Champion Spotlight - Red Guardian


About RED GUARDIAN
Alexei Shostakov was one of the Soviet Union's most acclaimed pilots, crediting them with air supremacy over the skies of Stalingrad and Kursk during World War II and thus granting him national recognition. As the Cold War flared, Soviet Premier Nikita Khrushchev determined the Soviet Union needed its own equivalent to Captain America and seeing Shostakov's popularity, chose him to fill that role. The KGB then faked his death, training him in secret and turning him into a master of hand-to-hand combat and a highly skilled athlete.
RED GUARDIAN’s Mechanics
Similar to Captain America, Red Guardian uses a shield in combat, however it’s not made of vibranium and thus is more susceptible to incoming damage. Red Guardian’s shield contains stacks of Durability which enhance it’s defensive capabilities. During combat shield Durability is lost whenever Red Guardian blocks an attack or throws a Special 2. Because Red Guardian’s shield is crafted from Ablative material, whenever it drops to 0 Durability it is Fractured and explodes in the Opponent’s face inflicting multiple Debuffs. Throughout his kit, Red Guardian has a variety of ways to trigger Debuffs on the Opponent. Building Debuffs on the Opponent for both damage and utility purposes is core to this champion, the more Debuffs the better!
BASE STATS & ABILITIES
Health | Attack | PI (Max Signature) | |
3-Star | 5275 | 534 | 1694 |
4-Star | 13227 | 1339 | 4932 |
5-Star | 26521 | 2685 | 10620 |
6-Star (Rank 3, Level 45) | 34173 | 3459 | 13660 |
Character Class: Science
Basic Abilities: Stun, Trauma, Slow, Vulnerability
STRENGTHS:
- Never gains a Buff
- Red Guardian can’t gain Buffs. This ability might not sound great on paper, but there are a lot of circumstances where having a Buff is actually a negative. When fighting Dormammu each time a buff expires you will degenerate, or when fighting nodes such as the “Spite” Node having a buff will cause the Opponent to gain Power.
- Block Unblockable Attacks
- While his shield is active, Red Guardian can not only block unblockable attacks, but also stun any unblockable opponent who dares strike his shield, completely flipping the tables on them!
- Burst Physical Damage
- One of Red Guardian’s main sources of damage comes from his Trauma Debuff that allows him to deal large amounts of burst physical damage. Trauma can be stacked multiple times to increase this damage even farther.
- Reliant on Debuffs
- In order to get the most of his kit, Red Guardian needs to apply a lot of debuffs and maintain them throughout the fight. Any Opponent who can shrug or reduce Debuff duration will prove to be a significant challenge!
- Reliant on Heavy Attacks
- Red Guardian needs to keep debuffs on his opponent for as long as possible, he does this by landing heavy attacks. This is also where he gains additional attack per unique debuff on the opponent. If Red Guardian isn’t able to land the occasional heavy he is significantly less viable.
- Low Health Pool
- Red Guardian is a fantastic damage dealer with some great damage reduction while his shield is active, however his base health is low, making each hit he takes very detrimental.
ABILITIES:
The following Stats and Abilities are based on a Rank 5, Level 65, 5-Star Champion
Ablative Shield:
- Red Guardian can’t gain Buffs, whenever a Buff attempts to trigger he gains +1 Durability for his Ablative Shield instead. Cooldown: 0.80 seconds.
- The Ablative Shield starts each fight at 9 Durability and can stack up to a max of 10. Each blocked hit removes 1 Durability.
- Each Stack of Durability increases Perfect Block chance by 5%. Perfect Blocks, reduce incoming damage to 0.
- While the Shield is intact, Red Guardian can block Heavy and Unblockable Attacks and gains 1400 Block Proficiency.
- Blocking a Heavy or Unblockable Attack reduces Shield Durability to 0, however all hits of the incoming Attack can be blocked.
- When reaching 0 Durability the Shield is Fractured, entering cooldown for 8 seconds. This cooldown increases by 300% each time Fracture occurs. When cooldown ends, the Shield is repaired at 7 Durability.
On Fracture
- Carbonadium shards from the Ablative Shield burst onto the Opponent, inflicting a Stun Debuff for 1.90 seconds.
- Inflict a Trauma Debuff for 3 seconds, Trauma causes each hit to deal an additional 70% of the damage recently dealt as burst Physical Damage. Max Stacks 3.
Heavy Attacks:
- Gain +402.75 Attack Rating for each unique Debuff on the Opponent.
- Refresh all Slow, Vulnerability and Trauma Debuffs on the Opponent.
SPECIAL ATTACKS
Special Attack 1 - Shield Charge
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Special Attack 2 - Ablative Bash:
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Special Attack 3 - KGB Beatdown:
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Signature Ability - Enhanced Combat Durability
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SYNERGY BONUSES
FAMILY REUNION - Unique Synergy - With Black Widow (Deadly Origin)
- Red Guardian: While charging a Heavy Attack, become Passively Unstoppable for 0.6 seconds. Cooldown: 10 seconds
- Black Widow (Deadly Origin): Black Widow starts the fight with her Passive Evade active until triggered.
EASTERN BLOCKERS - Unique Synergy - With Rhino and Abomination
- Rhino: Starts the fight with a Passive Fury granting +30% Attack Rating for 20 seconds. While this Fury is active Rhino also gains +50% Increased Ability Accuracy and inflicts the Opponent with a Slow Debuff.
- Abomination: all attacks have a 50% chance to inflict Poison, dealing 70% of modified Attack over 10 seconds.
LIVING STEEL CURTAIN - Unique Synergy - With Unstoppable Colossus and Colossus
- Unstoppable Colossus: Personal Fury Buffs gain an additional flat +10% chance to trigger and last 200% longer. Additionally landing a Heavy Attack pauses all personal Fury Buffs until another is gained.
- Colossus: Activating any Special Attack has a 50% chance to trigger an Unstoppable Buff, lingering 1.2 seconds after the Attack ends.
MAGNIFICENT MANES - Unique Synergy - With Sabretooth
- Red Guardian: While the Ablative Shield is fractured, gain an indefinite Passive Fury, Granting +10% Attack Rating until the shield is repaired.
- Sabretooth: Potency of Fury effects are increased by 10%.
ENHANCED WITH CARBONADIUM - Unique Synergy
With Omega Red
- Red Guardian: takes 50% less damage from incoming attacks while the Ablative Shield is at max Durability.
- Omega Red: When the fight begins, the Opponent is inflicted with up to 5 Death Spores.
RECOMMENDED MASTERIES
Despair:
- Red Guardian applies a lot of Debuffs to his opponent allowing him to synergize quite nicely with the reduction to opponent’s healing and regeneration abilities granted from this Mastery.
Inequity:
- Red Guardian applies a lot of Debuffs to his opponent allowing him to synergise quite nicely with the reduction to opponent’s Attack Rating granted from this Mastery.
Resonate:
- Red Guardian’s heavy attacks gain additional Attack Rating for each unique Debuff on the Opponent, this mastery gives him access to another Debuff he can use to lower their Attack Rating and increase his own!
Stupefy:
- Red Guardian has access to a variety of Stun effects, this Mastery will extend all of them and allow him a larger window to attack his opponent!
5
Comments
Is this a mistake
The sig does make sense
Not to mention add Modok and Moleman to the team and Abom about to do some crazy damage. Since Abom has a high base attack and the synergy doesn't depend on critical attacks AND has a high 50% chance to trigger AND last 10 seconds. This man about to deal some crazy damage and be a decent heal block/reduction champ.
Also will sp2 trigger the trauma debuff ? If that possible, we gonna see big damage from sp2
Isn't the stun from being fractured abit too powerful? Imagine red guardian as AW final boss, we do 10 hits, and we get stunned by fractured, that is practically an instant loss in the battle, or at the very least we lose alot of health to a mechanic we can't avoid unless we have debuff/stun immunity or tenacity. So far i can only think of iceman, emma frost and annihilus that can counter red guardian's fracture safely.
1) does the stun occur against Ghost or Corvus on their unblockable specials? If so, is it at the end of the special or does it abort the attack due to them being stunned.
2) if against a champ that "breaks a block" with their special, such as Hulkbuster's beta, does that count as unblockable for his ability?
From my understanding, it means the cooldown will go from 8 secs, then 24 secs, then 72 secs, then 216 secs etc?
If that so, well that is not worthy at all. This champ is potentially not good at all for medium and long fights.
Useful only for short fight.
That's not very clear but I can theorise.
Yes, we know Special Attack cannot be interrupted.
In that sense, Unblockable Attacks in here means unblockable specials and unblockable basic attacks, am I right?
Then it means Red Guardian will stun the opponent AFTER their Unblockable Special, right?
If Unblockable Special doesn't include in his kit, then this champ will not be very useful and can't excite the players.
On paper he looks good. But the Trauma Debuff duration is too short even all the effort you can do to keep it active.
I personally think this will be like Annihilus: good on paper but people rarely use him other than AW and low level event quest.
I hope you guys that will get this champ can prove me wrong.
Also, I think he ought to purify debuffs when the shield is at Max durability or when it shatters. Similar to how CAIW can purify a debuffs with kinetic charges with a skill champs on the team.
But Why?