New Ability Ideas Thread
Mathking13
Member Posts: 988 ★★★
(sorry if there is already a forum thread dedicated to this type of stuff)
I guess I'll just put this thread here for people to post their ideas for new champion abilities... if you want you can also give ideas for characters that could work well with either your ability idea or one that someone else has mentioned.
I guess I'll just put this thread here for people to post their ideas for new champion abilities... if you want you can also give ideas for characters that could work well with either your ability idea or one that someone else has mentioned.
2
Comments
This champion would be able to carry across 100% of their combo from each fight as a persistent currency to spend on Pre-Fight or Cross-Fight Abilities.
For example (note I'm only doing this to show what I imagine this ability being able to do)
- Spend 100 combo charges to gain +30% attack for the next fight. This ability automatically activates if this champion enters a fight with over 1000 combo charges.
- Spend 200 combo charges to gain True Strike for the next 3 fights. Cooldown: 5 fights.
- Spend 500 combo charges to gain 40% Perfect Block Chance for the next 2 fights. Cooldown: 3 fights.
- Spend 1000 combo charges to carry over 200% of your combo for the next 3 fights. Cooldown: 6 fights.
Another champ, Mystic, could have a similar ability, in which buff potency is passively reduced by 120% on the opponent. This should be shut down if knocked down, and doesn’t work against science.
The 120% on both could be part of a signature ability, which scales from 60% to 120% at a linear rate.
I don’t know if there are any mystic-skill marvel duos, or of this would have to pertain to a duo of Kabam created character.
Conversion - this could be an ability a champ activates with a heavy or special or something, or a node, the champion converts certain negative effects into their positive counterparts, or it could be used to convert positive to negative, so petrify-regen armour up-armour break etc
How about a champion who punishes Glancing? Everyone gets frustrated by Glancing, and I think it'd be nice to see more champions be able to either prevent it from happening, or punish its activation.
You could expand it a bit to, say, Glancing, Evade, Miss, and any attack that didn't get to be a Critical Hit due to Critical Resistance (this last part would probs require a rewriting of how Critical Hit RNG works). This ability would be immune to Ability Accuracy Modification, of course, to counter Glancing and other stuff, and would either give this champion the ability to ignore these effects after a while, or just some extra temporary bonuses that stack.
eg 1 (Eventual resistance to relevant effects):
- When the opponent Glances, this Champion gains an Anti-Glance charge. Once this Champion reaches X Anti-Glance charges, the opponent cannot Glance (for the next X seconds?).
- When the opponent Evades, this Champion gains an Anti-Evade charge. Once this Champion reaches X Anti-Evade charges, the opponent cannot Evade (for the next X seconds?).
- When this Champion Misses, they gain an Anti-Miss charge. Once this Champion reaches X Anti-Miss charges, they cannot Miss (for the next X seconds?).
- When this champion would land a Critical Hit but is prevented from doing so due to Critical Resistance, they gain a True Crit Charge. Once this Champion reaches X True Crit Charges, they ignore Critical Resistance (for the next X seconds?).
eg 2 (temporary resistance to all these effects eventually):
When the Opponent Glances, Evades or prevents a Critical Hit due to Critical Resistance, or this Champion Misses, gain a Denial charge. Once this Champion reaches X Denial charges, they remove all Denial Charges and they ignore Critical Resistance, cannot Miss, be Evaded or Glanced for the next X seconds.
eg 3 (bonuses for being Glanced, Evaded, Missing or denied a crit due to crit resist):
When the Opponent Glances, Evades, is Missed, or prevents a Critical Hit due to Critical Resistance, this champion gains a Rage charge, giving [bonuses].