Act 6 rewards
Midnite93
Member Posts: 4,180 ★★★★★
What do you think of the completion and exploration rewards for act 6? Really feel it should be better so people will have more incentive to do it. Act 6.4 boss might very well be the Grandmaster. I still have PTSD fighting the Collector and I am surely not looking forward to fighting the Grandmaster lest I be turned into a statue. Feel free to vote and voice your thoughts.
Act 6 rewards 105 votes
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Comments
T5B and T2A are easy enough to acquire now, even 4-5 rank up gems don’t hold the currency that they used too.
Don’t even mention the cavs, better off not being there at all. Would prefer units
Missing shards are also a big issue. When you complete something like this you want to open something that can get you excited. You get two think that are of that type of interest and that is the T5 catalyst and 6* awaken gem.
Which leads to the next issue. Unless you are a whale then the chance you can use those two ressource to anything is slim. At least one of them should be a generic, so that they can be combined. Either a generic 6* awaken gem or a T5 catalyst selector.
Missed the mark big time.No rush for me to push for exploring Act 6.
The top tier endgame players think it sucks because of the lack of 6* resources. I get that. I wish there was more. I wish there were 6* sigs stones awarded too. I'll make my completion run so I can R5 Doom, but I'm not pushing for exploration any time soon. And in a year when I do explore it the rewards will really be lame.
And in all honesty the t5b and t2a for the top alliances are probably kinda meh to them. They have a ton of resources from being in the top AW rewards and from running map 7. I know guys who can't open their map 7 crystals and have tons of them because their inventory is already full.
A6 truly does test the full strength of your 5* roster and anyone who can 100% it probably has 15 or more r5 5* already anyway.