True cost of suicide mastery setup, is it worth it??
YungTyyler
Member Posts: 13 ★
Hey everyone! So... I have a dilemma. I am an avid player of mcoc and spend a good amount of my days either watching YouTubers like Seatin, Lags, or KT1 play the game or I upload myself. One thing most of them have in common is the fact that they run suicides (except Seatin). I have been thinking about it myself quite a bit lately, and I think I want to go for it too! The problem: how many units do I have to dump into these things to finally obtain them? I know a big part of the suicide masteries is the regenerative/resistance masteries as well, and they aren't cheap. Does anyone have a breakdown of the costs to run a full setup? Thank you!
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Comments
Depending on what you already have unlocked
The suicides themselves cost about an odin and a half. Then depending on what health stuff you want its maybe another odins tops
I have recoil unlocked, which I think is a carb core and need another 7 for the suicides themselves
Edited: some words so that it made sense!
Them being worth it or not depends on the champs that u have...i for example have cmm,blade,aegon,omega and capiw as my 5/65 and all of them work well with suicides
The time saved alone is invaluable
What I'm concerned about is the impact of my other champs who are not quite so Suicide friendly - whether due to the debuffs and/or Recoil - what are peoples' experiences with that? Do you just eat the health loss or are you essentially forced to use less Special 1 & 2?
My suicide team is ghost, corvus, omega and warlock. For reference ghost initial hits are 10k. As mentioned you need all the suicides plus 3 willpower. Watch out for core offers.
You need 3 points in willpower. With 3 points you recover the same health as the poison damage. So poison immunity is irrelevant (just be careful of void!)
The bleed dmg is 12% per combat, very manageable. ofc it is better to be bleed immune. I dont think it is worth it to have coagulate.
Therefore the biggest drawback is recoil, 5% health lost per sp. You want to avoid sp1 at all costs so champs that use sp1 like void are not good . Ideally you will just do sp3. However it is ok to launch sp2 (as you wont throw them so often as sp1) . Also if you kill the enemy recoil does not apply.
The ideal suicide friendly champ has regen or relies in sp3 to avoid the recoil and is bleed immune.
Example of friendly champs
Corvus: you will recover health with the bleed debuff and only do sp2
ghost: suicides will give you 2 furies initially. you can do sp3 or sp2 (hood will avoid your dmg if you use him)
Omega Red: best. our initial dmg will be increased plus you regen thanks to the bleed debuff plus you do sp3 for further regen or sp2 for dmg
Warlock. You have a bit of regen on the sp3 or do sp2 for great dmg.
Claire voyant: bleed immune plus regen
In general you will use one of these friendly champs for most figths and use non friendly for specific fights. For instance you can bring your HT but only use him for a mystic combat
I know guys who have been using them for years and won't play without them, but I'm on the other side and won't play with them. Just think this through because it takes a lot of units to fully unlock them.
So if your ally won’t let you place with suicides you’re gonna spend around 300 units a week (depends on your other masteries) to turn them off and on again.