Make alliance potions easier to get!
TP33
Member Posts: 1,701 ★★★★★
AW/AQ health potions and revives are ridiculously expensive in the world of a f2p player, managing 2/3 lvl3 health potions is a struggle and a lvl 4 health potion is one of the most valuable resources I could acquire at the moment, and I don’t think I’ve EVER used a lvl 2/3 revive, I’m always using the free lvl1 team revives I can just about get out of war victor or AQ crystals.
It also seems incredibly unfair when another alliance meets you in war and thrashes you, only for you then to notice they’ve used 15/15 of their item uses. It just seems as if the only reason they won was their ability and incentive to spend money on AW. It might well be that they are far more skilled/developed players than you, but at face value, if they hadn’t used so many health potions or revives, we might just have won our war.
AQ isn’t such a big problem on this front, but it is slightly annoying when you run a champ for fun or use a different play style for an experiment and then die so you can’t really contribute or help in the rest of the quest.
Can we add lvl 3/4 health potions and lvl 2/3 revives to the daily loyalty crystals, or make a different crystal entirely for these potions, costing loyalty (because of the alliance based theme) and capping at 2 or 3 a day (costing around 5/10k loyalty). This would mean that us f2p players would have more of a chance at obtaining potions without collapsing the economy and making AW/AQ too easy.
It also seems incredibly unfair when another alliance meets you in war and thrashes you, only for you then to notice they’ve used 15/15 of their item uses. It just seems as if the only reason they won was their ability and incentive to spend money on AW. It might well be that they are far more skilled/developed players than you, but at face value, if they hadn’t used so many health potions or revives, we might just have won our war.
AQ isn’t such a big problem on this front, but it is slightly annoying when you run a champ for fun or use a different play style for an experiment and then die so you can’t really contribute or help in the rest of the quest.
Can we add lvl 3/4 health potions and lvl 2/3 revives to the daily loyalty crystals, or make a different crystal entirely for these potions, costing loyalty (because of the alliance based theme) and capping at 2 or 3 a day (costing around 5/10k loyalty). This would mean that us f2p players would have more of a chance at obtaining potions without collapsing the economy and making AW/AQ too easy.
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Comments
As a matter of course I make sure that I buy 1 lv4 potion/day to make sure I’ve got a full stash. Once the stash is full I can ease of, but now my alliance is focussing AW over AQ for a change most of my glory spend goes on potions.
I agree that the potions should be % based, especially as we now have access to R3 champs
As Dshu points out, Venom is a great counter for IMIW because when your opponent is down to their last 18% health Venom gains True Strike automatically. That means no more auto block. The rest is practicing evading his specials, and thinking about how you intend to end the fight when he gets down to the last few percent.
Back when people were talking about IMIW being unbeatable unless you have the right counters, I decided to make a video of what I thought was the worst case scenario: no armor break, no true strike, class disadvantage, facing max sig 6* IMIW at triple the PI.
https://www.youtube.com/watch?v=r6I_cd_TNXU
By no means am I the best IMIW fighter, in fact I make several mistakes in that fight. But it is still possible to do, and moreover it can be done with skills you can learn watching DorkLesson's videos. It is more about learning how to fight him, how to keep track of the armor stacks counter, how to evade, what kinds of attacks to use, and how to finish him off (I save SP3 for that, as he can't autoblock it).
I don’t have such a problem with the specials but more the length of the fight in general.
Also when fighting an IMIW you have to watch out for when he gets 4 armour up, when he won’t throw specials, when he won’t throw heavies, you can’t parry him at that easily, your health bar etc. and that’s all without tricky nodes!
Just overwhelms you and eventually you make 1 mistake and die