**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Act 6 rewards
Midnite93
Posts: 4,180 ★★★★★
What do you think of the completion and exploration rewards for act 6? Really feel it should be better so people will have more incentive to do it. Act 6.4 boss might very well be the Grandmaster. I still have PTSD fighting the Collector and I am surely not looking forward to fighting the Grandmaster lest I be turned into a statue. Feel free to vote and voice your thoughts.
Act 6 rewards 105 votes
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Comments
T5B and T2A are easy enough to acquire now, even 4-5 rank up gems don’t hold the currency that they used too.
Don’t even mention the cavs, better off not being there at all. Would prefer units
Missing shards are also a big issue. When you complete something like this you want to open something that can get you excited. You get two think that are of that type of interest and that is the T5 catalyst and 6* awaken gem.
Which leads to the next issue. Unless you are a whale then the chance you can use those two ressource to anything is slim. At least one of them should be a generic, so that they can be combined. Either a generic 6* awaken gem or a T5 catalyst selector.
Missed the mark big time.No rush for me to push for exploring Act 6.
The top tier endgame players think it sucks because of the lack of 6* resources. I get that. I wish there was more. I wish there were 6* sigs stones awarded too. I'll make my completion run so I can R5 Doom, but I'm not pushing for exploration any time soon. And in a year when I do explore it the rewards will really be lame.
And in all honesty the t5b and t2a for the top alliances are probably kinda meh to them. They have a ton of resources from being in the top AW rewards and from running map 7. I know guys who can't open their map 7 crystals and have tons of them because their inventory is already full.
A6 truly does test the full strength of your 5* roster and anyone who can 100% it probably has 15 or more r5 5* already anyway.