@DNA3000 and I am not saying that you are saying people will get it in 12 tries. However, the person that I commented to original did say you should get 1 5* out of 5 and used that to show how many 5* shards you would get.
@Anurag1606 lol....how are sigil owners at a disadvantage over other ppl? That doesn't even make sense. Do u buy the sigil every month? Were u planning on getting it next month? I highly doubt u have opened hundreds of legendary crystals and never got a single 5*. Sounds like u are exaggerating a little bit about that. Also why would they reduce the cost to just 2k shards. Then it would be stupid not to get it because u are guaranteed to get at least the 4* champ u originally would and a chance at a 5* champ.
@DNA3000 and I am not saying that you are saying people will get it in 12 tries. However, the person that I commented to original did say you should get 1 5* out of 5 and used that to show how many 5* shards you would get. ON AVERAGE....guess you’re unfamiliar with the concept.
While I agree with your breakdown of the odds on the legendary crystal I still have to argue that the cost is too high for the additional resources lost. Even if all your champs aren't max sig you are giving up a lot of iso and a small amount of gold for every 4* dupe you would have pulled. While you may pull a 5* 1 out of 5 crystals the lost iso and gold makes the cost too high in a resource reliant game. With the cost of rankups increasing as your game progression continues and rankup resources become more easily obtained this crystal seems like a short term gain at best with it's high cost. There is still value in the sigil if you are willing to trade cash for time when gathering resources but this crystal seems to be a poor addition to the sigil. I dont see it changing the value in the sigil but I fail to see where it adds anything to intice new people to purchase it. That's an notable point, but even there the Legendary crystal adds something to the Sigil. Most players, even ISO and Gold starved players, probably believe that the 2000 4* -> 1000 5* shard trade is a good one, in that I've never heard of anyone complaining about it. But that does cost ISO and gold: you're trading basically ten 4* champs for one 5* champ, and that means you're likely losing at least ten 4* champs worth of ISO and gold in dups. You might get one dup on the 5* pull, which generates about the same amount as a 4* dup, so the net loss is perhaps nine 4* dups worth.Statistically speaking, the Legendary crystal trades about 12.5 4* champs for 4 4* champs and a 5* champ. The net trade is thus 8.5 4* champs for a 5* champ. That's slightly better than the 2k 4* -> 1k 5* trade. So if you think the 2k 4* to 1k 5* trade is reasonable, the Legendary crystal will, over the long haul, end up costing you less ISO and gold for the same amount of 5* champs. For players for whom gold and ISO aren't a problem, they can safely buy both options without it costing them any noticeable amount of ISO and gold.As to whether it will entice anyone to subscribe, we can't know with certainty whether any one particular person subscribed to the Sigil because of any one particular offer, but what we can know with reasonable certainty is that there's always people on the fence, and added value always kicks a few off the fence. But I doubt that addition was intended on its own to make a dramatic change in the value of the Sigil, as I expect that in general there's no incentive for Kabam to make dramatic changes to the value of the Sigil. Gradual changes over time give you all of the same benefits that adding value create, without incurring any of the penalties associated with setting unrealistic expectations on the value of the subscription.
While I agree with your breakdown of the odds on the legendary crystal I still have to argue that the cost is too high for the additional resources lost. Even if all your champs aren't max sig you are giving up a lot of iso and a small amount of gold for every 4* dupe you would have pulled. While you may pull a 5* 1 out of 5 crystals the lost iso and gold makes the cost too high in a resource reliant game. With the cost of rankups increasing as your game progression continues and rankup resources become more easily obtained this crystal seems like a short term gain at best with it's high cost. There is still value in the sigil if you are willing to trade cash for time when gathering resources but this crystal seems to be a poor addition to the sigil. I dont see it changing the value in the sigil but I fail to see where it adds anything to intice new people to purchase it.
honestly though, kabam changed the terms of what i paid for WHILE it was active. breach of contract? come on. you cant do that.
I think the legendary crystal should be priced at 5k 4* shards for those not yet uncollected, 4k for uncollected, and 3k for Cav players. It should be structured similar to the featured 5* crystal where the price is reduced based on your level of progression.
While I agree with your breakdown of the odds on the legendary crystal I still have to argue that the cost is too high for the additional resources lost. Even if all your champs aren't max sig you are giving up a lot of iso and a small amount of gold for every 4* dupe you would have pulled. While you may pull a 5* 1 out of 5 crystals the lost iso and gold makes the cost too high in a resource reliant game. With the cost of rankups increasing as your game progression continues and rankup resources become more easily obtained this crystal seems like a short term gain at best with it's high cost. There is still value in the sigil if you are willing to trade cash for time when gathering resources but this crystal seems to be a poor addition to the sigil. I dont see it changing the value in the sigil but I fail to see where it adds anything to intice new people to purchase it. That's an notable point, but even there the Legendary crystal adds something to the Sigil. Most players, even ISO and Gold starved players, probably believe that the 2000 4* -> 1000 5* shard trade is a good one, in that I've never heard of anyone complaining about it. But that does cost ISO and gold: you're trading basically ten 4* champs for one 5* champ, and that means you're likely losing at least ten 4* champs worth of ISO and gold in dups. You might get one dup on the 5* pull, which generates about the same amount as a 4* dup, so the net loss is perhaps nine 4* dups worth.Statistically speaking, the Legendary crystal trades about 12.5 4* champs for 4 4* champs and a 5* champ. The net trade is thus 8.5 4* champs for a 5* champ. That's slightly better than the 2k 4* -> 1k 5* trade. So if you think the 2k 4* to 1k 5* trade is reasonable, the Legendary crystal will, over the long haul, end up costing you less ISO and gold for the same amount of 5* champs. For players for whom gold and ISO aren't a problem, they can safely buy both options without it costing them any noticeable amount of ISO and gold.As to whether it will entice anyone to subscribe, we can't know with certainty whether any one particular person subscribed to the Sigil because of any one particular offer, but what we can know with reasonable certainty is that there's always people on the fence, and added value always kicks a few off the fence. But I doubt that addition was intended on its own to make a dramatic change in the value of the Sigil, as I expect that in general there's no incentive for Kabam to make dramatic changes to the value of the Sigil. Gradual changes over time give you all of the same benefits that adding value create, without incurring any of the penalties associated with setting unrealistic expectations on the value of the subscription. While you are right that many players believe trading 2k 4* shards for 1k 5* shards is a good deal I'd argue that its because of the guaranteed value. Duping a max sig 4* gives 550 5* shards with the max sig crystal. You are basically trading the iso and gold at that point for 450 5* shards buy buying that offer. There is no gamble in this. The legendary crystal is a big gamble with the resources you are trading. The other thing with trading shards for shards is that you can then choose how to use those shards. The legendary crystal is a 20% gamble on a basic 5* if you win. The shards can be used on basic or hoarded for the 5* feature of your choice at a later date. While I still don't see value in the feature crystal as I stated in my previous post it gives that option as well as the guarantee of the shards rather than gambling on rng in a crystal that is an 80% chance at a 4*. Again I don't see it taking away from the value of the sigil but I don't see any added value from putting this crystal in the black iso store.
While I agree with your breakdown of the odds on the legendary crystal I still have to argue that the cost is too high for the additional resources lost. Even if all your champs aren't max sig you are giving up a lot of iso and a small amount of gold for every 4* dupe you would have pulled. While you may pull a 5* 1 out of 5 crystals the lost iso and gold makes the cost too high in a resource reliant game. With the cost of rankups increasing as your game progression continues and rankup resources become more easily obtained this crystal seems like a short term gain at best with it's high cost. There is still value in the sigil if you are willing to trade cash for time when gathering resources but this crystal seems to be a poor addition to the sigil. I dont see it changing the value in the sigil but I fail to see where it adds anything to intice new people to purchase it. That's an notable point, but even there the Legendary crystal adds something to the Sigil. Most players, even ISO and Gold starved players, probably believe that the 2000 4* -> 1000 5* shard trade is a good one, in that I've never heard of anyone complaining about it. But that does cost ISO and gold: you're trading basically ten 4* champs for one 5* champ, and that means you're likely losing at least ten 4* champs worth of ISO and gold in dups. You might get one dup on the 5* pull, which generates about the same amount as a 4* dup, so the net loss is perhaps nine 4* dups worth.Statistically speaking, the Legendary crystal trades about 12.5 4* champs for 4 4* champs and a 5* champ. The net trade is thus 8.5 4* champs for a 5* champ. That's slightly better than the 2k 4* -> 1k 5* trade. So if you think the 2k 4* to 1k 5* trade is reasonable, the Legendary crystal will, over the long haul, end up costing you less ISO and gold for the same amount of 5* champs. For players for whom gold and ISO aren't a problem, they can safely buy both options without it costing them any noticeable amount of ISO and gold.As to whether it will entice anyone to subscribe, we can't know with certainty whether any one particular person subscribed to the Sigil because of any one particular offer, but what we can know with reasonable certainty is that there's always people on the fence, and added value always kicks a few off the fence. But I doubt that addition was intended on its own to make a dramatic change in the value of the Sigil, as I expect that in general there's no incentive for Kabam to make dramatic changes to the value of the Sigil. Gradual changes over time give you all of the same benefits that adding value create, without incurring any of the penalties associated with setting unrealistic expectations on the value of the subscription. While you are right that many players believe trading 2k 4* shards for 1k 5* shards is a good deal I'd argue that its because of the guaranteed value. Duping a max sig 4* gives 550 5* shards with the max sig crystal. You are basically trading the iso and gold at that point for 450 5* shards buy buying that offer. There is no gamble in this. The legendary crystal is a big gamble with the resources you are trading. The other thing with trading shards for shards is that you can then choose how to use those shards. The legendary crystal is a 20% gamble on a basic 5* if you win. The shards can be used on basic or hoarded for the 5* feature of your choice at a later date. While I still don't see value in the feature crystal as I stated in my previous post it gives that option as well as the guarantee of the shards rather than gambling on rng in a crystal that is an 80% chance at a 4*. Again I don't see it taking away from the value of the sigil but I don't see any added value from putting this crystal in the black iso store. But now you're arguing two different points incompatibly. You said that that people who really need ISO and Gold will see a reduction in those if they trade 4* shards for the Legendary crystal. But they also lose those when they trade for the 5* shards. Trading for the Legendary crystal offers, on average, more of both in most situations: more ISO and Gold than trading for 5* shards, and for most players more 5* champs over the long haul as well.If they buy the Legendary crystal instead of trading for 5* shards, they are *guaranteed* to get more ISO and Gold. For people who are constrained on both, that should be a significant consideration. On top of that, they have an overwhelmingly high chance of getting at least as many and possibly more 5* champions.If they think that's a bad deal, maybe that explains why they are short of ISO and Gold.
While I agree with your breakdown of the odds on the legendary crystal I still have to argue that the cost is too high for the additional resources lost. Even if all your champs aren't max sig you are giving up a lot of iso and a small amount of gold for every 4* dupe you would have pulled. While you may pull a 5* 1 out of 5 crystals the lost iso and gold makes the cost too high in a resource reliant game. With the cost of rankups increasing as your game progression continues and rankup resources become more easily obtained this crystal seems like a short term gain at best with it's high cost. There is still value in the sigil if you are willing to trade cash for time when gathering resources but this crystal seems to be a poor addition to the sigil. I dont see it changing the value in the sigil but I fail to see where it adds anything to intice new people to purchase it. That's an notable point, but even there the Legendary crystal adds something to the Sigil. Most players, even ISO and Gold starved players, probably believe that the 2000 4* -> 1000 5* shard trade is a good one, in that I've never heard of anyone complaining about it. But that does cost ISO and gold: you're trading basically ten 4* champs for one 5* champ, and that means you're likely losing at least ten 4* champs worth of ISO and gold in dups. You might get one dup on the 5* pull, which generates about the same amount as a 4* dup, so the net loss is perhaps nine 4* dups worth.Statistically speaking, the Legendary crystal trades about 12.5 4* champs for 4 4* champs and a 5* champ. The net trade is thus 8.5 4* champs for a 5* champ. That's slightly better than the 2k 4* -> 1k 5* trade. So if you think the 2k 4* to 1k 5* trade is reasonable, the Legendary crystal will, over the long haul, end up costing you less ISO and gold for the same amount of 5* champs. For players for whom gold and ISO aren't a problem, they can safely buy both options without it costing them any noticeable amount of ISO and gold.As to whether it will entice anyone to subscribe, we can't know with certainty whether any one particular person subscribed to the Sigil because of any one particular offer, but what we can know with reasonable certainty is that there's always people on the fence, and added value always kicks a few off the fence. But I doubt that addition was intended on its own to make a dramatic change in the value of the Sigil, as I expect that in general there's no incentive for Kabam to make dramatic changes to the value of the Sigil. Gradual changes over time give you all of the same benefits that adding value create, without incurring any of the penalties associated with setting unrealistic expectations on the value of the subscription. While you are right that many players believe trading 2k 4* shards for 1k 5* shards is a good deal I'd argue that its because of the guaranteed value. Duping a max sig 4* gives 550 5* shards with the max sig crystal. You are basically trading the iso and gold at that point for 450 5* shards buy buying that offer. There is no gamble in this. The legendary crystal is a big gamble with the resources you are trading. The other thing with trading shards for shards is that you can then choose how to use those shards. The legendary crystal is a 20% gamble on a basic 5* if you win. The shards can be used on basic or hoarded for the 5* feature of your choice at a later date. While I still don't see value in the feature crystal as I stated in my previous post it gives that option as well as the guarantee of the shards rather than gambling on rng in a crystal that is an 80% chance at a 4*. Again I don't see it taking away from the value of the sigil but I don't see any added value from putting this crystal in the black iso store. But now you're arguing two different points incompatibly. You said that that people who really need ISO and Gold will see a reduction in those if they trade 4* shards for the Legendary crystal. But they also lose those when they trade for the 5* shards. Trading for the Legendary crystal offers, on average, more of both in most situations: more ISO and Gold than trading for 5* shards, and for most players more 5* champs over the long haul as well.If they buy the Legendary crystal instead of trading for 5* shards, they are *guaranteed* to get more ISO and Gold. For people who are constrained on both, that should be a significant consideration. On top of that, they have an overwhelmingly high chance of getting at least as many and possibly more 5* champions.If they think that's a bad deal, maybe that explains why they are short of ISO and Gold. I'm not trying to argue both sides but what I am saying is if they choose to buy the shards they are getting guaranteed value with the resources they are giving up. The legendary crystal is requiring sacrificing the iso and shards for a gamble of a 5* with the most probable outcome being a 4*
We appreciate any constructive feedback you can offer. Simply saying "thanks, i hate it" doesn't really tell us what your full thoughts are. Thanks in advance for clarifying!
Lower the price to 3000 4 stars shards and make the legendary crystal a Nexus legendary crystal. that would be a good deal
Lower the price to 3000 4 stars shards and make the legendary crystal a Nexus legendary crystal. that would be a good deal That would be an absurdly low cost for such a crystal. You're basically buying a 50% chance for a 5* champion for 3000 4* shards.
We appreciate any constructive feedback you can offer. Simply saying "thanks, i hate it" doesn't really tell us what your full thoughts are. Thanks in advance for clarifying! Thanks I hate it.
Lower the price to 3000 4 stars shards and make the legendary crystal a Nexus legendary crystal. that would be a good deal That would be an absurdly low cost for such a crystal. You're basically buying a 50% chance for a 5* champion for 3000 4* shards. No you are basically buying 20% chance to get a 5 star for 3000 4-star shards with an increase chance to get a five stars if the crystal is a nexus.Nexus crystal does not give you 50% chance to get a 5 stars champion as every one of the three possible champions of the nexus crystal have the same probability (80% for a 4 stars and 20% for a 5 stars) but at least that give you the choice of the champion you will have.