**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

The Arena Deathmatch problem

YoMovesYoMoves Posts: 1,281 ★★★★
So Kabam, can you explain to us how the 'deathmatch' algorithm works in arena?

For those unaware: If you submit a team into arena below a certain point threshold, the arena decides to pit you against the highest level teams possible for some unknown reason after win 20 or so.

Lately, that threshold has gone up with absolutely no fanfare, announcement, or notification. Teams normally safe from that designation (an R3 and 2 R1s, for example) are being pit against a team of three R3 6* opponents.

If you're going to change the system and force us to rank up champions or not use them to force unit farming, that's one thing. Business is business.

But to do it without telling us? That leads me to one of two conclusions: This is an unwarranted bug, or else you're trying to pull another fast one on us.

Which is it, Kabam?

Comments

  • OkaythenOkaythen Posts: 590 ★★★

    Wow this community is filled with conspiracys
  • Kabam has never laid out the algorithms to use to avoid being matched against a “death match” team in the various Arenas.

    Instead it has been plenty of individual players that have made Arena Streak Guides (pertaining to different Arenas based on what Rarity “Star” versions of champs are allowed) over the years, based on their observations.

    And over time they become out-of-date as the availability of (first) 5* champs were introduced and then (second) were able to be ranked up to a higher “equivalent” ranking than the existing 4* Max, and then (thirdly) as 6* came out and as more and more people could now get 6* r2 (and even 6* r3 now).

    We are once again at a point where people who previously used to “RISK” such a low team as a single 5*r3 with two 5*r1 now have to bump that up again.

    Keep in mind, that all champs of the same Rank/Level are not equivalent when it comes to the “algorithm”, as such other things like their relative PI versus other champ's PI at that same Rank come into play (ie, don't pull the bottom-most three 5*r2's all together for a match just because using a team of your upper-most 5* r2's succeeds), and possible their PI because of different Masteries versus what other player's Masteries may come into play too.
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