Should the weakness debuff be affecting damage over time debuffs?
Naim54321
Member Posts: 124 ★
I was going through Act 5.3 and decided to bring in Damage over time characters because I didn’t think their damage over time debuffs would be affected by weakness. Turns out it does even though when you pause the game all it says is that Weakness: ‘Decreases Attack rating’
Sure if the damage over time said it does for example 2% of let’s say Hyperion’s attack rating I’d understand but Hyperion’s damage over time is at a fixed amount! Is this a bug???
Sure if the damage over time said it does for example 2% of let’s say Hyperion’s attack rating I’d understand but Hyperion’s damage over time is at a fixed amount! Is this a bug???
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Comments
Champion Spotlights will help you better since you won't have modified numbers due to masteries there.
Before we used to have the damage shown as a % value, but was later changed to be shown as flat values
If it were a flat rating there would be no point in leveling up champs
It’s basically still a % of your attack
It use to be stated as a % but then they changed it to open up the door for devs to create more complex scenarios
Some kinds of damage don’t scale at all boosted
Saying all DoT is tied to attack is very wrong. For example, if you are suicides, it should increase DoT effects since it increases your base attack. It does not in all cases. Direct DoT does not scale with base damage.
some DoT effects can be boosted, and from
what I have tested it is the only the ones that don’t say direct damage. E.g. hypes sp1 damage is energy damage and can scale; whereas, gwenpools bleed does direct damage and does not scale.
Therefore, direct damage should not be reduced by weakness whereas the other types can be.
This is very wrong
Some might not increase but not because it says direct damage
Direct damage is a form of damage that comes from secondary means like physical damage and energy damage
All bleeds are a form of direct damage and so is poison yet they still increase With base attack Inless specified
I checked your GP knowledge and it is wrong
I used my 1/10 4*
She did 37 per tick
Then I slappped a 10% boost
Guess what it scaled up by 10% to 39
Both used same team at 100% health
Btw that would make the courage mastery almost useless in these situations too
Additionally voids damage from debuffs is also direct damage!! And it scales up too!! But they are not DOT so whatever
Please give more examples since you only showed one I can give you a multitude of examples where DOT debuffs is affected by attack rating
Edit take any chamo to 5.3 and tell me what happens