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New Ability Ideas Thread

Mathking13Mathking13 Posts: 877 ★★★
(sorry if there is already a forum thread dedicated to this type of stuff)

I guess I'll just put this thread here for people to post their ideas for new champion abilities... if you want you can also give ideas for characters that could work well with either your ability idea or one that someone else has mentioned.

Comments

  • AburaeesAburaees Posts: 191 ★★
    Hyperion level power gain triggered by the presence of metal (for Magneto)
  • zZayTtayzZayTtay Posts: 144
    Regeneration based on proximity to a bleeding opponent (Carnage)

    Block Penetration Buff
  • FenicoFenico Posts: 130 ★★
    zZayTtay said:


    Block Penetration Buff

    You're giving too big weapon into Kabams hands
  • Toyota_2015Toyota_2015 Posts: 224 ★★
    zZayTtay said:

    Block Penetration Buff

    Wait, isn't that just Unblockable?
  • zZayTtayzZayTtay Posts: 144

    Oh nice thread, of the top of my head I have 2 ideas to contribute.

    1. Calm (debuff)

    This debuff would work the opposite way a taunt debuff works. It lowers the chance for the opponent activating a special attack and makes them more defensive.
    This could be interesting as part of an overall ability kit, possibly combined with the aforementioned block penetration buffs. I'm thinking about a champ that could apply those calm debuffs and stack block penetration buffs with maybe some means of sp3 control as in minor power control abilities, safeguard or something along those lines.

    2. Speedsters - how could they work in this game?

    What I'm thinking of is what I would call a "momentum" mechanic. It would work somewhat like this:

    You gain speed/momentum charges by performing actions (dashing back, attacking, using specials) and you lose charges by blocking or being idle. There could also be more nuance to this, as in dexing attacks or dashing back/forward longer distances building up more momentum compared to moving in general and parrying attacks decreasing your momentum slower than idling or blocking.

    As to what your momentum does, that depends on the overall ability design, but I could definitely see an increase in crit rating and crit damage relative to your current momentum as well as an evade chance increasing relative to your current momentum. Maybe even a permanent unblockable buff/passive at max momentum.

    I think this might be a good way to implement speedsters into this game.

    I think that speedsters should combo and dash in faster than others.
  • PsyLifePsyLife Posts: 399 ★★
    I think there should be a character that has the ability to passively reduce debuff potency by 120% on himself, so a 100% slow gives him a 20% extra chance to evade and go unstoppable on hit. This should be shut down if knocked down for 10 seconds. Skill character, doesn’t work on mutants.

    Another champ, Mystic, could have a similar ability, in which buff potency is passively reduced by 120% on the opponent. This should be shut down if knocked down, and doesn’t work against science.

    The 120% on both could be part of a signature ability, which scales from 60% to 120% at a linear rate.

    I don’t know if there are any mystic-skill marvel duos, or of this would have to pertain to a duo of Kabam created character.
  • Lvernon15Lvernon15 Posts: 9,045 ★★★★★
    Critical immunity buff, a champ gains X% critical resistance, reducing the opponents crit chance, this could also be a full immunity to stop guaranteed crits

    Conversion - this could be an ability a champ activates with a heavy or special or something, or a node, the champion converts certain negative effects into their positive counterparts, or it could be used to convert positive to negative, so petrify-regen armour up-armour break etc

  • AburaeesAburaees Posts: 191 ★★
    If Gladiator of the Shiar Imperial Guard is ever introduced, a persistent charge that describes his confidence level could be used, as Gladiator’s strength/might depends on his confidence. He could gain confidence with every successful attack/parry/dex, and lose confidence every time he is hit, misses, or is blocked/parried/dexed/evaded.
  • Mathking13Mathking13 Posts: 877 ★★★
    Okay another idea...
    How about a champion who punishes Glancing? Everyone gets frustrated by Glancing, and I think it'd be nice to see more champions be able to either prevent it from happening, or punish its activation.
    You could expand it a bit to, say, Glancing, Evade, Miss, and any attack that didn't get to be a Critical Hit due to Critical Resistance (this last part would probs require a rewriting of how Critical Hit RNG works). This ability would be immune to Ability Accuracy Modification, of course, to counter Glancing and other stuff, and would either give this champion the ability to ignore these effects after a while, or just some extra temporary bonuses that stack.

    eg 1 (Eventual resistance to relevant effects):
    - When the opponent Glances, this Champion gains an Anti-Glance charge. Once this Champion reaches X Anti-Glance charges, the opponent cannot Glance (for the next X seconds?).
    - When the opponent Evades, this Champion gains an Anti-Evade charge. Once this Champion reaches X Anti-Evade charges, the opponent cannot Evade (for the next X seconds?).
    - When this Champion Misses, they gain an Anti-Miss charge. Once this Champion reaches X Anti-Miss charges, they cannot Miss (for the next X seconds?).
    - When this champion would land a Critical Hit but is prevented from doing so due to Critical Resistance, they gain a True Crit Charge. Once this Champion reaches X True Crit Charges, they ignore Critical Resistance (for the next X seconds?).

    eg 2 (temporary resistance to all these effects eventually):
    When the Opponent Glances, Evades or prevents a Critical Hit due to Critical Resistance, or this Champion Misses, gain a Denial charge. Once this Champion reaches X Denial charges, they remove all Denial Charges and they ignore Critical Resistance, cannot Miss, be Evaded or Glanced for the next X seconds.

    eg 3 (bonuses for being Glanced, Evaded, Missing or denied a crit due to crit resist):
    When the Opponent Glances, Evades, is Missed, or prevents a Critical Hit due to Critical Resistance, this champion gains a Rage charge, giving [bonuses].
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