Do the vastly superior graphics of newer champs slow the game down?

It seems like when fighting many of the champs released in the last year, the fight is very choppy. I just fought Vision Aarkus and realized the screen always seems to lag just a bit when fighting him. I have noticed this against other newer champs but haven't done any sort of testing to see which champs specifically and if it happens 100% when fighting them.

I know Kabam seems really impressed with how much detail the champs have now compared to years past but I would much rather have the champs have the same level of detail as sub-2019 champs if it meant no issues with choppiness. I'm just guessing that it's graphics related but I suppose it could also be due in part to the 6 paragraph's worth of abilities newer champions seem to have.

I'm assuming I'm not the only one who has noticed this?

Comments

  • HedronHedron Member Posts: 359
    Yup those heavy weight graphics moving round the character lags alot
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  • DrZolaDrZola Member Posts: 9,140 ★★★★★
    edited April 2020
    Anecdotal experience, but yes—it does seem to slow things down for me. I would add that heavily noded champs (bosses, advanced content) when coupled with graphically complex move sets seems to compound the problem even more.

    And I’m not running the game on a Palm Pilot.

    Dr. Zola
  • ms_5707983ms_5707983 Member Posts: 93
    It's known Contest wide. Someone suggested adding a feature you can use to turn off the additional graphics and animations for certain characters. It's a brilliant idea and one I would love. I've got Vision Aark and think he's a banger of a champ, but his animations slow him down to the point of him getting his ass kicked for a brief period every time I use him. Hopefully Kabam gives it some consideration.
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