We are aware of the issues surrounding collecting items from an in-game message(s). The team is working to resolve the issue and is hoping to have it sorted by the end of the week. More information and future communications will happen here.
https://forums.playcontestofchampions.com/en/discussion/329772/unable-to-claim-compensation-rewards-merged-with-info
We will be closing/merging any newly created threads related to this issue.
https://forums.playcontestofchampions.com/en/discussion/329772/unable-to-claim-compensation-rewards-merged-with-info
We will be closing/merging any newly created threads related to this issue.
Comments
I think a better system than what most people think of when they think of gear is a return of the ability tier system we used to have. It used to be that we had Bleed 2, Bleed 3, etc. Abilities could scale up with, say, higher rarity (star) level. That was flattened out in 12.X. In and of itself that would be too crude on its own, but an expansion of it so that as champions move up in rarity their abilities become more potent would I think help. Not always, but often.
There's a recognition that higher rarity champs should offer something more than just higher numbers. That's why 5* champs have the SP3 system and 6* champs have Adrenalin. But I think this would need to be expanded much wider to have the kind of impact it should. Something in between one-size-fits-all like Adrenalin, but not all the way to redoing every single champ as they move up (which, in effect, some gear systems really are; the kind where the gear is specific to a single champion is really just an unlockable skill tree per champ). Something in the middle where healing champs get more healy, bursty champs get more bursty, power control champs get more controly. Oversimplified, but that's the idea.
I think this also touches on one of the problems Brian mentioned in his video, but goes in a completely different direction to address it. The idea that 6* champs are just 5* champs with higher rank, that you have to grind to get again.
I agree. The game was built on RNG. There's no use in eliminating it.
I would rather Kabam fix the bugs that are currently in the game than give us 2-3 new characters a month, which could possibly give us more bugs.
Kabam kept on talking about "ruining the game's economy" and how "early players get access to endgame resources" during that interview with Dork Lessons. They haven't changed the economy in a long time now. Maybe they think sig stones are going to ruin the economy... who knows? But the quantities they come in actually ruin the economy more. Sig stones are one of the key factors that separate whales and f2p. If an f2p player even wanted to compete in the prestige race, they would be left in the dust. Kabam is ruining the economy for f2p players in the category of sig stones.
On the topic of the economy, there is another problem, arenas. Firstly, to even get a champion that you will use beyond act 5, you need to participate in 1 arena, the 5* featured. There are a lot of problems with this arena. To get the featured champ, you need a large roster, with lots of rank ups. The difference between 4* featured to 5* featured is huge, so the 5* featured can't be used as a roster expanding tool, but more like a "I want this beyond god tier to add to all my OP champs" which all developed, end game players say. Even if I wanted to grind for a champ, I could never do it. Now Kabam says that adding a 5* basic will ruin the economy. How? Adding a few more units into the economy? Helping out the f2p players with more gold? Letting people expand their rosters? To me all those things seem pretty good for the players, unless there is something I am missing. Along with a basic arena, give all basic champs (4* and hopefully 5*) as milestone rewards so that the people who put in the effort with small rosters will be payed for their efforts. Arena is the kind of game mode that rewards people with a large roster and low skill, rather than small roster and high skill.
Let's say Kabam doesn't want to go down the arena route. Then make another game mode that rewards skill, even with a small roster with battlechips, units, gold, and GUARANTEED champs. Something like a boss rush or some super challenging content that you have to complete with lower star levels.
On the other hand, if you don't want to play with luck, then you just have to grind. It's the price for that guaranteed champ.
And the existence of my roster, and many others refutes the statement "to even get a champion that you will use beyond act 5, you need to participate in 1 arena, the 5* featured". You don't HAVE to do it.
Arenas are what give you units, battlechips, and gold. The only other option for those is spending hundreds of dollars which doesn't work for everyone.
Arenas give you the chance to target a champion you need without waiting months. Look at BG. How long has he been hunting for Ghost? If an arena came out, he could be sure he would get her. If someone who doesn't have a megalodon roster wants to invest some time to grind for that one champion, should they be left out? What if they completed all the content and reached a roadblock and need a champ? Gating them out is the right idea? If you are supporting the restrictiveness of the featured 5* arena, then you are supporting the blocking off of smaller rosters. Look at the AEgon arena. There is no way any player who hasn't spent a lot of time or money on the game could have got to the cutoff, even if they spent 72 hours playing.
By adding milestones for champs, people with small rosters will have a chance to get the champ. Should someone who was able to get cavalier with 2-3 rank 4's and a few 6 stars not be able to do arenas for a counter to Mr. Sinister or The Champion just because they were skilled enough to clear content with lower ranked champions (just an example)?
I haven't even brought up mercs and bots taking away spots. The reason bots even work is because there are hacks made for MCOC. Why? Because damage isn't server side. Kabam has left themselves vulnerable to those god-mode apk hacks. They need to fix that. Mercs can be solved by not allowing VPN's for arena. It is not like Kabam has no solutions. It is more like they don't implement them.
I gave the example of BG. How long has he been looking for ghost? Months. Let's say that was you looking for a counter to a boss. How long are you going to wait at that boss? Looking at that fight everytime you log in, and knowing that you can't attempt it without using thousands of units. How long are you going to wait without feeling frustrated? Opening crystal after crystal, without getting 1 counter. This has happened to people, and just because waiting and hoping to get lucky has been working for you does not mean that it works for everyone. Also, you aren't even thinking about the units and gold you get. What is your solution to that? Wait until you get the gold do to your rank ups? Have no ISO to use, much less sell? Seems pretty frustrating to me, but maybe there are a few people who enjoy waiting to progress and use the champions they want to.
I repeat. The rule is in place to prevent cheating. If you were to remove the rule, even for "AW and AQ" reasons, like you suggested, people could still cheat. The owner of the account might not be able to defeat the Doom boss, but if you were to share your account like you said, another player could just one-shot the boss and be done.
It's not happening. Not my rules. Sorry. 🙄
That shows how i am not inherently opposed to anything that will help this game narrow the worst of the performance gap that I think we all agree threatens the longterm viability.
Again, I am full of olive branches and listening right now. No fighting. Because as we all know, the Brit just pulled the lid off some simmering issues the other day in his video, and while I don't want to engage in hyperbole because I saw Kabam's Act 7 announcement, i still wonder how the bulk of people are gonna get through Act 6.
I could Unit Man it over the next week or so. I have the roster and baseline skill to do it. I could rank up another character or two, like Nick Fury or CMM, and just get it done.
But that isn't the answer. It's a horrible answer.
Because a ton of people don't have the ability to do that, and I know you know how much of a problem that is
I agree.
It should stay that way.
I don't think it's a good idea to allow players to easily get their hands on a guaranteed champion. It's just not smart game design.
So your frustration with not having access to certain champions is relatable, but a certain element of challenge and RNG should still be preserved in the game, hence why I disagree with comments like "you should be able to pick your own character".