The Hood - Damage while invisible is gimped

Kaizen_KingKaizen_King Posts: 99
edited May 20 in Bugs and Known Issues
It appears Hoods critical damage rating increase while invisible isn’t scaling correctly. (See screenshots below)

Rank 4 5* Hood has an increase of 578 critical damage rating while invisible. His base CDR is 721 making this 578 bump while invisible result in about an 80% increase to base CDR.

I took Hood in against RoL WS to test and as you can see from my screen shots, a combo ending medium while NOT invisible was 2225 crit while a combo ending medium while invisible was 2572 which is only about 14-15% increase. ALSO: along with this CDR boost, this ability also makes him able to ignore 75% armor which feasibly should increase his damage even more.

I could be doing the math wrong here but need to verify. Please advise! Thanks!






Comments

  • Kaizen_KingKaizen_King Posts: 99
    ADDITION: By my math an 80% increase in CDR should have that invisible
    Medium hitting for 4000 and even more since it’s also supposed to ignore 75% armor.
  • StevieManWonderStevieManWonder Posts: 1,636 ★★★★★
    Huh, didn't even notice and I use Hood fairly regularly too. This definitely seems bugged.
  • CoatHang3rCoatHang3r Posts: 3,311 ★★★★
    There is a lot of complicated math and/or mechanics involved here.

    First, diminishing returns. That +578 doesn’t add 80% more damage. It adds about 65%; but it’s actually less than 65% when you factor in the cruelty mastery.

    Second, crits already ignore the majority of armor. Reducing a small amount of armor isn’t going to see a large increase in damage; you need to look at non crits to see a big difference in values.

    I don’t know the diminishing returns equation, I use website that does the math for me. https://auntm.ai/calc/
  • Kaizen_KingKaizen_King Posts: 99
    edited May 20

    There is a lot of complicated math and/or mechanics involved here. ME: What’s complicated about 729+578? Every other champ you look at with this kind of crit rate or crit damage boost it scales as advertised.

    First, diminishing returns. That +578 doesn’t add 80% more damage. It adds about 65%; but it’s actually less than 65% when you factor in the cruelty mastery. ME: 65% is still a helluva lot more than 15% isn’t it?

    Second, crits already ignore the majority of armor. Reducing a small amount of armor isn’t going to see a large increase in damage; you need to look at non crits to see a big difference in values. ME: what’s small about 75%???

    I don’t know the diminishing returns equation, I use website that does the math for me. https://auntm.ai/calc/

    All the same, I’d still prefer a Kabam resource look into this and speak definitively on what’s going on.

  • Kaizen_KingKaizen_King Posts: 99
    Can get this get looked at please?
  • Kaizen_KingKaizen_King Posts: 99
    Bump
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