Champion Spotlight - Terrax [CORRECTED]



About Terrax
Tyros once reigned over the city of Lanlak on the planet of Birj. Galactus saw the brutal dictator's potential and made him his own Herald of Galactus. With Terrax's command over rock and earth now magnified and the Power Cosmic on his side, “Terrax the Tamer” became Galactus’ most ruthless conqueror.


Terrax's Mechanics:

    Terrax whips up a Rock Field in battle to shred his Opponents to pieces. He can also channel the Power Cosmic to gain Indestructibility and increased Power Rate!


BASE STATS & ABILITIES
* All stats based on 4-Star, Rank 5, Level 50, Signature Level 99
HEALTH: 15812
ATTACK: 1047
MAX PI:
WITHOUT SIGNATURE: 3859

WITH SIGNATURE (99): 4796
* All stats based on 5-Star, Rank 5, Level 65, Signature Level 200
HEALTH: 31703
ATTACK: 2098
MAX PI:
WITHOUT SIGNATURE: 7779

WITH SIGNATURE (200): 10620

Character Class: Cosmic
Basic Abilities: Shock Immunity, Bleed Immunity, Power Cosmic, Indestructible Charges, Rock Field

STRENGTHS
  • Rock Field Damage
  • Terrax’s Rock Field deals Energy Damage to nearby Opponents that scales with time. The longer his Rock Field is active, the more damage he deals.

  • Indestructibility & Tankiness
  • Terrax gains Indestructible Charges while his Rock Field is active, allowing him to bypass damage from hits. This ability gives him some of the most readily available Indestructibility of any Champion in the Contest!
WEAKNESSES
  • Power Control
  • The most effective way to shut down Terrax’s defenses is to control his Power Meter. Without Terrax’s Rock Field, he loses his Indestructibility and primary source of damage.

  • Nullify
  • Because every Indestructible Charge is a Buff, Terrax can have his tankiness stripped away from him. Bonus points if you’re using the Mystic Dispersion Mastery!

  • Energy Resistance
  • Because Terrax’s primary damage comes from his Rock Field which deals Energy Damage. A character with Energy Resistance will dampen the effects of Terrax’s Rock Field.

Abilities:
Geokinesis:
  • Terrax is immune to Shock and Bleed effects due to his rocky body.
  • Terrax is immune to Power Drain, Power Steal, Power Burn, Power Lock, and Enervate effects from #Metal Champions due to his control over rock and earth.
Developer’s Note:
Terrax’s immunity to #Metal Champions’ Power Control abilities cuts out the majority of Tech Champions that could Power Control Terrax. Oh right... and Doctor Doom too!


Power Cosmic - Persistent Charge - Max 6 Stacks:
  • Terrax gains 1 Attack Charge(s) whenever he attacks the Opponent and 2 Attack Charge(s) whenever the Opponent attacks him. Terrax gains 10 Attack Charge(s) whenever his attack misses the Opponent. Terrax gains 1 Attack Charge(s) every 0.5 seconds while the Opponent is inside his Rock Field.
  • When Terrax gains 50 Attack Charges he converts them into 1 Power Cosmic. Max 2 per fight.
  • For each Power Cosmic, Terrax gains an additional +10% Power Rate when struck while Indestructible. Max +60%.
  • For each Power Cosmic, Terrax gains an additional +110% Power Rate when blocking an attack while Indestructible. Max +660%.
  • When Terrax starts a Rock Field, he gains 1 Indestructible Charge Buff for each Power Cosmic. 1 Indestructible Charge is removed each time Terrax is attacked. All remaining Indestructible Charges are removed when the Rock Field expires. Max 10 Indestructible Charges.
  • Terrax’s Indestructible Charge Buffs only ignore damage from attacks and do not ignore damage from Special 3 Attacks.
Developer’s Note:
Without his Signature Ability, Terrax can fully ramp up his Power Cosmic ability in 3 fights. Also note Terrax’s beefy Defensive Power Rate combined with his Indestructibility allows him to gain huge amounts of power from taking/blocking hits.


Rock Field - Passive:
  • While the Rock Field is active, Terrax’s attacks gain an additional 1779.9 Attack Rating.
  • While the Rock Field is active, nearby Opponents take up to 439.74 Energy Damage for every second the Rock Field has been active, every 0.5 second(s). This scales with Base Attack only.
  • Every 0.5 second(s) there is a 20% chance to inflict an Armor Break Debuff, reducing the Opponent’s Armor Rating by 83.33 for 8 second(s). Max 10 stacks.
  • While the Rock Field is active, Terrax is more aggressive.
Dev Note:
Terrax’s most powerful weapon is his Rock Field. It is his primary damage source and provides him with Indestructible Charges. It also has a chance to Armor Break the Opponent which is great against Tech Champions like Ghost!


Light Attacks:
  • Terrax’s fourth Light Attack refreshes the duration of all personal Armor Break Debuffs on the Opponent.
Dev Note:
Terrax can inflict up to 10 Armor Breaks from his Rock Field and another- much larger- Armor Break on his Special 3 Attack. To maximize damage, keep up all the Armor Breaks!



Heavy Attacks:
  • The Rock Field Power Drain is paused while Terrax is charging his Heavy Attack.
  • If the Rock Field is active, this attack is a guaranteed Critical Hit, Terrax does not gain Power from this attack, but he gains up to 1256.4 increased Attack Rating based on how long the Rock Field was active. On hit, the Rock Field ends and consumes 100% of a bar of Power.
Dev Note:
Terrax’s Heavy Attack deals more damage the longer the Rock Field has been active, up to 20 seconds! Use this attack to finish every Rock Field for optimal damage.


SPECIAL ATTACKS
  • Special Attacks cost 100% less power, but after each Special Attack, Terrax’s Power Bar drains until he reaches 0 Power. During this time, Terrax cannot use Special Attacks and his Rock Field is active.
  • Terrax loses power faster the longer his Rock Field has been active.
Developer’s Note:
Terrax’s Special Attacks drain his power instead of instantly consuming it. During this window, the Rock Field is active! This mechanic allows Terrax to keep his Rock Field longer the more Power he gains! Keep in mind that the Power Meter drains much faster after the Rock Field has been active for 30 seconds.
Special Attack 1 - Rock Torrent:
  • If Terrax has less than 6 Power Cosmic, he gains 20 Attack Charges.
  • If Terrax has 6+ Power Cosmic, he gains 3 Indestructible Charge(s) until the Rock Field expires after this Special Attack.
  • The Rock Field triggered after this Special Attack has a flat +40% increased chance to Armor Break the Opponent.
Developer’s Note:
Although the Rock Field after this Special Attack, is quite short, it speeds up Terrax’s Power Cosmic ramp and when he’s fully ramped, it gives him more Indestructible Charges!

Special Attack 2 - Meteor Strike:
  • The last hit grants Terrax a Power Gain Buff, generating 40% of his Max Power over 12 seconds. Max 1.
Developer’s Note:
Since Terrax’s Power Meter is draining after each Special Attack, this Power Gain Buff will slow down the process, allowing for an even longer Rock Field.

Special Attack 3 - Buried Alive:
  • Inflict a Stun Debuff, lasting 2 second(s).
  • Inflict an Armor Break Debuff, reducing the Opponent’s Armor Rating by 857.14 for 15 second(s). Max 1.
Developer’s Note:
This Armor Break can be refreshed with Terrax’s fourth Light Attack, allowing him to potentially keep it up the entire fight.

Signature Ability - Galactus’ Favor:
  • If Terrax has less than 1 Power Cosmic at the start of a fight, he gains 2.
  • Terrax starts each fight with his Rock Field active and 66% of his max Power.


SYNERGY BONUSES
Heralds of Galactus: with Silver Surfer
  • Terrax: When the Rock Field starts, gain +1 Indestructible Charge Buff(s).
  • Solo: Only affects this Champion and does not stack

Death & Resurrection: with Phoenix
  • Terrax: Well-timed blocks give Terrax +3% of a Bar of Power.
  • Phoenix: When striking with her fourth Light Attack, Phoenix consumes one of her personal Fury Buffs, increasing the hit damage by 100%.
  • Unique Synergy: Does not stack with duplicate Synergies.

Elders’ Game: with Red Hulk, Mordo
  • Terrax: Gain +15% chance to Armor Break during his Rock Field.
  • Red Hulk: When hitting the Opponent with his first Heavy Hit, Red Hulk consumes a Heat Charge and inflicts an Armor Break Debuff, reducing the Opponent’s Armor Rating by 50% for 8 seconds.
  • Mordo: While charging a Heavy Attack, if the Opponent attacks, Mordo will evade. This ability has a 25 second cooldown.
  • Unique Synergy: Does not stack with duplicate Synergies.

Prisoner: with Annihilus
  • Terrax: +15% Attack Rating
  • Annihilus: All Fury Buffs last an additional 1 second(s).
  • Unique Synergy: Does not stack with duplicate Synergies.


RECOMMENDED MASTERIES
Parry:
  • An essential Mastery for Terrax to maximize his Rock Field damage and provide an opportunity to Heavy Attack, dealing bonus damage the longer his Rock Field is active.

Stupefy:
  • The longer that Terrax can get in the Opponent’s face, the higher his Rock Field damage becomes. Combine this Mastery with the Parry Mastery for maximum efficiency.

Double Edge:
  • Terrax’s immunity to Bleed effects allows him to gain increased Attack Rating without sacrificing a portion of his health.
Post edited by Kabam Miike on
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Comments

  • ForumName123ForumName123 Posts: 314 ★★
    oh boy
  • VerreauxVerreaux Posts: 16
    edited February 24
    Hopefully his power is drained at a decent rate when his rock field is active as it doesn't seem very fun to fight against having an energy damage aura that gains damage pretty rapidly with no direct counter besides just waiting for his power to be drained to 0 or specifically bringing a power control champ to prevent it, and can't even do that to the one he gains at the start of the fight when duped unless you just tank the damage to try and drain his power.
  • DaveX1992DaveX1992 Posts: 21
    So he starts the fight with 66% of max power. (Sig ability) What if he’s placed on a node that gives him 1 bar at the start of the fight? Will he start the fight with an sp3? Because 66% seems to be 2 bars?
  • Zuko_ILCZuko_ILC Posts: 1,159 ★★★★
    Doesn't make sense to have a cosmic character that benefits vs tech power controllers in my opinion but oh well.
  • Superchampion_Superchampion_ Posts: 60
    Zuko_ILC said:

    Doesn't make sense to have a cosmic character that benefits vs tech power controllers in my opinion but oh well.

    That might be more defensive to make sure you don’t use tech champs to fight him
  • BigPoppaCBONEBigPoppaCBONE Posts: 1,117 ★★★★
    Zuko_ILC said:

    Doesn't make sense to have a cosmic character that benefits vs tech power controllers in my opinion but oh well.

    Why doesn’t it make sense to you? The predominant #metal class is tech with cosmic being over them. Makes more sense than Magneto having a strong advantage over most tech champs.
  • Gregdagr8Gregdagr8 Posts: 259 ★★★
    Sounds like he'll start with an sp3 on nodes where they start with 1 bar of power. Not good.
  • ege999menege999men Posts: 165

    While the Rock Field is active, nearby Opponents take up to 523.5 Energy Damage for every second the Rock Field has been active, every 0.5 second(s). This scales with Base Attack only.


    Am I misinterpreting this or is this a total of 450k damage for the duration of 30 seconds. Seems broken

  • ege999menege999men Posts: 165
    @Kabam Miike
    Can he use a special 3 while his rock field is active?
  • TP33TP33 Posts: 722 ★★★
    Question: do indestructible charges run out if you block a hit?
  • Haji_SaabHaji_Saab Posts: 3,673 ★★★★★
    edited February 24
    ege999men said:


    While the Rock Field is active, nearby Opponents take up to 523.5 Energy Damage for every second the Rock Field has been active, every 0.5 second(s). This scales with Base Attack only.
    Am I misinterpreting this or is this a total of 450k damage for the duration of 30 seconds. Seems broken


    Less than 30k in total ... max damage is 523... it will be less to start with... i wish they dont use words like “up to” and just state the exact mechanics of ramp up
  • Rajdeep1997Rajdeep1997 Posts: 6
    It does not matter for other champs... Magik is always there for me to kill this champ
  • DNA3000DNA3000 Posts: 10,209 Guardian
    Zuko_ILC said:

    Doesn't make sense to have a cosmic character that benefits vs tech power controllers in my opinion but oh well.

    That part makes sense to me, as that's a Cosmic champion having a (mostly) class-advantage edge bleeding into his power control immunity.

    What doesn't make semantic sense is this piece of color commentary:
    Terrax is immune to Power Drain, Power Steal, Power Burn, Power Lock, and Enervate effects from #Metal Champions due to his control over rock and earth.

    Someone with control over rock and earth has control over metal because why? I mean sure, metal is kind of in rock and earth, as is every other element and material. Is one of the Kabam champion designers also a 12th century alchemist?

    I don't specifically recall Terrax having the same control over metal as he did over "rocks and earth" in general in the comics. I'm fine if Kabam wants to give him that ability, and there's a certain class-advantage logic to it, but it really should have nothing to do with his control over "rocks and earth." The Vision is not made of rocks and earth, except insofar as Elektra is also made up of rocks and earth.
  • ScarXScarX Posts: 1
    Oh, there goes my Dr. Doom's chance at defeating Terrax.
  • H3t3rH3t3r Posts: 551 ★★★
    Sound like a job for my voodoo considering that those indestructible buffs can be nullified and he isnt poison immune
  • TBuchanan24TBuchanan24 Posts: 45
    I'm guessing he cant fight on special delivery nodes
  • FelganosFelganos Posts: 259 ★★
    Felganos said:

    While the Rock Field is active, nearby Opponents take up to 523.5 Energy Damage for every second the Rock Field has been active, every 0.5 second(s). This scales with Base Attack only.
    Every 0.5 second(s) there is a 20% chance to inflict an Armor Break Debuff, reducing the Opponent’s Armor Rating by 83.33 for 8 second(s). Max 10 stacks.
    one question for kabam, do they mean that at 5/65 rank, if you back into a corner for first 2 ticks you do 539 damage each, second 2 1078 per tick, third 2 1616 damage each, and so on so on or that once he is FULLY ramped up he does a mere 530 per tick after having 30 seconds of his rock field?

    Am wondering because at 30 seconds, you're going to be doing roughly 16k damage a tic
  • ege999menege999men Posts: 165
    Felganos said:

    Felganos said:

    While the Rock Field is active, nearby Opponents take up to 523.5 Energy Damage for every second the Rock Field has been active, every 0.5 second(s). This scales with Base Attack only.
    Every 0.5 second(s) there is a 20% chance to inflict an Armor Break Debuff, reducing the Opponent’s Armor Rating by 83.33 for 8 second(s). Max 10 stacks.
    one question for kabam, do they mean that at 5/65 rank, if you back into a corner for first 2 ticks you do 539 damage each, second 2 1078 per tick, third 2 1616 damage each, and so on so on or that once he is FULLY ramped up he does a mere 530 per tick after having 30 seconds of his rock field?
    Am wondering because at 30 seconds, you're going to be doing roughly 16k damage a tic

    If it ramps up it's roughly 450k over 30seconds it doesn't sound fine
  • SarcasticTaurusSarcasticTaurus Posts: 386 ★★★
    Everyone seems surprised that they made a champ that inflicts unavoidable damage.

    Seems like he will be the new AW defense champ with minimum 5 on mini bosses. LOL
  • ADogADog Posts: 10
    Looks so beast
  • Troy_Elric123Troy_Elric123 Posts: 274 ★★
    Yaaay free damage
  • Gregdagr8 said:

    Sounds like he'll start with an sp3 on nodes where they start with 1 bar of power. Not good.

    His signature ability gives him more Power to start but also starts him with his Rock Field active, which prevents him from launching Special Attacks. Because of this, he won't start the fight launching an SP3, but that extra Power will give him a longer lasting Rock Field at the start if he's on that node.
  • KaruseusKaruseus Posts: 395
    I guess it’s time to bring out my rag hulk and bishop again...
  • TP33 said:

    Question: do indestructible charges run out if you block a hit?

    Yep.
  • Mr_PlatypusMr_Platypus Posts: 1,210 ★★★★
    Maybe I missed it but how is his rock field turned on/off?
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