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Cull Obsidian Rebalance Information

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Comments

  • Zuko_ILCZuko_ILC Posts: 1,420 ★★★★

    You tested Cull in ROL versus Venom and Ronin???? Is this a joke? This is what you share with the community as a proof for destroying the champ? Have you even consider testing him against Corvus or Ghost or new Capt. Marvel? These champions are dominating wars, aq and several variant events and you close your eyes. Can you give us one example of use of Cull in wars at high tiers like tier 1 or 2? I’ve never seen anyone using Cull as an attacker in wars at high tiers. He can be used in map6 if and only if he starts section 1 at path 7 or 8, otherwise he is useless there too. So, instead of throwing irrelevant stats tell us how Cull is compared against Ghost or Corvus or Marvel which are doing huge amounts of damage from their very first fights and they are able to use their abilities several times per fight.

    Ramped up Cull ends fights way too fast. He really is overpowered. With the increase in health from level 4 and level 5 health potions he is still viable in harder content. I do think his block proficiency should be increased and think it really should be a consideration as feedback from the player base. I don't think it is asking to much to raise block proficiency by 3% as a trade off for loss of attack power. When they announced this they did say they would listen to feedback. Hopefully they do and don't just stick to their rebalances without careful consideration after players are tested out for the 2 week period. With that said I'm waiting to test out and will report back when I do with the hope that they listen to player feedback. Charts and everything were very good and helpful but I do think some of it is misleading by leaving out certain characters for comparison reasons. If you are talking about top damage dealers they should be compared to the top 5-10 in the game only.

    Those are my thoughts, don't think any of the changes are too crazy so my initial reaction is a wait and see approach as should everyone elses.
  • ShaaneneganShaanenegan Posts: 111
    edited January 2020
    I am confused about the Thanos' favour ability accuracy & duration. It was always 5% & it's mentioned it's changing to 5%. Is it being changed to 15%?

    Also armour break duration was 11 seconds & not 10.


  • DalBotDalBot Posts: 1,565 ★★★★★


    Hey, remember that car we sold you? Well we gave you too good of a deal so we're just gonna break some things on it, but don’t even ask for any of that money back.

    Thing is... You can actually legally own a car, while you can't actually legally own a champion in this game.

    Not trying to get involved in the compensation discussion, but your analogy isn't helping your cause.

    So because it's a shadier contract that you don't "own" the content that you paid for that makes it less egregious? That's like saying that the existence of an NDA makes something totally aboveboard.
  • Wolverine499Wolverine499 Posts: 38
    @Kabam Miike so first, let me say thanks, I understand it’s not easy or fun to put up with this much guff from the community, particularly being the one who’s designated just to be the spokesperson. That being said, I feel the changes are fairly fair, the armor beak I actually like, I’d like to be able to stack more, that’s a really decent chance & the decrease in how much it does isn’t bad, so that’s good change. I feel the decrease to the thanos’s favor is a bit stronger than it should be, but I understand this affects duped cull’s more than those of us with unduped cull’s. And the change to the sig fury is pretty fair too, I get no likes a crazy damage champ to do less :P

    That being said, is there any compensation being thought about for those of us who opted for a featured 6* under the pretense that the previous iteration of cull is what we were getting? He’s cool, but I don’t think some of us would’ve spent the extra 5k shards for this version. I would imagine others would feel the same about their 5’s.

    Also as some have expressed, his block proficiency could use a bit of an increase. He could still be kinda bad (although he does have a shield), but as someone with a 6* cull, I have a hard time using him over other champs due to how much damage he takes. I really like the increased damage at the start of fights, as I legitimately timed out in 2 fights in map 6 AQ at the start because his starting damage just couldn’t get it done. It was a shame I couldn’t use him in AQ due to this. But as some others have mentioned, many other champs are still solid (not referring to the beasts of the game) offense & defense, when cull gets ramped up he’ll be good offense but still poor defensive capabilities. I find my 6* struggling with content I’m clearing no problem with decent 5’s. I was just excited to have him as a 6, but I unfortunately I don’t use him much. I was waiting to see these changes to determine if I’d like to r2 him. Still might. And I’m not looking for a confirmation, but more or less if it’s being considered. A lot of us pushed a lot of units/resources for these champs when they were featured 😬 anyways, you’re probably super busy with the changes, but thanks for your time & effort
  • GrizzleGGrizzleG Posts: 8
    Zuko_ILC said:

    You tested Cull in ROL versus Venom and Ronin???? Is this a joke? This is what you share with the community as a proof for destroying the champ? Have you even consider testing him against Corvus or Ghost or new Capt. Marvel? These champions are dominating wars, aq and several variant events and you close your eyes. Can you give us one example of use of Cull in wars at high tiers like tier 1 or 2? I’ve never seen anyone using Cull as an attacker in wars at high tiers. He can be used in map6 if and only if he starts section 1 at path 7 or 8, otherwise he is useless there too. So, instead of throwing irrelevant stats tell us how Cull is compared against Ghost or Corvus or Marvel which are doing huge amounts of damage from their very first fights and they are able to use their abilities several times per fight.

    Ramped up Cull ends fights way too fast. He really is overpowered. With the increase in health from level 4 and level 5 health potions he is still viable in harder content. I do think his block proficiency should be increased and think it really should be a consideration as feedback from the player base. I don't think it is asking to much to raise block proficiency by 3% as a trade off for loss of attack power. When they announced this they did say they would listen to feedback. Hopefully they do and don't just stick to their rebalances without careful consideration after players are tested out for the 2 week period. With that said I'm waiting to test out and will report back when I do with the hope that they listen to player feedback. Charts and everything were very good and helpful but I do think some of it is misleading by leaving out certain characters for comparison reasons. If you are talking about top damage dealers they should be compared to the top 5-10 in the game only.

    Those are my thoughts, don't think any of the changes are too crazy so my initial reaction is a wait and see approach as should everyone elses.
    “With the increase in health from level 4 and level 5 potions....” that JUST happened first of all, when it should’ve happened ages ago. And the fact that you think “item use” makes a champ viable. That’s the point we’re trying driving home. Cull absolutely NEEDS to use those items. Thank goodness they’ve been increased. But there are PLENTY of high damage dealing champions with WAY more utility that DON’T require the item use. Who cares if he can end a fight in less than 10 hits when he’s fully ramped up, how many items did it take to get there? Meanwhile a domino can do it just as quickly with no items. It’s just not a fair trade off.
  • Baby_driverBaby_driver Posts: 3
    Did I miss something? Why are the charts not comparing him to Corvus and Ghost? What exactly is the reason?
  • cyfercyfer Posts: 7
    edited January 2020
    Where is the "rebalance" on Silver Surfer? he is as good as kamala Khan!! he was the most anticipated champ for the year and is a complete dud. Where is your data? Or do we have to wait 6 months to rank him up?
  • RagamugginGunnerRagamugginGunner Posts: 2,210 ★★★★★
    Fitzhue said:

    These data charts are really good stuff. Whether I like the changes or not, at least I understand why you're making all the changes that you are.

    The fun thing about stats is that you can make then show exactly what you want them to.
  • @Kabam Miike I awakened my cull with gem then max Sig him with stones and after he was maxed I got him from a crystal, if I sell him will I get him back duped Sig 20 plus awakening gem, Sig stones used (199) and the ressources to rank up used?

    If you got Cull Obsidian, used an awakening Gem, then maxed out his signature ability using only sig stones, then got a dupe of him afterward (receiving a max signature crystal from that), you'll get back your Cull, along with your awakening gem, and the correct amount of Sig stones used, but no additional Dupes.
  • Adman0726Adman0726 Posts: 44
    @Kabam Miike I can appreciate balance changes and the wanting to make things "Fair", but when Summoners have spent hundreds (or even thousands) of dollars thinking they are getting a champion that is advertised a certain way, but then then learning it's not going to be that champion they anticipated that's hard to swallow (even the slightest tick downward). It could be perceived as fraudulent business practice to be honest... You should be refunding any cash dollars spent acquiring champions. Additionally, what game play is so critical to be "Balanced" exactly?? Your corporation's goal is to grow sales and profits - this will have a REVERSE that goal as Summoners will be less excited and apprehensive about spending money to rank up champions. I don't see your business benefit to making these changes. Part of the fun of the game is comparing different champions and going after some of the "best champions". This puts a damper on any future game play with MCOC. This not a rant, but you should have a discussion with your legal council about this situation, because although it's a game people have spent hundreds, thousands, and millions of dollars supporting your business.
  • BackjrBackjr Posts: 31
    So what if we have those champs in a 6star? We cann still sell them? NPR saying I would but it's possible maybe
  • Smashing123Smashing123 Posts: 36

    @Kabam Miike I awakened my cull with gem then max Sig him with stones and after he was maxed I got him from a crystal, if I sell him will I get him back duped Sig 20 plus awakening gem, Sig stones used (199) and the ressources to rank up used?

    If you got Cull Obsidian, used an awakening Gem, then maxed out his signature ability using only sig stones, then got a dupe of him afterward (receiving a max signature crystal from that), you'll get back your Cull, along with your awakening gem, and the correct amount of Sig stones used, but no additional Dupes.
    Do we receive the rank up material as well? Ie t2a t5b etc
  • SeraphionSeraphion Posts: 1,496 ★★★★

    Seraphion said:

    Everybody looking at cull.

    You really gonna tell me ronin has better dps vs WS than venom?
    Uhm I have both ranked and venom outdamages ronin by I would say 30%

    That looks very strange

    A perfectly played ronin with (almost) only intercepts and the perfect rotation between sp3 for fury and following sp2 with fury and cruelties should out-dps venom.

    They decided to judge them on dps, not on hit-count or anything like that. Venom is pretty rng heavy, so you could be wasting some time trying to align his buffs in order to have the ideal set-up for the remainder of the fight, which should push his average dps down quite a bit.

    Venom, especially with the right buff set-up, should have the consistently superior damage, especially on his bleeds. So his peak dps so to speak should certainly be better than ronin's. But ronin if used correctly is a lot more consistent in his damage.

    That's probably the reason. At least that sounds like a possible explanation to me.
    I see what you mean but building up ronin take quite a while as well. And once you have 2 precision buffs you will get a lot of sttong bleeds 🤔
  • G0311G0311 Posts: 913 ★★★
    I have a 6* cull awaken sig 140 Rank 2, a 5 star R5 ak sig 200 as well same as Namor rank 5 and a r1 6*..... they put up a bunch of graphs and information how they were going to change the character it wasn't really clear it was kind of muddled I hope somebody that has the time and the understanding of these graphs will put out a video or post and explain what they're supposed to actually do.
    The only way we'll see how bad they are is actually using them when this happens ,also like to clarify as well if we are totally going to sell a champion and never even going to get your basic rank one back or is my awakened 6 or will that give me a generic or a cosmic Awakening gem.
    I really wish that they would not buff or rebalance or fix any of the old champs or new champss and if that means you don't get a better venompool, then fine, but now every new and maybe old champ is at risk to getting nerfed. I say just stop changing champs, if they suck oh well, if they are amazing then fine. This whole "rebalancing " makes me not want to rank anything pass R4, or maybe R3, I guess on plus I'll get my resources back and use it on someone else, sucks for those with smaller rosters though.
  • Smashing123Smashing123 Posts: 36

    @Kabam Miike I awakened my cull with gem then max Sig him with stones and after he was maxed I got him from a crystal, if I sell him will I get him back duped Sig 20 plus awakening gem, Sig stones used (199) and the ressources to rank up used?

    If you got Cull Obsidian, used an awakening Gem, then maxed out his signature ability using only sig stones, then got a dupe of him afterward (receiving a max signature crystal from that), you'll get back your Cull, along with your awakening gem, and the correct amount of Sig stones used, but no additional Dupes.
    Why don't we get him duped. Regardless of his Sig being 1 or 200 when I opened the 5star crystal that cost shards it still said duplicate champion. You're saying we are missing out on a duplicate because we got those 275 6star shards from max ability. You can take back those 275 shards. Maybe you should revisit that aspect of the equation.
  • j_money1j_money1 Posts: 27
    edited January 2020



    Thanos’s Favor Bonuses: 15% -> 5% Duration and Ability Accuracy per Charge

    Can we please get a clarification on what this 15% -> 5% reduction actually applies to. Cull already has 5% duration to Rout per Persistent/Thanos favor buff (which would mean no change). If this is affecting thanos favor duration that would be a whole other thing. I believe this is the one thing confusing most people on how Cull will be after the changes.

  • ShaaneneganShaanenegan Posts: 111
    edited January 2020
    limeade32 said:



    unless it is some kind of feature in the 5* version.



    This is a 6* R2 screenshot, so def nothing different in the 5* version.
  • MadcatMadcat Posts: 385 ★★★


    They updated the text only already. He was at 15% before the last update.
  • MadcatMadcat Posts: 385 ★★★
    j_money1 said:



    Thanos’s Favor Bonuses: 15% -> 5% Duration and Ability Accuracy per Charge

    Can we please get a clarification on what this 15% -> 5% reduction actually applies to. Cull already has 5% duration to Rout per Persistent/Thanos favor buff (which would mean no change). If this is affecting thanos favor duration that would be a whole other thing. I believe this is the one thing confusing most people on how Cull will be after the changes.

    It means his armor breaks will last 10% less than they used to prior to this nerf. At 10 charges, that means his armor breaks will last for 100% less of the historical base, but since they increased the time, it is actually only 60% less than it was. The potency of the armor breaks is also reduced, by 19.3%. So basically... you will not be able to get as many armor breaks at the top end, and they will be significantly less potent as well. This does not address other abilities or the ability accuracy reduction as well.
  • TechnoT69TechnoT69 Posts: 1
    @Kabam Miike The thing is with Cull is aside from route, his armor breaks piling up is what really gets that damage to add up. You mentioned the skill of the player, but this ability is coming from his heavy attack which means you have to either parry or bait a heavy and intercept with heavy (love his long reach). Either method is going to require some contact and with his block proficiency so low it's actually a good compromise and like someone else said 'high risk, high reward'. I just feel that him being a heavy spam champion was not considered as much as it should have been. It would make more sense to change the ability from heavy to medium even with a less chance of triggering the ability if the block proficiency is staying the same.
  • KeepinItRealKeepinItReal Posts: 229
    edited January 2020

    iRetr0 said:

    Is it possible to increase his block proficiency? It's absolutely horrendous, I think it's only fair to do that. Maybe boost it up to 63 to 67% instead of the 54% now.

    We're not going to do that at this time, but instead chose to increase the amount of Damage he can do with 0 Charges, so he can finish those fights where he's not very ramped up a little quicker.

    While some users take more Damage with Cull because of blocking, our data shows that the more skilled you are with him, the less and less this is a factor.
    @Kabam Miike I personally appreciate all the data, transparency & replies u've made on "rebalances". What I don't understand is penalizing Cull bc skilled allies took time to figure out his max rotation. (Same could be said for many other truly skill based champs, Quake, Ghost, etc, but don't "rebalance" them. Ha)
    Also, get u made him better at finishing earlier fights. Yet, without increasing his block proficiency or sustainability, he's horrible for long quests or fights vs high attack/hp champs & endgame content. I was excited to get a 6* Cull, then hesitant to RUp right after his "rebalancing" was announced. I "practiced" with him alot, but found he requires too many items to be viable in alot of content so I don't use him bc have many other champs that can do what he does, with more utility, immunities, etc. Looks like he'll be less used, put on the bench. Many other champs have high burst/dps but with better sustainability. (Corvus, Ghost, etc) Know ur saying it's a "rebalance" but def feels like a "nerf" that makes Cull more mediocre, irrelevant & without much usage or purpose in any content. Besides "game breaking" max damage, there's really no comparison to Dom, Aegon, IWCap bc they have so much more utility, sustainability & uses in various content. I'll reserve my final conclusion until after his update is live, but my excitement for getting that 6* is gone,.. was really hoping he'd at minimum get more block/sustainability so I could use him more. Like majority have shared, that would be a real "rebalance" when lowering his overall max damage/dps after ramping him up. I'm sure that will be the majority of complaints about this Cull "rebalance". This shouldn't be final since many champs have had description changes, fixes, nerfs, buffs & now "rebalances" after summoners have spent valuable time & $$$ to obtain specific champs. It was a simple thing to change that many summoners & You-Tubers suggested while waiting, so doesn't really make sense why it wouldn't be done. Thanks for all the other time & energy u & the game team do.
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