Competitive mode. How do you like the idea?
NEW EVENT.
Why do we need:
1. Make players use (level up) not only top champions.
2. Allows players to enhance their experience playing unclaimed champions.
3. Increase the importance of 3* and 4* champions in each player’s collection.
4. To diversify the PVP mode.
What's the point:
1. During * N number of days an event will take place.
2. The event is divided into 4-6 stages. Each stage will include * N number of days.
3. The stage will be divided into 3 groups: 3 star, 4 star, 5 star champions.
4. The first stage.
4.1 Create a list of 7-12 champions. For each stage, create a new list of champions.
4.2 The first player enters an event. He selects one of the three groups 3 *, 4 *, 5 *, then selects three champions from the list and adds them from his collection.
4.3 The second player enters the event. He selects one of the three groups 3 *, 4 *, 5 *, then selects three champions from the list and adds them from his collection.. After choosing the champions, both players enter the battle.
4.4 For beginners, you can increase the list of 3 * to 15-17.
4.5 The second and subsequent stages similarly only change the list of champions.
5. Fight:
5.1. Each player has his own line. The lines are lonely.
5.2. 10 random champions to be defeated. With each step, complexity increases.
5.3. For victory you get 1 points. (Maxim 10).
5.4. Which of the players will have the most points, he won. If the points are equal, then a draw.
5.5. Players see only the first two enemies on their line. With advancement on the line opens in the same sequence.
5.6. If one of the players understands that he cannot defeat one of the champions on the line, he can skip it and continue on. For the pass does not receive points.
5.7. If one of the players did not succeed in defeating the champion on the line and he still has the champions still alive, he can also skip and advance further along the line.
5.8. Limit the number of available fights in one period. 5 or 10 battles in each of the three options.
6. Rewards and rating: For a victory or a draw you get 3x for a 3 star stage; 4x for a 4 star stage; 5x for a 5 star stage. Where x is the value of the currency that players will use to buy rewards in the store. You can also reward players with a rating for killing champions on the line. Let's say 100 for the first and +10 for each subsequent. (100,110,120,130 ... .. = 1450). Based on these points, create a rating of players for 3 star, 4 star and 5 star. Based on the rating, create an algorithm for finding rivals.
P.S Sorry for my English. Used Google translator.