Why I am quitting MCOC - a few constructive thoughts
Hello everybody,
If you are not interested in some individual experiences with this mobile game, then please do not read further. Otherwise, you are welcome to join my thoughts about my last two years with MCOC as a (non-players would be very confused) essential part of my daily life. If you are just interested in the criticism, then skip part 1 and start reading at part 2.
First part: Where did my journey began and where did it end?
I started playing MCOC in January 2018. I never played mobile games before, because I was always a PS4 gamer and quite happy with Skyrim, GTA, etc. However, I loved all Marvel movies (unfortunately I never read Comics, shame on me) and the game sounded very cool. So I downloaded, started to finish some quests and soon enjoyed and hated at the same time popping up crystals. Soon I joined my first alliance and got my first 4 star heroes. Some months and very time consuming grind later, I became uncollected. It often was really funny but mostly very frustrating. In the last month, thanks to corona associated home office, I accomplished Cavalier and completed my first variant mission. And here I stand with a nice 5* roster (CG, Ghost, Doc Voodoo, Col to name a few) and did not even reach every single target possible in the game. So obviously there is no lack of playable content. In addition, I am part of a nice and friendly alliance which respects (as most possible) private issues. However, I decided to quit this game completely.
Second part: Why do I actually quit?
Although there is a lot of of more difficult content available and I did not play more than AQ 5 and AW Gold 2 I decided to quit. Here are my three main reasons why:
1. It is an endless grind to move further in this game and very very time consuming.
If you run a full time job, have a family with kids and want to have some other hobbies, you have to invest every single minute available to progress in the game. And this is frustrating. I loved Incursions at the beginning, but the length of them to reach some goals is hilarious.
2. You can not play when you want it, you have to play when you have to or can.
As there are these, excuse me, idiotic energy costs for missions, you can not sit down for a while and enjoy playing when you have time. You have to invest money or play at inappropriate times (see number 3). IMHO, Kabam should get rid of this part of their revenue entirely in sake of an enjoyable game.
Additionally, AQ and AW require constant monitoring of the game and this is burning out oneself.
3. Reduce other, way more important, activites in order to keep on track.
As mentioned in number 1, you have to monitor the game constantly which interrupts social activities with friends, family and kids, a concentrated business work flow or even a very good Marvel movie you wanted to watch at home. There are times when our whole attention should be focused on the really important things in life. MCOC makes this very hard or in my opinion impossible. You can not seperate this game from your other private activities like other (though also grinding type) games.
These were my main reasons for quitting and my decision is fixed. However, I am interested in your opinions about my points. I know that most of them were already addressed in other threads, but I am mostly interested in your strategies in keeping a good (also in the opinion of your beloved ones around you!) balance between MCOC and other things.
Thanks for reading and greetings. :-)