How AW Class Diversity could be used and encouraged better
LeftTurnAlbqrqe
Member Posts: 77 ★
I have a specific recommendation that I hope does not get lost in all the chatter.
Concerning the class "diversity" issue
While good in concept to diversify classes used in AW, as mentioned in the post, it will not add significantly to the AW score. It will help break ties if I remember correctly from the post.
My suggestion--add class specific buffs on certain nodes plus earn AW points for number of class specific nodes used correctly. Call it a "Defensive Utilization Bonus"
Example: Node 23--standard node buff is 100% Health and attack, however using a Mutant or Skill on this node adds 50% Armor. Node 16--unblockable L1 with 30% enhanced damage, however using a Tech or Science on this node changes it to unblockable L2 with 30% damage. Could also add a "max attempts-death limit" type of class specific buff
This accomplishes at least these 3 things.
1) encourages diversity of champs used across the board in very specific ways addressing the MD/Mystic champ concentration issues
2) using two classes on these types of nodes keeps from predicting what classes are there. Could even do a "wrapper" combination--either Skill or Mystic. Do you risk using a Science against that node? (See next item)
3) maintains the value of the detect masteries (my AW design would be like current--classes aren't revealed except on boss, maybe the mini-bosses)
4) the class specific "max attempts" buff overcomes the "only spenders will win" concerns voiced since the announcement. May actually encourage spending through the purchase of higher cost revives/heals--make sure you heal up high enough to take out the node bc you only have 6 attempts
These are non-specific examples
Concerning the class "diversity" issue
While good in concept to diversify classes used in AW, as mentioned in the post, it will not add significantly to the AW score. It will help break ties if I remember correctly from the post.
My suggestion--add class specific buffs on certain nodes plus earn AW points for number of class specific nodes used correctly. Call it a "Defensive Utilization Bonus"
Example: Node 23--standard node buff is 100% Health and attack, however using a Mutant or Skill on this node adds 50% Armor. Node 16--unblockable L1 with 30% enhanced damage, however using a Tech or Science on this node changes it to unblockable L2 with 30% damage. Could also add a "max attempts-death limit" type of class specific buff
This accomplishes at least these 3 things.
1) encourages diversity of champs used across the board in very specific ways addressing the MD/Mystic champ concentration issues
2) using two classes on these types of nodes keeps from predicting what classes are there. Could even do a "wrapper" combination--either Skill or Mystic. Do you risk using a Science against that node? (See next item)
3) maintains the value of the detect masteries (my AW design would be like current--classes aren't revealed except on boss, maybe the mini-bosses)
4) the class specific "max attempts" buff overcomes the "only spenders will win" concerns voiced since the announcement. May actually encourage spending through the purchase of higher cost revives/heals--make sure you heal up high enough to take out the node bc you only have 6 attempts
These are non-specific examples
2
Comments
They are making the classes visible on all nodes through all tiers removing the guess work.
Again...i love it. Hope they consider this suggestion. I would love to do the war placement if this was applied.