Character Wishlist Thread 3.0

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Comments

  • GSEGSE Member Posts: 1
    I think a pair of characters that could be added are Cloak and Dagger from the shows and comics. I think they both would be interesting characters to add. Tyrone and Tandy would be a good pair and synergy to add into the game.
  • TheFancyDancerTheFancyDancer Member Posts: 5
    With Far From Home coming out, let's get Mysterio. And Silk (credited, but note mentioned in the film yet).
    When Spider-verse 2 comes out, I wanna see Penny Parker, Spiderman-Noir, and Spider-woman
    With Guardians 3, I wanna see Mantis & Adam Warlock

    And let's get a few more of the women in: Shuri, Okoye, Rescue, Valkyrie, (with an "A Force" tag)

    Shang-chi & the Eternals are obvious choices when those come out, too
  • Acipp23Acipp23 Member Posts: 15
    I d like to see mystique from x man. She is one of the most important hero in the x man comics.
    She can have different powers like symbiots. It will something domino type champion or add Quicksilver we got him in Marvel future fight as one of the most popular heros.

  • SiriusBreakSiriusBreak Member, Guardian Posts: 2,156 Guardian
    Champion : Vengeance
    Class : Mystic
    Size : #L

    Signature Ability - Medallion of Power

    Bound to Lt. Michael Badilino at birth, the Medallion of Power shard imbues Vengeance with the ability to summon and manipulate Zaratho's Hellfire.

    - Gain 1 'Hellfire Persistent Charge' every other battle Vengeance trimuphs in.

    Finish a 5 hit combo with...

    Light - Inflict X Incinerate Energy Damage
    Medium- Gain a Passive Fury charge & Inflict X Bleed Damage
    Heavy - Gain a Passive Cruelty charge & remove 1 passive effect or Nullify 1 buff

    Passive/Basic Abilities

    - A lack of blood provides Vengeance with full immunity to Bleeding
    - Generates 10% of a Power Bar per second instead of taking Incinerate Energy Damage
    - Dash back and hold block to recover X health when below 75% health at the cost of 25% of a power bar per second.
    - Inflicting Incinerate or Hellfire upon an opponent under the effects of Bleed will cause cauterize, giving Vengeance an increase to attack by X for each Bleed removed for the duration of the Incinerate/Hellfire Debuff
    - For every 10 hits on the combo meter, Vengeance's resolve to punish sinners intensifies, granting him 1 semi-permanent Fury & Cruelty charge until his combo meter is reset.

    Heavy Attack

    - Charge Heavy attack for 1+ second(s) to inflict a temporary Hellfire Debuff dealing X damage over 5 seconds. Damage output increases the longer you charge the heavy up to a max of 5 seconds.

    Persistent Hellfire Charges

    - Vengeance starts a quest with 1 Persistent 'Hellfire' Charge. Pre-fight, the summoner can choose to make a deal with Mephisto. In exchange for 1 Hellfire charge, Vengeance will gain 1 Permanent Passive Fury, Cruelty, and Hellfire for the remainder of the fight.
    - Hellfire deals Double Incinerate Energy Damage
    - While under the effects of Hellfire, Vengeance is immune to Coldsnap and Frostbite

    Special Attacks

    Special 1 - Vengeance throws Bone Spikes at his opponent to inflict Bleed and remove 1 passive effect or Nullify 1 buff

    Special 2 - Vengeance whips the opponent with his flaming 'Bone Chains', inflicting Incinerate Energy Damage and place a 10 second Fate Seal.

    Special 3 - Enraged by all sinners, Vengeance utilizes the Penance Stare to inflict an all encompassing Hellfire Petrify Debuff for 10 seconds. Hellfire Petrify causes 100% Ability Accuracy Reduction. On top of the attack damage, also deals direct damage equivalent to opponent's attack rating.

    Synergies

    Ghost Rider & Blade (Nightstalkers)

    Vengeance : Increases signature ability Debuff damage by 40%

    Ghost Rider : Gain the ability to generate 10% of a Power Bar per second instead of taking incinerate damage.

    Blade : Increase Bleed damage and duration by 25%

    Trio Synergy (Ghost Rider, Blade, & Vengeance) Gain +25% attack at the start of the fight

    Mephisto & Doctor Strange (Mystic Mayham)

    Vengeance : Start the fight with 2 Hellfire charges and gain a combo shield, preventing the reset of the combo meter

    Mephisto : Increase max Soul Charges to 8

    Doctor Strange : Gain power while attacking

    Venom (Merc Hunters)

    Vengeance : Increase Fury & Cruelty potency by 30%

    Venom : Grant True & Unblockable when opponent falls below 25% HP
  • KingWilly36KingWilly36 Member Posts: 2
    Can we please get a few characters to represent Britain?
    How about Captain Britain (big bearded war of the Realms version) who’s mystic class and possibly teir 2 level.
    Maybe Union Jack, class him as skill and give him some uniquely cocky moves.

    Moving away from our patriots can we get a Sliver Surfer? A cosmic teir A god with a **** tonne of effects, boosts and spectacular moves.

    You know who else would be cool? Beta Ray Bill. Keep him near identical to Thor but differ his teir 3 move. After Bill can we get a Fear Itself Juggernaut? And keep him OP and insane, maybe replace Unstoppable Colossus with him in the Loyalty crystal. Anyway these are my requests, what do you’ve guys think?
  • Apocalypse189Apocalypse189 Member Posts: 1,128 ★★★
    Hope you like this one lol

  • Apocalypse189Apocalypse189 Member Posts: 1,128 ★★★
    edited May 2019

    Hope you like this one lol

  • ItsAMeSarthakItsAMeSarthak Member Posts: 71

    Here's my build for Kratos in Marvel Contest of Champions. Ingame name: Fayzematic.



    Signature Abiliy: Spartan Rage

    Kratos unleashes his spartan rage upon gaining 5 fury buffs and his attacks become unblockable for 5 seconds. Increase seconds based on signature level. (max 10 seconds) After using his spartan rage it has a cooldown of 20 seconds before it can be used again. Decrease seconds based on signature level (min 10 seconds).



    Abilities:



         Fury: Kratos can gain fury buffs from parrying the opponent, knocking the opponent down, or taking damage

    Fury buffs last (start at 5 secs) increase based on signature level. (max 15 secs)

        

        Shifting Might: Every 15 secs into the fight Kratos has an 80% chance to change weapons based on current combo count. Even: Leviathan axe/Odd: Blades of chaos

       

      Leviathan axe: a powerful weapon with frost Abilites; With it Kratos's attacks have an 18% chance to cause bleed when fury is active, dealing 30% of his base attack over 3 seconds. (Bleed debuffs can stack)

    Every 6 attacks the leviathan axe has a 50% chance to gain a frost charge. Kratos must gain 3 frost charges for his axe to become frosted lasting 12 seconds. When the leviathan is frosted axe attacks have a 50% chance to coldsnap the enemy for 5 seconds . (Coldsnap does not stack/only refreshes) During coldsnap, Kratos has 66% chance to put an ice charge on the enemy. Ice charges do not count as debuffs, and deal 80% of total damage as energy damage.    (ice charges can stack)

     

       Blades of Chaos: devastating weapons from Kratos's past, his spartan rage burns within these blades. With the Blades of Chaos; Kratos has 10% chance to gain fury buffs on light attacks. Kratos has a 20% chance per fury buff to ignite his blades and deal incinerate damage on his critical attacks. All attacks have a 33% chance to apply incinerate debuffs while blades of chaos are ignited; lasting 5 seconds dealing 25% of his base attack. (incinerate debuffs stack)



    Heavy Attack:

      Kratos throws a mighty uppercut followed by a fierce downward slash with his axe. Heavy attacks will detonate all ice charges and incinerate debuffs dealing extra damage. Also refreshes leviathan frosted, or ignited blades of chaos.



    Synergies:

    Loki: "oddly familiar"

      Kratos only needs 2 frost charges for his axe to be frosted. Kratos can ignite his blades without a fury buff.

    Loki: while the opponent is under curse effects, loki gains life transfer(w/o degen). Curse effects last twice as long.

    Hulk: "Rage Heads"

      Kratos gains 2 fury buffs instead of 1, if he parries the enemy.

    Hulk: has a 50% chance to gain hulk smash each time he loses 25% of health. Hulk's fury buffs last 5 seconds longer.

    Thor: "Tempting Rivals"

    Kratos can gain a frost charge every 4 hits instead of 6, Kratos 2nd special attack becomes unblockable.

    Thor has a 33% chance to apply shock debuffs to the opponent on medium attacks. Thor's 2nd special attack is unblockable.


    Dude your idea is BOMB,hit me up
    I'm a god of war fan as well
  • BelaPichBelaPich Member Posts: 89
    Odin
    Thor infinity war
    Scarlet witch infinity war
    Captain with Thor hammer
    Vulkery
    Ironheart
    Quick Silver
    Adam warlock
  • Austin555555Austin555555 Member Posts: 3,043 ★★★★★
    Iron monger and whiplash

    Iron man movie villains because we barely have any in the game currently
  • ItsAMeSarthakItsAMeSarthak Member Posts: 71

    Here's my build for Kratos in Marvel Contest of Champions. Ingame name: Fayzematic.



    Signature Abiliy: Spartan Rage

    Kratos unleashes his spartan rage upon gaining 5 fury buffs and his attacks become unblockable for 5 seconds. Increase seconds based on signature level. (max 10 seconds) After using his spartan rage it has a cooldown of 20 seconds before it can be used again. Decrease seconds based on signature level (min 10 seconds).



    Abilities:



         Fury: Kratos can gain fury buffs from parrying the opponent, knocking the opponent down, or taking damage

    Fury buffs last (start at 5 secs) increase based on signature level. (max 15 secs)

        

        Shifting Might: Every 15 secs into the fight Kratos has an 80% chance to change weapons based on current combo count. Even: Leviathan axe/Odd: Blades of chaos

       

      Leviathan axe: a powerful weapon with frost Abilites; With it Kratos's attacks have an 18% chance to cause bleed when fury is active, dealing 30% of his base attack over 3 seconds. (Bleed debuffs can stack)

    Every 6 attacks the leviathan axe has a 50% chance to gain a frost charge. Kratos must gain 3 frost charges for his axe to become frosted lasting 12 seconds. When the leviathan is frosted axe attacks have a 50% chance to coldsnap the enemy for 5 seconds . (Coldsnap does not stack/only refreshes) During coldsnap, Kratos has 66% chance to put an ice charge on the enemy. Ice charges do not count as debuffs, and deal 80% of total damage as energy damage.    (ice charges can stack)

     

       Blades of Chaos: devastating weapons from Kratos's past, his spartan rage burns within these blades. With the Blades of Chaos; Kratos has 10% chance to gain fury buffs on light attacks. Kratos has a 20% chance per fury buff to ignite his blades and deal incinerate damage on his critical attacks. All attacks have a 33% chance to apply incinerate debuffs while blades of chaos are ignited; lasting 5 seconds dealing 25% of his base attack. (incinerate debuffs stack)



    Heavy Attack:

      Kratos throws a mighty uppercut followed by a fierce downward slash with his axe. Heavy attacks will detonate all ice charges and incinerate debuffs dealing extra damage. Also refreshes leviathan frosted, or ignited blades of chaos.



    Synergies:

    Loki: "oddly familiar"

      Kratos only needs 2 frost charges for his axe to be frosted. Kratos can ignite his blades without a fury buff.

    Loki: while the opponent is under curse effects, loki gains life transfer(w/o degen). Curse effects last twice as long.

    Hulk: "Rage Heads"

      Kratos gains 2 fury buffs instead of 1, if he parries the enemy.

    Hulk: has a 50% chance to gain hulk smash each time he loses 25% of health. Hulk's fury buffs last 5 seconds longer.

    Thor: "Tempting Rivals"

    Kratos can gain a frost charge every 4 hits instead of 6, Kratos 2nd special attack becomes unblockable.

    Thor has a 33% chance to apply shock debuffs to the opponent on medium attacks. Thor's 2nd special attack is unblockable.


    Dude your idea is BOMB,hit me up
    I'm a god of war fan as well
  • TheMethodTheMethod Member Posts: 189
    Apocalypse. Apocalypse Apocalypse. Apocalypse Apocalypse, Apocalypse Apocalypse Apocalypse.

    Apocalypse, Apocalypse.
  • Achilles007Achilles007 Member Posts: 3
    Greetings,
    I see that some of the 4* only champs such as Vision, Thor, etc had a special 5* version of them released; any chance of a 6* Blade being released? Blade is still one of the best champs & considered the best champ by many. This would energize the community, let us know if any plans are in the works.
  • Boomfiend527__Boomfiend527__ Member Posts: 89
    edited May 2019
    These two would have to be released together...

    Enchantress
    Mystic
    #Control: Denial #Villain #Size: S
    _____________________________
    Stats (based on a 5/50 4*)

    Health - 11,290
    Attack - 1,029
    Critical Rating - 18%
    Critical Damage - 218%
    Block Proficiency - 58%
    Armor Rating - 7%
    _____________________________
    Synergies

    Mislead Muscle (Executioner)

    Enchantress: Passive Fury from awakened ability is 50% more potent.

    Mystic Mischief (Loki)

    Enchantress and Loki: Fate Sealed or Cursed opponents suffer 15% ability accuracy reduction.

    Unconquered Heart (Thor)

    Enchantress: Basic attacks that inflict Manipulation generate power like normal.

    Thor: Gain 10% max power when inflicting Stun.

    Master Manipulators (Ebony Maw)

    Enchantress: When Enchantress would be knocked out, instead consume a Persistent Charge to revive at 20% max health.

    Ebony Maw: Opponents suffering from Black Tongue have a 30% chance to Falter for 4 seconds when activating a special attack.

    Enemies (Hela) (Thor)

    All champions: +7% Critical Rate
    ______________________________
    Sig Ability: Minion Army lv99

    Enchantress prefers using others as her pawns to fighting for her self, using those she controls to fight other champions of the Contest.

    Special 3 - 20 Manipulation

    - If this attack knocked the opponent out, Enchantress gains a Persistent Charge. Max Persistent Charge: 3
    - Each Persistent Charge grants Enchantress a passive Fury at the start of the fight, each increasing Attack by +309-618**.

    **Depends on sig levels
    ______________________________
    Abilities

    Passive

    - Enchantress’ ability to tap into Asgard’s ambient magical energy allows her to generate a bar of power every 11 seconds.
    - Enchantress generates 70% less power from attacking and being attacked.

    Manipulation Passive - Max Stacks: 20

    - At the start of the fight, Enchantress casts a spell on the opponent in an attempt to control them, Fate Sealing them for 16 seconds.
    - Critical hits against a Fate Sealed opponent have a 70% chance to inflict a Manipulation Passive.
    - Each Manipulation Passive reduces the opponent’s Critical Damage by 10%, increases the opponent’s chance to activate a special attack by 3.5%, and reduces the opponent’s evade and auto block ability accuracy by 5%.
    - Striking Enchantress with a Special 3 removes 3 Manipulation.

    Medium Attacks

    - Enchantress’s magical bolts deal non-contact energy damage and have +x Critical Rating.

    Light Attacks

    - Each Manipulation on the opponent allows Enchantress to ignore 5% of the opponent’s armor and resistances.

    When Blocking

    - Enchantress’ mystical energy shields can block Unblockable hits if Manipulation is 10 or greater.
    - Against special attacks, Enchantress’ shields Safeguard 100% of her max health from a single source, -4.95% per Manipulation on the opponent.

    Special 1

    Enchantress fires a barrage of magical energy at the opponent.

    - This attack gets +25% Critical Rating.
    - Each hit drains 1% of the opponent’s max power per Manipulation.

    Special 2

    After a potent blast of energy, Enchantress casts an intricate spell and then launches one more blast.

    - Activating this attack inflicts 2 Manipulation, +1 if Fate Seal is active.
    - Enchantress casts a spell on the opponent, lowering their health gain rate by 10% per Manipulation Passive for 12 seconds.

    Special 3

    Enchantress lulls her opponent into dropping their guard, then after a series of magical pulses, attempts to control them.

    - 100% chance to inflict Fate Seal, preventing the opponent from generating buff effects for 24 seconds.
    - The opponent generates zero power from this attack.
  • Boomfiend527__Boomfiend527__ Member Posts: 89
    Executioner
    Mystic

    #Offensive: Damage Over Time #Villain #Size: L
    _________________________________
    Stats (Based on a 5/50 4*)

    Health: 13,401
    Attack: 1,273
    Critical Rating: 22%
    Critical Damage: 188%
    Block Proficiency: 61%
    Armor Rating: 12%
    _________________________________
    Synergies

    Manipulative Mistress (Enchantress)

    Executioner: At the start of the fight, gain 0.7% max power per Persistent Charge.

    Pawn in the Scheme (Loki)

    Executioner: Special 1 has a 100% chance to inflict Stun for 2.5 seconds if at 100 Curse.

    Loki: Stealing buffs instantly deals 150% of Loki’s Attack as energy damage.

    For Asgard (Thor)(Thor (Ragnarok))

    Executioner: Bleed immune opponents take 110% of Skurge’s Attack as physical damage whenever Skurge would inflict Bleed.

    Thor: Special attacks inflict Armor Break against Stun immune opponents, reducing their armor by 90% for 7 seconds.

    Thor (Ragnarok): +15% Attack per Shock debuff on the opponent.

    Corruptive Companions (Guillotine)

    Executioner: Medium attacks have up to +62% Critical Damage based on Curse.

    Guillotine: Each soul grants Guillotine +5% Critical Damage

    Rivals (Thor) (Hulk)

    All champions: +17% Critical Damage
    _________________________________
    Sig Ability: Curse of Bloodlust lv99

    Skurge’s evil leaves a lasting Curse on his Bloodaxe.

    Persistent Charge

    - 50%** of the Bloodaxe’s Curse persists to the next fight.

    **Depends on sig levels
    ________________________________
    Abilities

    Passive

    - Skurge’s Storm Giant-Asgardian heritage grants him an enhanced physiology, providing Bleed immunity, Poison immunity, immunity to Cold Damage and Incinerate, and +20% Physical Resistance.
    - Capable of slaying the mightiest of gods, Bleeds inflicted by Skurge’s Bloodaxe are +100% more potent per Buff on the opponent.

    Curse - Passive

    - Every Basic hit Skurge lands, he curses his Bloodaxe with his evil, increasing its Curse by 1, to a maximum of 100.
    - Bloodaxe hits get up to +45% Bleed ability accuracy and drain up to 15% of the opponent’s max power based on its Curse.
    - Upon reaching 100 Curse, any power drained is instead stolen.
    - The Bloodaxe’s enchantment combined with its curse reduces the opponent’s Buff potency by up to 100% based on Curse.

    Medium and Light Attacks

    - On Medium hits, Skurge cuts with his Bloodaxe, with a 55% chance to inflict Bleed.
    - Bleed deals 1,528 direct damage over 7 seconds.
    - Skurge’s battle expertise lets him deal an additional 212 damage per Bleed on the opponent as Bleed damage on Light hits.

    Heavy Attacks

    - On the second and third hits, Skurge fires blasts of ice and fire from his Bloodaxe, dealing up to 2,546 additional damage based on its Curse as a burst of energy damage.

    Special 1 - Bone-crushing Blows

    Skurge launches a series of violent strokes with his Bloodaxe.

    - This attack increases Curse by 10.

    Special 2 - I call ‘em Des and Troy

    When you put ‘em together, they DesTroy.

    - Each hit after the first has a 90% chance to inflict Bleed.
    - Each Bleed deals 610 direct damage over 14 seconds.
    - Armor piercing rounds allow this attack to ignore all of the opponent’s armor.

    Dev Note: This attack has 7 hits total.

    Special 3 - For Asgard!

    Skurge makes his last stand, using his Bloodaxe to cut a rift into the heart of a star, then empties Des and Troy into the opponent.

    - This attack gets up to 300% Attack based on Curse.
    - 100% chance to inflict Bleed, dealing 7,332 direct damage over 28 seconds.
  • Boomfiend527__Boomfiend527__ Member Posts: 89
    If these two were released together there could totally be an Enchantress-Skurge-OG Thor trinity.

    Also, I made Skurge mystic because there are already a lot of skill and cosmic in the game and there haven’t been any mystics since Symbiote Supreme.

    Besides, if his abilities were based of his Bloodaxe (which is really the only thing that makes him special/different besides Des and Troy), he would have been Mystic anyway.
  • Boomfiend527__Boomfiend527__ Member Posts: 89
    Enchantress’ level 1 should have enough hits to drain all the opponent’s power of Manipulation is at max stacks.
  • FreeToPlay_21FreeToPlay_21 Member Posts: 1,594 ★★★★
    Cloak & Dagger. With the season 2 of their TV series out, it'd be amazing if we could get these 2 characters in the game. Preferably after Namor and Invisible Woman as they've been announced already.

  • imaginejimimaginejim Member Posts: 333 ★★
    Black Bolt:

    Give him a mechanic called Sonic Vibrations which he can charge similar to Quake, however, these only apply to SP damage and depending how many Sonic Vibrations charges you have, SP damage gains an additional (X) damage.

    In addition to the additional damage, the number of Sonic Vibration Charges you have apply additional debuffs:

    5+ Sonic Vibration Charges: gives an extra (X) stun duration,

    10+ Sonic Vibration Charges: adds a concussion debuff for (X) seconds.

    15+ Sonic Vibration Charges: adds a new buff called Vertigo which affects balance and coordination causing a (X) percent chance for attacks to miss Black Bolt and causes all Auto- evade / auto-block chances to fail by (X) percent.

    Each level stacks on the previous so at 15+ hits, you would get the extended stun, concussion and Vertigo upon landing the SP.

    All Sonic Vibration Charges are consumed with the activation of a SP.
  • John757John757 Member Posts: 1,085 ★★★
    Baby Groot
  • John757John757 Member Posts: 1,085 ★★★
    imaginejim wrote: »
    Black Bolt:

    Give him a mechanic called Sonic Vibrations which he can charge similar to Quake, however, these only apply to SP damage and depending how many Sonic Vibrations charges you have, SP damage gains an additional (X) damage.

    In addition to the additional damage, the number of Sonic Vibration Charges you have apply additional debuffs:

    5+ Sonic Vibration Charges: gives an extra (X) stun duration,

    10+ Sonic Vibration Charges: adds a concussion debuff for (X) seconds.

    15+ Sonic Vibration Charges: adds a new buff called Vertigo which affects balance and coordination causing a (X) percent chance for attacks to miss Black Bolt and causes all Auto- evade / auto-block chances to fail by (X) percent.

    Each level stacks on the previous so at 15+ hits, you would get the extended stun, concussion and Vertigo upon landing the SP.

    All Sonic Vibration Charges are consumed with the activation of a SP.

    Black bolt is already in the game
  • JWendellJWendell Member Posts: 10
    Tech class needs more female characters. Rescue and Jocasta would be a dope addition!






  • imaginejimimaginejim Member Posts: 333 ★★
    John757 said:



    imaginejim wrote: »

    Black Bolt:



    Give him a mechanic called Sonic Vibrations which he can charge similar to Quake, however, these only apply to SP damage and depending how many Sonic Vibrations charges you have, SP damage gains an additional (X) damage.



    In addition to the additional damage, the number of Sonic Vibration Charges you have apply additional debuffs:



    5+ Sonic Vibration Charges: gives an extra (X) stun duration,



    10+ Sonic Vibration Charges: adds a concussion debuff for (X) seconds.



    15+ Sonic Vibration Charges: adds a new buff called Vertigo which affects balance and coordination causing a (X) percent chance for attacks to miss Black Bolt and causes all Auto- evade / auto-block chances to fail by (X) percent.



    Each level stacks on the previous so at 15+ hits, you would get the extended stun, concussion and Vertigo upon landing the SP.



    All Sonic Vibration Charges are consumed with the activation of a SP.


    Black bolt is already in the game

    Really? 😂😂. I know. This was an update to the current Black Bolt. Many times, if you do a separate thread on what you would like to see as far as a champion update, the mods ask you to put it here. I probably should have put "BLACK BOLT UPDATE" but I thought everyone would get that this was an update to the current OG BB.
  • imaginejimimaginejim Member Posts: 333 ★★
    Black Bolt UPDATE (this would be a buff to the current in-game version and not a NEW character)

    Give him a mechanic called Sonic Vibrations which he can charge similar to Quake, however, these only apply to SP damage and depending how many Sonic Vibrations charges you have, SP damage gains an additional (X) damage.

    In addition to the additional damage, the number of Sonic Vibration Charges you have apply additional debuffs:

    5+ Sonic Vibration Charges: gives an extra (X) stun duration,

    10+ Sonic Vibration Charges: adds a concussion debuff for (X) seconds.

    15+ Sonic Vibration Charges: adds a new buff called Vertigo which affects balance and coordination causing a (X) percent chance for attacks to miss Black Bolt and causes all Auto- evade / auto-block chances to fail by (X) percent.

    Each level stacks on the previous so at 15+ hits, you would get the extended stun, concussion and Vertigo upon landing the SP.

    All Sonic Vibration Charges are consumed with the activation of a SP.
  • PotatolegionPotatolegion Member Posts: 290 ★★
    edited May 2019
    Mystique

    Abilities:

    Shapeshifter:

    Dashing back and holding block for 1.5 seconds results in mystique shapeshifting, this puts a confusion debuff on the opponent. Confusion makes opponents deal less damage, have a 65% chance to miss and limits movement speeds. This also gives her a random buff. 7 second cool down

    Martial perfection:

    As mystique's combo-metre increases, so does her critical rating.
    40% chance to evade each hit.
    Critical hits cause armour break.

    Signature ability:

    If mystiqe gains a non-damaging rebuff, 40% chance to shapeshift and shrug it off.
    Every time Mystiqe shapeshifter, plus 30% attack damage and physical resistance.

    Special one:

    100% chance to cause bleed

    Special two:

    Damage increases by up to 300% based on combo metre. Causes concussion.

    Special 3.

    Mystique replicates the opponent's DNA, gaining any abilities the opponent has while keeping her's.

    Around the release of dark pheonix would be a good opportunity IMO.
  • Thi101Thi101 Member Posts: 807 ★★★
    MYSTIQUE
    (My idea for her)

    Class:
    Mutant

    Synergy Bonuses:
    Friends:
    Magneto - All champions gain +145 Armor Rating
    It’s complicated:
    Professor X - All champions gain +3% health
    Teammates:
    Beast, Cyclops, Storm - Mutants gain +150 Critical Damage Rating.

    Signature Ability:
    Copycat:
    Every 7 seconds, copy all buffs the opponent has. They last for 3 seconds.
    Unstoppable and Unblockable effects can’t be copied.

    Passive:
    When hit by a critical attack, has a 25% chance to activate a permanent Precision buff, increasing Critical Rating by 200.
    When hit by a critical attack, has a 25% chance to activate a permanent Cruelty buff, increasing Critical Damage Rating by 300.

    Special 1:
    5% chance to Stun for 2 seconds for each buff active.

    Special 2:
    50% chance to activate a Fury buff for 3 seconds, granting +200 attack.
    50% chance to inflict Bleed, dealing 200 Direct Damage over 3.50 seconds.

    Special 3:
    100% chance to Stun for 2 seconds.
    100% chance to gain True Strike for 5 seconds.
  • mmneimanmmneiman Member Posts: 1
    Agent Peggy Carter!!!
  • PotatolegionPotatolegion Member Posts: 290 ★★
    edited May 2019
    Mantis idea

    Passive:

    Immune to mental effects, EG inverted controls.
    Over the duration of 30 seconds, Mantis makes the opponent sleep, causing: lower ability accuracy; lower damage and lower physical resistance. After the 30 seconds the opponent is paralysed for 7 seconds. When they are paralysed, all buffs are nullified immediately and the opponent is stunned.
    Stun duration on Mantis is cut by 50%
    While her combo metre increases, Mantis becomes more in tap with the opponents emotions. Every 10 hits, obtain a permanent precision buff and increase block proficiency by 15%.

    Abilities:

    Every critical hit causes fatigue.

    Special one:

    Causes stun and power steal.

    Special two:

    Is unlockable and reverses effects of non regenerating debuff.

    Special 3:

    Mantis imitates her opponent's emotions, and knows their next move. Giving her 45% chance to evade any attacks.

  • KyokusanagiKyokusanagi Member Posts: 5
    Kyo kusanagi(skill class)
    #Offensive: dmg over time, #offensive: burst, #KOF, #hero, #size: m
    Crit chance: 20%
    Crit dmg: 200%
    Armor: 15%
    Block proficiency: 55%
    Min pi: 988
    Max pi: 3462
    Max with max signature: 4039
    Passive: kyo gains 30% energy resistance and gain 5% Incinerate resist when
    Being damaged by Incinerate and nova flames.
    When facing Iori, gain 15% base attack rating
    Heavy attack: 100% chance to inlficts Incinerate, dealing ... over 2s
    Sp1(chew on... this!): each hit has a 100% chance to Incinerate, dealing ... over 5s. The last 3 hits of this attack is Unblockable
    Sp2(heheh... you burned): This attack refreshs all Incinerate effects. If there isn’t one, inflicts an Armor Break, reducing ... over 10s
    Sp3(this is the fist of... kyo kusanagi): 100% chance to Stun over 4s
    100% chance to gain True Dmg for 16s, allowing this champion to ignore all armors and resistances
    Sig ability(contempt for the weak): when facing champions with higher rating, this champion gains an additional 30% armor rating and when facing champions with lower rating, gains an additional 30% attack rating.
    Synergies bonuses
    Perfect combination(iori): iori: all attacks have a 40% chance to cause Incinerate, dealing ... over 3s.
    Kyo: if iori is knockout when start the fight with kyo, kyo will gain 100% of the power bar at the start of the fight and have a 60% chance to gain Death Touch.
    Worthy opponent(orochi): kyo: gain a power gain buff for 10s gaining 27.5% max power whenever getting a bar of Power or when receiving a debuff
    Orochi:
    Die trying(kyo): if kyo reachs below 30% health, decrease 6% armor rating but increase 12% attack rating
    Bio: as the child of the Kusanagi clan, kyo is an extraordinary child with the ability to control fire, use them as his weapon to cross through many battles. Now being a part of the Contest, he hope to face evils, wipe them once and for all
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