**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Flame On gone after KO?

iRetr0iRetr0 Posts: 1,252 ★★★★
So I activated Flame On on Mojo, died, got back in and noticed Flame On didn't even work. It always used to be that HT still has his pre-fight ability active on a node after dying on that node. What gives?

Android, latest game version, running on Wi-Fi

Comments

  • Eb0ny-O-M4wEb0ny-O-M4w Posts: 13,734 ★★★★★
    You used the charge, you died there, and you no longer have it. He won't have it agains unless he is dup, and his signature ability allows him to do it
  • iRetr0iRetr0 Posts: 1,252 ★★★★

    You used the charge, you died there, and you no longer have it. He won't have it agains unless he is dup, and his signature ability allows him to do it

    Why did it work in the past? There is no note of this being an actual bug and patched.
  • Eb0ny-O-M4wEb0ny-O-M4w Posts: 13,734 ★★★★★
    From what I remember, that never worked that way. What would be the point of his sig ability if ability would always trigger after the use of the charge, for the entire quest?
  • iRetr0iRetr0 Posts: 1,252 ★★★★

    From what I remember, that never worked that way. What would be the point of his sig ability if ability would always trigger after the use of the charge, for the entire quest?

    I can verify the rpe-fight ability always got stuck to the node on which you activated it. For instance, 6.1 Sabertooth, when I died, I revived and already had Flame On active.
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