Champion Spotlight - Mole Man

About Mole Man
Socially shunned for his dwarfish appearance and expelled from his academic roots in nuclear engineering for his Hollow Earth theories, Harvey Rupert Elder stumbles upon the Monster Isle and falls deep into the realm of Subterranea, becoming blinded before the Valley of Diamonds. After this discovery, Elder dubs himself the Mole Man, ruler of Subterranea and the caverns of Monster Isle. Riding on the back of his most trusted monster friend, Giganto Jr., the Mole Man burrows his way into the Contest.

Mole Man's Mechanics:

    Mole Man makes use of Giganto Jr.’s enormous presence to bully his enemies into submission. Giganto Jr. can take a lot of punishment for Mole Man by Purifying Debuffs and converting them into Monster Mass. Monster Mass allows the pair to counter-attack opponents that strike their Block. Monster Mass also allows them to withstand Heavy and Unblockable hits. If Mole Man and Giganto Jr. take enough damage and Debuffs, they both go into a Frenzy, causing all hits to become Critical Hits, and all blocked Attacks to be countered at no cost.

* All stats based on 4-Star, Rank 5, Level 50, Signature Level 99
HEALTH: 16420
ATTACK: 1171

* All stats based on 5-Star, Rank 5, Level 65, Signature Level 200
HEALTH: 32922
ATTACK: 2346

WITH SIGNATURE (200): 10490

Character Class: Skill
Basic Abilities: Shock Immunity, True Accuracy, Bleed, Monster Mass, Unstoppable

  • Debuff Purify
  • Mole Man and Giganto Jr. are able to shrug off all Debuffs that are thrown at them. Champions that rely on Debuffs as their main source of damage will have to play carefully against Mole Man.

  • Unstoppable on Block
  • Mole Man does not rely on the use of Parry or Stun Debuffs to get offensive. Any attack he blocks can be immediately turned on his opponent after going Unstoppable.

  • Guaranteed Critical Hits during Frenzy
  • Critical Hits during Frenzy have a lot of added effects for Mole Man. Critical Hits inflict Bleed as well as deal extra Energy Damage on Shocked opponents. This adds a lot of extra threat when Mole Man and Giganto Jr. are Frenzied.

  • Blocking Heavy and Unblockable Attacks
  • This champion is able to Block Heavy and Unblockable attacks with the help of the Stand Your Ground Mastery adding an extra layer of protection versus Unblockable champions.
  • Bleed Immune

  • Mole Man’s main source of damage other than hits are Bleed Debuffs. Any champions that are immune or resistant to Bleeds will give him a significant disadvantage.

  • Purify Punishment
  • Mole Man relies on Purifying Debuffs to power his other abilities. Champions such as Sunspot and Havok are able to take advantage of this ability by dealing extra damage whenever Mole Man Purifies a Debuff.

  • Stagger
  • Champions who have a reliable Stagger ability are able to nullify Mole Man’s Unstoppable Buffs, keeping his Monster Mass to a manageable level.

  • Shock Immunity: Giganto Jr’s tough monster hide does not conduct electricity granting immunity to Shock effects.
  • While Frenzy is not active and Mole Man is below 5 Monster Mass, Mole Man’s heightened senses allow him to predict his opponent’s movements granting him True Accuracy, ignoring all Evade and Auto-Block effects.
Critical Hits:
  • 100% chance to inflict a Bleed Debuff dealing 879.75 damage over 8 seconds.
  • Deal 938.4 as a burst of Energy Damage if the opponent is suffering from a Shock Debuff.
Monster Mass - Passive
  • 100% chance to gain a Monster Mass when inflicted with a Debuff. This has -70% chance when fighting Mutant Champions. Max 15 Stacks. Debuffs are Purified 1 second(s) after. At 5 Monster Mass or above, this time is decreased to 0.5 second(s).
  • Each Monster Mass grants +370.59 Physical Resistance.
  • Blocking Basic Attacks grants an Unstoppable Buff for 0.85 seconds, allowing for an immediate counter-attack. Well-Timed Blocks do not trigger this Unstoppable Buff. This ability removes 1 Monster Mass.
  • Gain a 75% chance to Resist a Block Break while at least 1 Monster Mass is active. Adding points into the Stand Your Ground Mastery also increases this chance. If the chance to Resist a Block Break is raised to 100%, this ability also Resists Unblockable hits. Resisting an Unblockable or a Block Break removes all Monster Mass.
  • Gain a Monster Mass if a Debuff fails to apply due to an Immunity.
Developer’s Note: When fighting Mole Man, players should be wary of using the Parry Mastery after he has accumulated 5 Monster Mass. Attacking while Mole Man is stunned in this state is most likely to go badly.

  • When above 5 Monster Mass, activating an Unstoppable effect activates Frenzy, allowing all hits to be guaranteed Critical Hits. Frenzy also activates when reaching Max Monster Mass.
  • During Frenzy Monster Mass cannot be removed but each Mass expires after 1.20 second(s) and Debuffs can no longer be Purified.
  • After Monster Mass falls to zero, Mole Man cannot be Frenzied for 15 seconds.
Developer’s Note: Because Monster Mass cannot be removed while Frenzied, Mole Man is able to activate his Unstoppable ability when blocking Heavy Attacks. Players have enough time to retaliate with their own Heavy Attack once they go Unstoppable.

Heavy Attack Hit:
  • Gain 1 Monster Mass.
  • If Frenzied: This attack has up to +1759.5 Attack Rating based on missing Health.

Special Attack 1 - Monster Prod Strike:
  • Mole Man 'assists' Giganto Jr. for a shockingly powerful strike.
  • Gain 2 Monster Mass.
  • Inflicts a Shock Debuff dealing 1642.2 damage over 14 seconds.
Developer’s Note: Gaining Monster Mass while Frenzied is possible using Heavy Attacks, Special 1, and Special 3. This will force Mole Man to be in Frenzy for longer.

Special Attack 2 - Holey Moley Bojutsu:
  • Mole Man goes high in a flurry of bo staff strikes and Giganto Jr. goes low for a surprise subterranean blow.
  • Each hit has +525 Critical Damage Rating.
  • This attack gains up to +1759.5 Attack Rating based on missing Health.
  • If Frenzied: This attack pauses Unstoppable Buffs and is Unblockable.
Developer’s Note: While Frenzied, each hit of this Special Attack will be a Critical Hit. Use this in tandem with Frenzy to deal even more bonus damage. This damage is heightened even more when Mole Man is at max Signature.

Special Attack 3 - Subterranean Frenzy:
  • With monster Adrenaline flowing through Giganto Jr. 's veins, Giganto Jr. shows his opponents the full ferocity of Monster Isle.
  • Gain 10 Monster Mass and become Frenzied if not on Cooldown.

Signature Ability - Giganto Jr.'s Revenge:
  • Passive:
  • Gain up to 2566.66 Critical Damage Rating based on missing Health.
  • Gain up to 2346.01 Attack Rating while Unstoppable based on missing Health.

Good Vibrations - Unique Synergy
  • Mole Man: While Unstoppable Basic Attacks have +50% Critical Hit Chance.
  • Daredevil (Classic), Daredevil: +800 Critical Damage Rating when striking Stunned opponents.
  • Unique Synergy: Does not stack with duplicate Synergies.

Monster Mash - Unique Synergy
  • Mole Man: Increases the duration of Monster Mass while Frenzied by 10%.
  • Abomination: When inflicted with a Debuff, gain a Fury Buff increasing Attack by 50% for 12 seconds.
  • Man-Thing: Heavy Attacks are guaranteed Critical Hits while Man-Thing is Unstoppable.
  • Unique Synergy: Does not stack with duplicate Synergies.

Fantastic Fiends - Unique Synergy
  • Mole Man: While Frenzied, Mole Man’s attacks lower Defensive Ability Accuracy by 50% fighting against the #Fantastic Four.
  • Doctor Doom, Diablo, Annihilus, Terrax: 20% chance to Purify a Debuff.
  • Unique Synergy: Does not stack with duplicate Synergies.

  • Human Torch, Invisible Woman, Thing, Mr. Fantastic - All Champions have +155 Critical Rating.

Stand Your Ground:
  • Mole Man makes use of Stand Your Ground by granting him the ability to block Unblockable attacks as well as Heavy Attacks. This allows him extra protection versus champions with frequent Unblockable attacks.

Liquid Courage / Double Edge:
  • Due to Mole Man’s ability to Purify Debuffs, Liquid Courage and Double Edge’s detrimental effects are turned into Monster Mass, providing Mole Man with a significant advantage and a major damage boost at the start of any fight.

Cruelty / Courage:
  • Mole Man benefits greatly from additional Attack and Critical Damage Rating. Courage will add more Attack Rating on top of the bonus Attack Rating Mole Man receives when low on Health.
Post edited by Kabam Zibiit on


  • TheInfintyTheInfinty Posts: 1,292 ★★★★
    This guy is gonna make AW defense really fun.....
  • psp742psp742 Posts: 804 ★★★
    AW is going to be more annoying... Korg, Thing, Terrax, and Moleman..
  • ege999menege999men Posts: 170
    He seems very good offensively too full debuff immunity is no joke
  • EtjamaEtjama Posts: 7,154 ★★★★★
    ege999men said:

    He seems very good offensively too full debuff immunity is no joke

    Agreed, finally someone to deal with degen.
  • PsyLifePsyLife Posts: 399 ★★
    Is this based on a four star or a five star?
  • VendemiaireVendemiaire Posts: 1,355 ★★★★
    Next month's EQ will be annoying and challenging.
  • TheToxicCactusTheToxicCactus Posts: 368 ★★
    Looks like nullify champs are must for next months eq...... unless they have mystic ward
  • slackerslacker Posts: 473 ★★★
    Now i see why they made 2 mystics last month
  • ege999menege999men Posts: 170
    slacker said:

    Now i see why they made 2 mystics last month

    Neither of the 2 mystics are really good for both though. Terrax has buffs with no duration so mojo doesn't effect them, mole man is stun immune so longshot's heavy spam style doesn't work well
  • YungTyylerYungTyyler Posts: 13
    Im pretty excited for March, some solid champion additions. Mole man is a personal favorite of mine!
  • He’s gonna be a pain to fight
  • KaruseusKaruseus Posts: 409 ★★
    So you need ebony maw to deal with this guy? Is that what this means?
  • PsyLifePsyLife Posts: 399 ★★
    If frenzy were longer, this champ would be more useable.
    It feels like a trend this year. Damage is the focus, no real utility.
  • Fred_JoeityFred_Joeity Posts: 1,113 ★★★
    He’s got alright utility. Shock immunities, ability to deal with stun immune, debuff resistant, a potential chance to be an unblockable counter, and evade counter under 5 monster mass. A bit of an odd kit, but I’m sure there will be a use for him eventually.
  • PsyLifePsyLife Posts: 399 ★★
    Problem is, his utility and damage are never both active.
  • KyrkantKyrkant Posts: 92
    With 3 points on Stand Your Ground mastery you would gain 100% resist to block break and unblockable attacks, that means you can block an unblockable special attack or only the first hit? @Kabam Zibiit
  • SupremovikSupremovik Posts: 8
    Kabam, i just took my 6star mole man to rank 2 and have to say i am extremely disappointed.
    1) Was hoping i will take him to war attack but the damage output is so low that i wont finish fight in time.

    Can we please look at getting the damage a bit higher?
  • winterthurwinterthur Posts: 4,955 ★★★★
    Will the spotlight be updated?

  • EscornaboiEscornaboi Posts: 2,331 ★★★

    Will the spotlight be updated?

    That's a good question... I have not detected differences in Terrax or Mole Man (but Yellow Jacket and Kingpin, yes).
  • MagrailothosMagrailothos Posts: 3,172 ★★★★★

    Will the spotlight be updated?

    I don't think they're doing that for Value Only updates; which is a bit of a shame, since it wouldn't be hard for the mods to do it.

    I ended up updating P2099's spotlight myself, since I'm enjoying playing with him.
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