if you are at 1% health, with this synergy your first tick is 1000, and the 1000 scales down to 250 as you increase from 1 to 70. This provides more healing faster when it is most needed but punishes “topping off” and thus encourages and rewards more fast-paced gameplay. If too powerful, the 50/200 proposal could be changed to something else like 40/175 or something. Or you could make it more powerful with like 60/250 or anything that feels balanced.
Note that if you assume a full heal from 1 to 70, the proposal would heal that 25% faster ((200 + 50 / 2) - 100) so it is a significant net increase to healing, but only if you don’t favor a top-off strategy.
BLADE: Potency of self-heal is reduced to 50% while at 70% health and increased to 200% while at 1% health. Between these health values, self-heal Potency is adjusted on a linear scale.
Explanation: if your normal heal is 500 per tick and if you are at 1% health, with this synergy your first tick is 1000, and the 1000 scales down to 250 as you increase from 1 to 70. This provides more healing faster when it is most needed but punishes “topping off” and thus encourages and rewards more fast-paced gameplay. If too powerful, the 50/200 proposal could be changed to something else like 40/175 or something. Or you could make it more powerful with like 60/250 or anything that feels balanced.
Note that if you assume a full heal from 1 to 70, the proposal would heal that 25% faster ((200 + 50 / 2) - 100) so it is a significant net increase to healing, but only if you don’t favor a top-off strategy.
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