Invisible Woman Rebalance Information

IF YOU HAVE NOT, READ THIS POST FIRST.
We have decided to leave her as-is for now, due to her already being a potent defender and the potential for her Attack numbers to improve without a dedicated change to her. We will be keeping an eye on her in the next while to examine the impact of Mister Fantastic’s release on her numbers, and may still go back and improve her in the future.

Note: Sheets View lists “Class”. For our purposes, “Trained” indicates the Skill Class, and “Chemical” indicates the Science Class.
This chart shows Invisible Woman’s Defender Win rate using different Defense Tactics, including those that do not benefit her.

This chart shows Invisible Woman’s DPS in different modes compared to some of our more popular Champions. This is split by player percentiles, and as you can see, there is a bump in her DPS as more skilled players learn to use her.
Summary:
Invisible Woman is one of the champions we decided to leave unchanged, at least for now. She’s a very potent Defender due to both her inherent Defensive mechanics, and the strength of the current #Small Defense Tactic. On Attack her damage is below-average, and she unfortunately lacks in other utility to make up for it, but we also expect her damage numbers to improve once Mister Fantastic becomes more common, due to her synergies with him.We have decided to leave her as-is for now, due to her already being a potent defender and the potential for her Attack numbers to improve without a dedicated change to her. We will be keeping an eye on her in the next while to examine the impact of Mister Fantastic’s release on her numbers, and may still go back and improve her in the future.
Conclusions:
- Her damage is lower than average, possible causes of this are that her baseline stats are too low, and that she has a higher than average skill requirement to play.
- Damage mitigation is good in some modes, but not in others.
- She’s performing very well as a defender.
- We will wait to see the effect that Mr Fantastic and his Synergies have on her performance.
Reasons for Not Changing her at this Time:
Defender-wise, she’s in a good place. Currently, she’s not achieving her goal of being a sustain champion when on attack, but correcting this requires either:- Increasing the shield strength - Would add too much additional defender value
- Adding some kind of limit or damage cap to the shield - This is a gameplay change, which isn’t in-scope for these rebalances.
- Her invisibility mechanic is also going to be easier to maintain after Mister Fantastic is more common.
- Her Forcefield is not functioning as a means to sustain, due to Defender attack scaling outpacing the shield strength
- She lacks in utility
- Her best Damage loop requires her to use her SP2, which sacrifices her shield
- Re-examine her high skill requirement
- Do a general reassessment in the months after Mister Fantastic’s release
Data:
This chart shows the Top 15 Defenders on the Defense Tactic favoring Small Champions. Invisible Woman has a high win rate, and an especially high “Undefeated” rate, relative to her number of Encounters.
Note: Sheets View lists “Class”. For our purposes, “Trained” indicates the Skill Class, and “Chemical” indicates the Science Class.
This chart shows Invisible Woman’s Defender Win rate using different Defense Tactics, including those that do not benefit her.

This chart shows Invisible Woman’s DPS in different modes compared to some of our more popular Champions. This is split by player percentiles, and as you can see, there is a bump in her DPS as more skilled players learn to use her.
- Circle - Blade
- Square - Cap IW
- Triangle (Up) - Ebony Maw
- Cross - Invisible Woman (highlighted)
- Triangle (Left) - Magik
- Star - Medusa
- Triangle (Down) - Omega Red
- Diamond - Ronin
- Triangle (Right) - Stark Spiderman

Changes:
At this time, we have no plans to make changes to Invisible Woman. We are going to wait to see how the full force of the Fantastic 4 Synergy and future changes to Alliance Wars have on her.Post edited by Kabam Miike on
11
Comments
This. Only this.
I have her as an r3 5star and lucked my way into a 6star Mr. Fantastic. She rides the bench other than those few times I run the full FF4 team to mess around, and even then she's like Heimdall... there for the synergy, but never your choice to actually attack with. I've seen what's possible in the hands of insanely skilled players, so it's not that she's incapable of being great... it's that having to play a fight style where you can NEVER block or even parry in an entire fight is too much. I can swing that for short periods of time, but expecting to get through an entire fight of a quarter million health without ever getting tapped is expecting too much. Even the truly great players seem to largely dislike using her due to the excessively unforgiving nature of her play style.
Even in solo quests, I doubt anyone would want to sacrifice 3 other spots only to make Invisible Woman's invisibility mechanic more reliable.
I suggest, when she is invisible, she also applies vulnerability debuff overtime, maybe 1 per 3 seconds.
It would be as same as Namor, who can gain Outrage overtime and when Medium attacks fail to apply Bleed.
However, the Cull Obsidian Rebalance Data contains a very similar figure, which also shows the avg dps in Act 6 for several champions (when used by the top 10% of players) and it indicates that Ronin is putting up approximately 4750 DPS in Act 6.
Was this data gathered at different times or is there an error in the labeling?
Your response is appreciated.
It’s ridiculous to build her up so high only to lose all that work with a single slip up, not even factoring lag or bugs lol. Conceptually it’s a good idea, a nice little mini game, but in actual execution way too stressful to be viable or fun and in reality borderline masochistic lol. Plus the novelty wears off quick. She’s no quake, no ghost, proxima, doc ock or even tragically hela. I won’t even bring up a certain cosmic helmet head or cosmic board wielding fan favorite. If a champs going to have a quirky play style it should be rewarding otherwise the champ sadly becomes forgettable like Phoenix or sentry. No other champion that I can think of functions like IW and for good reason. Her “potential” damage I’m sorry to say just isn’t worth it. Also relying on her synergy to make her viable is fair enough, plenty of champs fall in line with this, but as others have stated, her mister fantastic synergy falls way too short in comparisons to other champion synergies that just absolutely transform champs into op beast.
Plus I wouldn’t put so much emphasis in her as a defender. Sure she’s performing well now, but eventually the same thing that happened to korg, imiw, thing and even the og champs like juggs and og spidey, ah the good old days, will happen to her, making her completely irrelevant. Defenders come and go, but attackers are forever
We will wait to see the effect that Mr Fantastic and his Synergies have on her performance."
That suggests that she is up for another re-balance consideration. How long is the period of evaluation? As others have pointed out, some small tweaks can make her great.
Thanks
Thank you
Is there even really an incentive to bring the whole team? I feel a rework for her would really justify it and cement her place among the 4 if she wasnt so restrained by various factor that complicate her. At least that would be the dream, to take them as a collective anywhere like a pocket knife and not need any other champions.