Character Wishlist Thread 3.0

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Comments

  • NightmaresNightmares Posts: 1
    Hobgoblin
    Bomblast
    Brother nature
    Claire Dixon
    Hazmat
    Insect queen
    Krobaa
    Lord deathstrike
    Marcus stone
    Misa
    Pike
    Siege
    Sin-eater(engelschwert)
    The stalker
    Yotat
  • elgaberinoelgaberino Posts: 69
    Minvis said:

    Thor (Herald of Thunder)

    Hey Minvis I'm gonna tribute a couple of your champ builds on Thursday on Twitter at @elgaberino_MCOC . Just FYI. :smiley:

  • Hardcore
    Knight errant
    Payback
    Peace monger
    Quartermaster
    Red rajah
    Sano orii
    Stinger
    Stone face
    Wildfire
  • shield456shield456 Posts: 1,172 ★★★
    Thor(Infinity War) with stormbreaker.
    Hulk endgame
    Skrull
    Iron Man rescue suit (Endgame blue suit worn by pepper potts)
    War machine endgame
  • ArrowstreamArrowstream Posts: 150
    Names are in the pictures.

    These are some I would like to see in any game.
  • SpideyFunkoSpideyFunko Posts: 8,023 ★★★★★
    Yngwie said:


    Kaecilius (Mystic)
    Signature Ability
    ☆ Dark Sorcery
    ▪ When Kaecilius gains a bar of Power, he gains 15 Dark Dimension Charges.
    ▪ Kaecilius carries his current Dark Dimension Charges to his next fight.
    ▪ When Dark Power is active, Kaecilius gains Power Siphon.
    ☆ Power Siphon: When the opponent is near Kaecilius, drains 6% enemy's power per second and he gains the Power drained from the enemy.
    ▪ When Kaecilius activates Special Attack 3, he gains Immortal Darkness. When Kaecilius's HP is 1%, activates Immortal Darkness for 12 seconds. This can only be gained and trigger once per quest.
    ☆ Immortal Darkness: Gains Buff Immunity. If the opponent didn't land a successful hit in 2.5 seconds, they Degenerate 5%HP per second for 6 seconds. Does not stack. Degeneration stops if Kaecilius gets hit. If Kaecilius gets hit, he Regenerates 100% of the damage taken. This effect is not affected by Heal Block and Heal Reversed.
    ▪ Critical Hits has 100%(Max SA lvl) chance to pause Dark Power's duration for 2 seconds.

    Abilities:
    ☆ Dark Dimension Charges
    ▪ Whenever Kaecilius lands an attack or when he gets hit, he gains 2 Dark Dimension Charges. Upon reaching 100 Dark Dimension Charges,  he gains Dark Power for 10 seconds. When Dark Power expires, Dark Dimension Charges resets to 0.
    ☆ Dark Power
    • All attacks adds additional 25% Energy Damage based on Kaecilius's Attack Rating.
    • +30% Physical Resistance
    • +30% Energy Resistance
    • +30% Block Proficiency
    • Critical Hits inflict 5% Power Burn
    • 100% Block Heavy Attacks.
    • Special Attacks are Unblockable.
    • Enemy Debuffs has -3 seconds duration.

    ☆ Passive
    • When opponent's Buff loses or expires, they also lose 8% Power.
    • When the opponent loses a Bar of Power, they also lose 1% HP
    • If the opponent attacks Kaecilius three times when Blocking, the opponent suffers -50% Defensive and Offensive Power Rate for 3 seconds. Does not stack.

    ☆ Special Attack 1
    ▪ Kaecilius uses his mystical blade to attack the opponent inflicting them Heal Block and Bleed for 6 seconds. If Dark Power is active, this attack inflicts Eviscerated for 6 seconds.
    ☆ Eviscerated: Opponent loses 2% HP for any moves they do except Blocking. (Dash Forward, Dash Backwards, Light Attacks, Medium Attacks, Heavy Attacks, Special Attacks, and moving forward)

    ☆ Special Attack 2
    ▪ This attack inflicts the opponent with -30% Offensive Power Rate. Kaecilius gains Retaliate for 8 seconds after this attack.
    ☆ Retaliate: If Kaecilius is attacked, return 85% of the damage taken to the opponent. If Dark Power is active, Kaecilius has +370% Physical Resistance until Retaliate expires.

    ☆ Special Attack 3
    ▪ Kaecilius opens the Dark Dimension to summon Dormammu and attack the opponent. This attack Burns all Power and Nullifies all Buffs from the opponent and inflict Power Locked for 10 seconds. For every Power Bar burned this way, this attack has 15% Attack Rating. Opponent has -25% Offensive and Defensive Ability Accuracy for 10 seconds and cannot gain any buffs. This attack can only be activated if Dark Power is active.

    Synergies:
    ☆ Enemies:
    ▪ Mordo: Mordo gains Fury Buff for 5 seconds whenever he gains a bar of Power.
    ▪ Dr. Strange: Cloak of Levitation gives Dr. Strange the following:
    • +7% chance to Auto-block all incoming attacks. Auto-block doesn't trigger Parry, but return 85% Damage to the opponent based on their Attack Rating. Doesn't work on XL Champs.
    • +7% Evasion
    ▪ Ancient One: When Soul Strike is active, gain Unstoppable for 1 second when doing Heavy Attacks. Additionally, Heavy Attacks can interrupt Special Attacks.
    ▪ Kaecilius: Gains Unstoppable for 3 seconds after activating Dark Power.

    ☆ New Master
    ▪ Dormammu: When Soul Bond reaches 100, after 2.5 seconds, gain Unstoppable and Unblockable for 3 seconds.
    ▪ Kaecilius: Starts the fight with 20 Dark Dimension Charges.

    ☆ Dark Dimension Servant
    ▪ When Defending, if Dormammu is defending as a boss, Kaecilius starts the fight with Stun Immunity and Dark Power for 10 seconds. Additionally, Dark Dimension Charges generates 3 each hit landed. If Kaecilius is defending as a boss, Dormammu on your team has additional 7 Energy Attack Damage for each Soul Bond on the opponent.
    ▪ When Attacking, if the boss opponent is Dormammu, you can't use Kaecilius to fight against boss Dormammu. Additionally, Kaecilius has -20% Attack Rating throughout the War.
    If the boss opponent is Ancient One, Kaecilius gains +300 Critical Rating and Critical Damage Rating. Additionally, he has +7% chance to land a hit on Evasion.


    Ancient One (Mystic)
    Signature Ability:
    ☆ Astral Dimension
    ▪ Ancient One goes into Astral Projection for 6 seconds when Dashing Backwards and holding for 1 seconds or when Knocked Out. This goes on cooldown for 120 seconds (SA lvl 1) after expiring.
    ☆ Astral Projection
    • All Abilities and Special Attacks are Disabled
    • Debuff Immunity
    • 100% Evasion against Physical Attacks including with True Strike.
    • 3% Evasion against Energy Attacks.
    • -85% Attack Rating
    • -100% Offensive and Defensive Power Rate.
    • Basic Attacks Ignore Physical Resistance and Armor Rating.
    • Unblockable
    ▪ When Astral Projection expires, Ancient One Regenerates HP based on her Attack Rating during Astral Projection. Her Attack Rating times how many successful hits she landed to her opponent during Astral Projection.
    ▪ When Ancient One would be Knocked Out, she goes into Astral Projection for 8 seconds. When Astral Projection expires, she's Knocked Out. If Ancient One Knocks Out the opponent before Astral Projection expires, she survives the match and gain 25% HP. This effect can happen again on next match.

    Abilities:
    Passive
    ☆ Sorcerer Supreme Protection
    ▪ Whenever Ancient One or any from her team is fighting against Mystic champions, Ancient One is always prepared. Gains the following bonuses:
    • +15% Physical Resistance
    • +15% Energy Resistance
    • Damage Over Time Debuffs has -3 seconds duration.

    ☆ Soul Strike
    ▪ Whenever Ancient One or the opponent lands a Critical Hit, Ancient One gains a charge of Soul Strike. Upon reaching 20 Charges, activates Soul Strike for 12 seconds.
    ▪ When Soul Strike is active, Heavy Attacks burn all opponent's Power and has 100% chance to inflict Soulless on the opponent for 4 seconds. Lasts 2 seconds against Science Champions. Cannot inflict another Soulless if opponent is still Soulless.
    ☆ Soulless
    • -85% Attack Rating
    • -80% Physical Resistance
    • -100% Power Rate.
    • All Defensive and Offensive Abilities are disabled.
    ▪ Soul Strike is Paused and Disabled if Ancient One activates Astral Projection.

    ☆Mirror Dimension
    Those who channel extradimensional power from the Dark Dimension are more powerful in the Mirror Dimension. Dormammu and Kaecilius are not affected of the negative effects inside the Mirror Dimension. They gain half percent of the positive effects instead. If Ancient One activates Astral Projection, the Mirror Dimension shuts off.
    ▪ Everytime the opponent gains a Bar of Power, Ancient One surrounds herself with the Mirror Dimension for 4 seconds.
    ▪ When Ancient One activates Mirror Dimension, 100% chance to Nullify all existing Debuffs on her and gain the following:
    • +20% Attack Rating.
    • + 650 Critical Rating.
    • Has 14% Chance to evade attacks.
    • All attacks has 100% chance to Nullify an existing Debuff on the opponent.
    ▪ If the opponent is outside the Mirror Dimension, Ancient One is not affected by all Projectile Attacks including Unblockable and True Strike Attacks.
    ▪ If the opponent is inside the Mirror or whenever the opponent enters the Mirror Dimension, they lose all their Buffs and they gain the following:
    • -20% Perfect Block Chance
    • -20% Block Proficiency
    • -20% Defensive Ability Accuracy

    ☆ Special Attack 1
    ▪ This attack is Unblockable. Ancient One knocks her opponent down for 100% Damage based on her Attack Rating and uses the Time Stone, warping time to Regenerate the damage she has taken 5 seconds ago. 2.5 seconds if fighting against Science Champ. This effect is not affected by Heal Block and Heal Reversed.

    ☆ Special Attack 2
    ▪ This attack inflicts Cursed for 10 seconds on the opponent.  Lasts 5 seconds against Science Champions.
    ☆ Cursed: The opponent cannot gain any Buffs, even passive Buffs. Everytime the opponent would trigger a buff and failed, they gain a Degeneration, taking 80% of opponent's Attack Rating as Damage per second for 6 seconds.

    ☆ Special Attack 3
    ▪ Ancient One bends the reality and attacks the opponent. This attack inflicts Lethargic for 5 seconds.
    ☆ Lethargic: Opponent cannot Dash Backward and Forward. If Mirror Dimension is active, this attack has +20% Attack Rating and gain Power Gain until Ancient One reach 1 Power Bar.

    Synergies
    ☆ Sorcerers
    ▪ Dr. Strange: Vishanti Blessings has 14% chance to become permanent and stacks up to 2. Additionally, Dr. Strange activates Mirror Dimension for 10 seconds after activating Special Attack 3.
    ▪ Mordo: +50% Block Proficiency and Degeneration Debuff lasts .5 seconds longer.
    ▪ Ancient One: Mirror Dimension lasts .5 seconds longer.

    ☆ Enemies
    ▪  Dormammu: When the opponent has no Soul Bond, inflict a Soul Bond.
    ▪  Kaecilius: Dark Power lasts 2 seconds longer.
    ▪ Ancient One: Astral Projection lasts .5 seconds longer.

    ☆ Master of the Mystic Arts
    ▪ When Defending, if Ancient One is the boss Defender, Dr. Strange and Mordo on your team gain +550 Physical and Energy Resistance. Additionally, they gain 3% Power every time they receive a Debuff.
    ▪ When Attacking, if the opponent's boss is Kaecilius or Dormammu, Ancient One, Dr. Strange, and Mordo always starts the fight with 1 bar of Power and has +20% Critical Resistance.

    Both of these are so cool! Love them, wish they were real. They’d be really fun to play around with
  • YngwieYngwie Posts: 65

    Yngwie said:


    Kaecilius (Mystic)
    Signature Ability
    ☆ Dark Sorcery
    ▪ When Kaecilius gains a bar of Power, he gains 15 Dark Dimension Charges.
    ▪ Kaecilius carries his current Dark Dimension Charges to his next fight.
    ▪ When Dark Power is active, Kaecilius gains Power Siphon.
    ☆ Power Siphon: When the opponent is near Kaecilius, drains 6% enemy's power per second and he gains the Power drained from the enemy.
    ▪ When Kaecilius activates Special Attack 3, he gains Immortal Darkness. When Kaecilius's HP is 1%, activates Immortal Darkness for 12 seconds. This can only be gained and trigger once per quest.
    ☆ Immortal Darkness: Gains Buff Immunity. If the opponent didn't land a successful hit in 2.5 seconds, they Degenerate 5%HP per second for 6 seconds. Does not stack. Degeneration stops if Kaecilius gets hit. If Kaecilius gets hit, he Regenerates 100% of the damage taken. This effect is not affected by Heal Block and Heal Reversed.
    ▪ Critical Hits has 100%(Max SA lvl) chance to pause Dark Power's duration for 2 seconds.

    Abilities:
    ☆ Dark Dimension Charges
    ▪ Whenever Kaecilius lands an attack or when he gets hit, he gains 2 Dark Dimension Charges. Upon reaching 100 Dark Dimension Charges,  he gains Dark Power for 10 seconds. When Dark Power expires, Dark Dimension Charges resets to 0.
    ☆ Dark Power
    • All attacks adds additional 25% Energy Damage based on Kaecilius's Attack Rating.
    • +30% Physical Resistance
    • +30% Energy Resistance
    • +30% Block Proficiency
    • Critical Hits inflict 5% Power Burn
    • 100% Block Heavy Attacks.
    • Special Attacks are Unblockable.
    • Enemy Debuffs has -3 seconds duration.

    ☆ Passive
    • When opponent's Buff loses or expires, they also lose 8% Power.
    • When the opponent loses a Bar of Power, they also lose 1% HP
    • If the opponent attacks Kaecilius three times when Blocking, the opponent suffers -50% Defensive and Offensive Power Rate for 3 seconds. Does not stack.

    ☆ Special Attack 1
    ▪ Kaecilius uses his mystical blade to attack the opponent inflicting them Heal Block and Bleed for 6 seconds. If Dark Power is active, this attack inflicts Eviscerated for 6 seconds.
    ☆ Eviscerated: Opponent loses 2% HP for any moves they do except Blocking. (Dash Forward, Dash Backwards, Light Attacks, Medium Attacks, Heavy Attacks, Special Attacks, and moving forward)

    ☆ Special Attack 2
    ▪ This attack inflicts the opponent with -30% Offensive Power Rate. Kaecilius gains Retaliate for 8 seconds after this attack.
    ☆ Retaliate: If Kaecilius is attacked, return 85% of the damage taken to the opponent. If Dark Power is active, Kaecilius has +370% Physical Resistance until Retaliate expires.

    ☆ Special Attack 3
    ▪ Kaecilius opens the Dark Dimension to summon Dormammu and attack the opponent. This attack Burns all Power and Nullifies all Buffs from the opponent and inflict Power Locked for 10 seconds. For every Power Bar burned this way, this attack has 15% Attack Rating. Opponent has -25% Offensive and Defensive Ability Accuracy for 10 seconds and cannot gain any buffs. This attack can only be activated if Dark Power is active.

    Synergies:
    ☆ Enemies:
    ▪ Mordo: Mordo gains Fury Buff for 5 seconds whenever he gains a bar of Power.
    ▪ Dr. Strange: Cloak of Levitation gives Dr. Strange the following:
    • +7% chance to Auto-block all incoming attacks. Auto-block doesn't trigger Parry, but return 85% Damage to the opponent based on their Attack Rating. Doesn't work on XL Champs.
    • +7% Evasion
    ▪ Ancient One: When Soul Strike is active, gain Unstoppable for 1 second when doing Heavy Attacks. Additionally, Heavy Attacks can interrupt Special Attacks.
    ▪ Kaecilius: Gains Unstoppable for 3 seconds after activating Dark Power.

    ☆ New Master
    ▪ Dormammu: When Soul Bond reaches 100, after 2.5 seconds, gain Unstoppable and Unblockable for 3 seconds.
    ▪ Kaecilius: Starts the fight with 20 Dark Dimension Charges.

    ☆ Dark Dimension Servant
    ▪ When Defending, if Dormammu is defending as a boss, Kaecilius starts the fight with Stun Immunity and Dark Power for 10 seconds. Additionally, Dark Dimension Charges generates 3 each hit landed. If Kaecilius is defending as a boss, Dormammu on your team has additional 7 Energy Attack Damage for each Soul Bond on the opponent.
    ▪ When Attacking, if the boss opponent is Dormammu, you can't use Kaecilius to fight against boss Dormammu. Additionally, Kaecilius has -20% Attack Rating throughout the War.
    If the boss opponent is Ancient One, Kaecilius gains +300 Critical Rating and Critical Damage Rating. Additionally, he has +7% chance to land a hit on Evasion.


    Ancient One (Mystic)
    Signature Ability:
    ☆ Astral Dimension
    ▪ Ancient One goes into Astral Projection for 6 seconds when Dashing Backwards and holding for 1 seconds or when Knocked Out. This goes on cooldown for 120 seconds (SA lvl 1) after expiring.
    ☆ Astral Projection
    • All Abilities and Special Attacks are Disabled
    • Debuff Immunity
    • 100% Evasion against Physical Attacks including with True Strike.
    • 3% Evasion against Energy Attacks.
    • -85% Attack Rating
    • -100% Offensive and Defensive Power Rate.
    • Basic Attacks Ignore Physical Resistance and Armor Rating.
    • Unblockable
    ▪ When Astral Projection expires, Ancient One Regenerates HP based on her Attack Rating during Astral Projection. Her Attack Rating times how many successful hits she landed to her opponent during Astral Projection.
    ▪ When Ancient One would be Knocked Out, she goes into Astral Projection for 8 seconds. When Astral Projection expires, she's Knocked Out. If Ancient One Knocks Out the opponent before Astral Projection expires, she survives the match and gain 25% HP. This effect can happen again on next match.

    Abilities:
    Passive
    ☆ Sorcerer Supreme Protection
    ▪ Whenever Ancient One or any from her team is fighting against Mystic champions, Ancient One is always prepared. Gains the following bonuses:
    • +15% Physical Resistance
    • +15% Energy Resistance
    • Damage Over Time Debuffs has -3 seconds duration.

    ☆ Soul Strike
    ▪ Whenever Ancient One or the opponent lands a Critical Hit, Ancient One gains a charge of Soul Strike. Upon reaching 20 Charges, activates Soul Strike for 12 seconds.
    ▪ When Soul Strike is active, Heavy Attacks burn all opponent's Power and has 100% chance to inflict Soulless on the opponent for 4 seconds. Lasts 2 seconds against Science Champions. Cannot inflict another Soulless if opponent is still Soulless.
    ☆ Soulless
    • -85% Attack Rating
    • -80% Physical Resistance
    • -100% Power Rate.
    • All Defensive and Offensive Abilities are disabled.
    ▪ Soul Strike is Paused and Disabled if Ancient One activates Astral Projection.

    ☆Mirror Dimension
    Those who channel extradimensional power from the Dark Dimension are more powerful in the Mirror Dimension. Dormammu and Kaecilius are not affected of the negative effects inside the Mirror Dimension. They gain half percent of the positive effects instead. If Ancient One activates Astral Projection, the Mirror Dimension shuts off.
    ▪ Everytime the opponent gains a Bar of Power, Ancient One surrounds herself with the Mirror Dimension for 4 seconds.
    ▪ When Ancient One activates Mirror Dimension, 100% chance to Nullify all existing Debuffs on her and gain the following:
    • +20% Attack Rating.
    • + 650 Critical Rating.
    • Has 14% Chance to evade attacks.
    • All attacks has 100% chance to Nullify an existing Debuff on the opponent.
    ▪ If the opponent is outside the Mirror Dimension, Ancient One is not affected by all Projectile Attacks including Unblockable and True Strike Attacks.
    ▪ If the opponent is inside the Mirror or whenever the opponent enters the Mirror Dimension, they lose all their Buffs and they gain the following:
    • -20% Perfect Block Chance
    • -20% Block Proficiency
    • -20% Defensive Ability Accuracy

    ☆ Special Attack 1
    ▪ This attack is Unblockable. Ancient One knocks her opponent down for 100% Damage based on her Attack Rating and uses the Time Stone, warping time to Regenerate the damage she has taken 5 seconds ago. 2.5 seconds if fighting against Science Champ. This effect is not affected by Heal Block and Heal Reversed.

    ☆ Special Attack 2
    ▪ This attack inflicts Cursed for 10 seconds on the opponent.  Lasts 5 seconds against Science Champions.
    ☆ Cursed: The opponent cannot gain any Buffs, even passive Buffs. Everytime the opponent would trigger a buff and failed, they gain a Degeneration, taking 80% of opponent's Attack Rating as Damage per second for 6 seconds.

    ☆ Special Attack 3
    ▪ Ancient One bends the reality and attacks the opponent. This attack inflicts Lethargic for 5 seconds.
    ☆ Lethargic: Opponent cannot Dash Backward and Forward. If Mirror Dimension is active, this attack has +20% Attack Rating and gain Power Gain until Ancient One reach 1 Power Bar.

    Synergies
    ☆ Sorcerers
    ▪ Dr. Strange: Vishanti Blessings has 14% chance to become permanent and stacks up to 2. Additionally, Dr. Strange activates Mirror Dimension for 10 seconds after activating Special Attack 3.
    ▪ Mordo: +50% Block Proficiency and Degeneration Debuff lasts .5 seconds longer.
    ▪ Ancient One: Mirror Dimension lasts .5 seconds longer.

    ☆ Enemies
    ▪  Dormammu: When the opponent has no Soul Bond, inflict a Soul Bond.
    ▪  Kaecilius: Dark Power lasts 2 seconds longer.
    ▪ Ancient One: Astral Projection lasts .5 seconds longer.

    ☆ Master of the Mystic Arts
    ▪ When Defending, if Ancient One is the boss Defender, Dr. Strange and Mordo on your team gain +550 Physical and Energy Resistance. Additionally, they gain 3% Power every time they receive a Debuff.
    ▪ When Attacking, if the opponent's boss is Kaecilius or Dormammu, Ancient One, Dr. Strange, and Mordo always starts the fight with 1 bar of Power and has +20% Critical Resistance.

    Both of these are so cool! Love them, wish they were real. They’d be really fun to play around with
    Thanks, man. I made these ideas in 3 days. Hahah
  • Vgid88Vgid88 Posts: 1

    Genesis (Tyler dayspring)
    SYNERGIES with : Apocalypse, Cable, Cyclops, Phoenix.
  • GsyrudjcjjgGsyrudjcjjg Posts: 1

    Machine man

    John wraith

    Thunderbird

    Sultan magus

    Otomo
  • SideRealStandSideRealStand Posts: 2
    edited September 25
    This is definitely my favourite game!
    I highly recommend adding to the AoS team: Maybe Yo-yo, Deathlok and May/ The Calvary!
    I’m also unsure as to why Quicksilver and Mystique haven’t been added yet, they’d be great characters to add!
    One more recommendation is the gameplay of Thor; He has powerful attacks, but his style of attack is less than desirable and I feel let down with how his fighting style feels off, other than that, keep up the amazing work guys, I’d love to see what comes next in MCOC!!!
  • This is definitely my favourite game!
    I highly recommend adding to the AoS team: Maybe Yo-yo and May/ The Calvary!
    I’m also unsure as to why Quicksilver and Mystique haven’t been added yet, they’d be great characters to add!
    One more recommendation is the gameplay of Thor; He has powerful attacks, but his style of attack is less than desirable and I feel let down with how his fighting style feels off, other than that, keep up the amazing work guys, I’d love to see what comes next in MCOC!!!

    This is definitely my favourite game!
    I highly recommend adding to the AoS team: Maybe Yo-yo and May/ The Calvary!
    I’m also unsure as to why Quicksilver and Mystique haven’t been added yet, they’d be great characters to add!
    One more recommendation is the gameplay of Thor; He has powerful attacks, but his style of attack is less than desirable and I feel let down with how his fighting style feels off, other than that, keep up the amazing work guys, I’d love to see what comes next in MCOC!!!

  • I want them to add the monolith from 2001: a Space Odyssey.
  • Whalelord66Whalelord66 Posts: 1

    Wild child

    Wave

    Deadpool Blue/orange suit
    Broo
  • Old King Thor from John Aaron’s run of Thor, he’s insanely powerful and I see the champion being a big quirky to play and intense to ramp up

    Old King Thor (Cosmic)

    Old King Thor’s first goal is protecting Midgard, which was about to be devoured by Galactus, that was before the collector snatched him and held him in his most prized champions collection. Old King Thor’s rage has been brewing until now.

    Old King Thor gains Rage during a fight every (0) seconds, alternatively gains a rage every time he inflicts shock or incinerate onto his opponent.

    Rage increase Old King Thor’s Thor Force Charges. For every Rage Buff Old King Thor has active, he has a (0%) chance to convert into Thor Force Charge.

    Thor Force Charges are used for Prefight Abilities
    - Enraged King (0) Charges -gives Thor Bloodlust which inflicts Invulnerability on Thor for (0) seconds at the start of the fight, and consumes all rage buffs and convert them into Furies increasing attack rating by (0) for the duration of invulnerability, however Thor doesn’t gain power for the duration of this stage.
    - Electrified King (0) Charges - Thor starts the fight coursing with lighting for (0) seconds at the start of the fight, every hit during this stage guarantees to inflict a shock debuff dealing (0) damage for (0) seconds. Old king Thor can increase this duration by if he is hit by the opponents special 2, however Thor takes twice as much damage from specials during this stage
    - God Butchered (0) Charges- Thor begins the fight enhanced with the Necros Sword for (0) seconds during this period Thor’s rage buffs convert into Necros Furies which increase Thor’s attack by (0) however whilst the Necros Furies are active Thor takes (0) damage for the duration of the Furies

    Old King Thor lost his arm, so he replaced it with the Arm of the Destroyer, during Light attacks Thor has a (0%) chance to inflict a incinerate debuff dealing (0) damage for (0) seconds

    Old King Thor utilises Mjolnir to exact his Rage onto his opponent. Mediums have a (0%) chance to inflict a Shock debuff dealing (0) damage for (0) seconds

    Old King Thor throws Mjolnir at his opponent during heavy attacks

    Special 1
    Old King Thor Rage explodes and lighting erupts from every inch of his body. (0%) chance to stun opponent and to inflict shock dealing (0) damage for (0) seconds.
    Old King Thor switches to his Electrified stage for (0) seconds
    Guarantees (0) rage buffs

    Special 2
    Old King Thor becomes enraged, lashing out at the opponent with Mjolnir until finally he launches Mjolnir at the opponent with his full force. (0%) chance to inflict Critical Incinerate and Shock Damage lasting (0) seconds
    Old King Thor switches to his Enraged Stage for (0) seconds
    Guarantees (0) rage buffs

    Special 3
    Old King Thor launches Mjolnir at his opponent he proceeds to awaken a power dormant since he was taken from midgard and throws the full force of the Necros Sword at his opponent. Guaranteed stun on the opponent, (0%) to inflict Incinerate and Shock Debuffs on the opponent dealing (0) damage for (0) seconds.
    Old King Thor switches to his God Butchered stage for (0) seconds
    Guarantees to consume all Rage Charges and to Inflict a Necros Fury for (0) seconds which damages Old King Thor by (0) for the duration of the Necros fury


  • Vaibhav1166Vaibhav1166 Posts: 6
    Check the new arena post
  • FisichellaFisichella Posts: 26
    (Left to right)
    D’Spayre
    Deathbird
    Gideon
    Ghost Girl


    Angel Dust
    Zarathos
    Lyja
    Tiger Shark


    Hawkeye (K.Bishop)
    Alkhema
    Zaladane
    Boomerang


    Big Mother
    Graviton
    Dr.Demonicus
    Shuri


    Shamrock
    Argent
    Wildheart
    Aleph



    Astra
    Lizard
    Omega Sentinel
    Portal


    Armory (V.Lightner)
    Menace
    Goliath (B.Foster)
    Dazzler (80's costume)


    Nighteyes
    Danger
    Poundcakes
    Clea


    Tempus
    Wildside
    Crossfire
    Bloodstorm

  • 17381738 Posts: 1

    Hellstorm

    Miss Sinister

    Cardinal

    Mephista

    Erus
  • imaginejimimaginejim Posts: 328 ★★
    edited September 28
    @Kabam Miike @Kabam Zibiit @Kabam Vydious @Kabam Porthos @Kabam Lyra, please let Kabam John know he is the champ we want.....



  • brainiac6brainiac6 Posts: 1
    Cloak and Dagger
    Kraven the Hunter
    Ka-Zar
    Dazzler
    Kate Bishop Hawkeye
    Cannonball
    Wolfsbane
    Puck
    Lizard
    Sandman
    Cosmic Ghost Rider
    Bullseye
    Banshee
    Speedball
    Crystal
    Hercules
    Black Knight
    Kitty Pryde
    Rachel Summer Phoenix

    I'd love to see Hawkeye in his classic gear instead of the d-bag Hawkeye from the Ultimates.
  • Black_SwanBlack_Swan Posts: 420 ★★★
    Onslaught

    *All stats based on 5-Star, Rank 5, Level 65, Signature Level 200

    HEALTH: 32570 ATTACK: 2412
    MAX PI: 10894
    WITHOUT SIG: 7903

    Character Class: Mutant

    Basic Abilities: AA Reduction, Memory Loss, Conversion, Prowess, Vulnerability, Charges

    Passive

    • Onslaught can cause the opponent to lose memories and even gain full amnesia. As a result, every 10 hits on Onslaught or his opponent’s combo meter, the opponent loses ¼ of their Persistent Charges. If the opponent has 3 or less, remove 1. Whenever this triggers, gain a Prowess buff.
    • Onslaught has the ability to alter the opponent’s astral energy. As a result, incoming basic attacks that would deal physical damage to him have a 25% chance to deal energy damage instead. This is increased to 75% on well-timed blocks.
    • Onslaught has -100% combat power rate and -100% non-personal ability power gain rate.
    • Onslaught’s enemies suffer -20% reduced defensive ability accuracy.

    Prowess

    • Onslaught’s Prowess passives are indefinite and stack up to 5. Each one increases special attack rating by 90%. Against Hero X-Men champions and all Skill champions, this amount is increased to 120%.
    • When performing a heavy attack or when the enemies combo reaches a multiple of five, Onslaught gains no charges and converts 1 Prowess passive into a passive, 1 second power gain, granting 1 bar of power. This power gain cannot be enhanced and will only convert his personal Prowess passives. Once at max power, instead remove 1 Prowess and gain a burst of 873.1 health.
    • When Onslaught has 5 Prowess passives and he would gain another, instead inflict an indefinite Vulnerability passive on the opponent. Onslaught gains +20% critical damage rating per stack of Vulnerability. Vulnerability stacks up to 5.
    • At the end of a special attack, lose all Prowess buffs and opponent loses all Vulnerability debuffs.
    • Onslaught can gain Prowess buffs through his charges -
    ⁃ Power Charges: Whenever Onslaught would gain power, he instead gains Power Charges equal to the percent of a bar of power he would have gained.
    ⁃ At 100 Power Charges, gain 1 Prowess buff.
    ⁃ When Onslaught reaches his max power, all attacks deal a burst of additional energy damage equal to 1% of the damage dealt by the attack for each Power Charge that would be produced.
    ⁃ Probability Charges: Whenever one of the opponent’s abilities fails to trigger, gain 20 Probability Charges.
    ⁃ At 100 Probability Charges, gain 1 Prowess buff.
    ⁃ Energy Charges: Whenever the opponent strikes Onslaught or his block with an attack that would deal physical damage but instead deals energy damage, gain 20 Energy Charges. Whenever the opponent strikes Onslaught or his block with a naturally energy-based attack, gain 10 Energy Charges.
    ⁃ At 100 Energy Charges, gain 1 Prowess buff.
    • If Onslaught ever has 5 Prowess and his opponent has 5 Vulnerability, and would trigger another, remove all Prowess and Vulnerability and burn 100% of the opponent’s current power, dealing damage for 200% of power burnt.

    Special 1 - Mental Blast

    • Reverse the opponent’s controls for the duration of the attack, +1 second per Prowess and Vulnerability removed.
    • Gain 1 Armor Up passive increasing armor by 20% per Prowess and Vulnerability removed. Max stacks 5.

    Special 2 - Magnetokinesis

    • Inflicts degeneration, dealing 538 direct damage over 8 seconds, +1 degeneration per Prowess and Vulnerability removed at the end of the attack. Remove all Armor Up passives and inflict +1 degeneration for every passive removed.

    Special 3 - Second Sun

    • Instead of removing Prowess and Vulnerability, convert them into a passive Fury effect on Onslaught lasting 8 seconds and increasing attack rating by +70% for each one converted. While this is active, Onslaught is passively Unstoppable and Unblockable. When the Fury passive expires, damage taken while it was active is rewound.

    Signature Ability - Psionic Armor

    • Onslaught’s armor grants him additional abilities based on how many Prowesses and Vulnerabilities are active.
    ⁃ 1+ Prowess - gain +1000 Physical Resistance.
    ⁃ 3+ Prowess - gain +50% Perfect Block Chance.
    ⁃ 5+ Prowess - when struck, reflect back energy damage equal to 33% of the damage taken.
    ⁃ 1+ Vulnerability - Enemies suffer an additional -50% ability accuracy.
    ⁃ 3+ Vulnerability - Generate Probability Charges +50% faster.
    ⁃ 5+ Vulnerability - Gain +2000 Critical Rating.
  • I want endgame iron man thor captain American black panther spider man black window smart hulk and galactus
  • MJWolverine21MJWolverine21 Posts: 12
    edited September 29
    We have come a long way on MCOC. Maybe it's time to introduce some new mechanics in the game like Grab and Throw In-Game.
    (On some of the upcoming Champions who are physically strong. Not with all champions :D )

    Imagine performing a heavy on a nearby blocking opponent, and our Character would perform a Grab . Or leaping from a short distance and perform an unblockable Grab. And Throwing the opponent across the screen. It could be instead of heavy or performing a specific action or combo that'd trigger it. Or maybe on special attacks.

    I understand there could be some technical difficulties with characters like Rocket , M.O.D.O.K. , Mojo e.t.c. (Maybe that's why they haven't done it yet) but I'm sure the talented developers would figure something out to sync this action with all the characters. Mobile devices this days have greater capabilities and even Kabam have upgraded their device recommendations to run this game. So maybe it's not needed to holding back or something I don't know. It could add some new aspect on the game.

    And The First Champion I Wish would have this ability would be :



    TITANIA








    This 6'6" Titaness created by Doctor Doom, a notable rival of She-Hulk is all about physical strength and power. She would suite nicely with this trait. Lifting opponents overhead and Smashing them on the ground, or throwing them far away. And more of possible creative things.
    On Sp3 maybe bring some vehicle or something and smashing or throwing at the opponent . Or hitting opponent with a lamp post. Or doing all of 'em.. heck it'd be awesome!
    Additionally Add some mechanic to infuse Champions with specific infinity stones , like infuse Titania with Power Stone to turn her onto a God-Tier :smile: .


    Infinite Possibilities :smile:


  • Captain Britain (Psylocke): Mystic:
    Having an autoblock and power control, energy resistance, sig ability around the amulet of Right, or having her nullification/buff punishment around it. She should have some evade mechanic, and evade counter (like true strike). Psycharges giving an attack increase. Nullification doing power drain or something. I would like to see a better Psylocke, and despite my not caring too much about female representation, I do see a big lack of female champs in MCOC.

  • Aykut_TAykut_T Posts: 26
    AZAZEL


  • Psi-lord

    Bubonicus

    Radioactive man

    Mad man

    Airborne
  • More spidey-verse characters:

    Spider-Ham would be hilarious
    Spider-Man 2099
    Black cat
    Scorpion
    Kraven
    Sandman
    Hydroman
    Morbius
    Tombstone
    Shocker
    Prowler

    There are a lot more spidey characters I hope y’all get to do some of these.
  • My suggestion is Stan Lee. He would be an amazing champion even just as a trophy champion. I would also LOVE to see Phil Coulson in the game now that the TV series has come to an end. He would be a great synergy to Nick Fury and overall just an amazing champion.
  • DiabolicDiabolic Posts: 193
    edited October 1
    Bullseye (with amazing bleed damage and true strike) and Galactus just as boss not playable he would be too much op I guess
    Edit : a fane made this video for galactus it would be perfect if he would be boss of act 7 and fight have this kind of enterance
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