What are the unique abilities of each class?
DeQueue
Member Posts: 101 ★
Every class seems to have an unique ability, that each champion, released or to be released, in the class inherits in some way or other.
Cosmic - buffs & high damage
Mystic - nullify or prey on buffs (anti-cosmic)
Science - high base stats (be it hp attack or both)
Skill - ability accuracy reduction.
Tech - abilities based on Armor up (sl & rocket are exceptions)
Mutant - ??
Cosmic - buffs & high damage
Mystic - nullify or prey on buffs (anti-cosmic)
Science - high base stats (be it hp attack or both)
Skill - ability accuracy reduction.
Tech - abilities based on Armor up (sl & rocket are exceptions)
Mutant - ??
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Comments
Mutants are known for their regeneration abilities
Same for mutant archangel, cyclops, colossus, domino, emma, gambit, ice, magneto, nc, psylocke, storm, sunspot don't posses regen ability. So there's another good chunk to not generalise regen for mutant
Dang the resolution is poor...
Science-Debuffs
Skill-Bleeds and Crit Rate
Mutant-Prowess
Tech-Armor Ups
Cosmic-Buffs
Mystic - nullify and fate seal
Science - debuffs and very little buffs
Skill - debuff shrug off and bleed
Mutant - DOT and burst special damage
Tech - armour effects and stability
So, the science class is really heavy on debuffs (CAIW, Void, Human Torch to an extent, Yellowjacket), and punish mystics for specials (Void, Yellowjacket, Torch).
The mystic class nullifies buffs (Symbiote Supreme, Sorcerer Supreme, Dormammu) or turns buffs into damage (Voodoo, Morningstar, Mordo [kinda]) and that’s how they are superior to cosmic.
Cosmics get their power from buffs (Hyperion, Venom, Awakened Medusa) and use them to get damage from furies or cruelty or other buffs. A lot of cosmics will also apply armor break or armor shatter (Medusa, Aarkus, CMM) to negate the armor of the next class, tech.
The tech class has a lot of armor up champions to negate damage (Guillotine 2099, Iron Patriot, War Machine) and also power control, whether it be power burn, (Vision) power lock, (Doc Ock) or power drain (Mysterio). They control the power bar, rendering the majority of mutants without a lot of damage.
Mutants rely on some crits (Domino is a nice example) or straight up massive special damage (Sunspot, Domino, Havok, Namor) they also have quite a few regen champs (Wolverine, X-23, Cable) and they straight up overpower our final class, skill.
Skill champions have a great use in shrugging off/consuming debuffs placed on them (Agent Venom, Kingpin, Mole Man) and they have bleed champions (Taskmaster, Nick Fury, Black Panther, Masacre, Ægon and more). This makes them very effective against the science class.
Hope this answers your question!