Mister Fantastic BUGGED against Fisticuffs Node
Dawler
Member Posts: 2 ★
Mister Fantastic’s Special Attack 2 is not re-triggering the Pre-Fight Debuffs selected prior to entering a fight via Pre-Fight Ability. This can be seen from the accompanying video (which includes 2 videos merged together), uploaded to YouTube: https://m.youtube.com/watch?v=2kX77DtmAn0
According to Mister Fantastic’s abilities page:
“Prepared for Anything - Pre-Fight Ability
Before the fight, choose up to 3 unique Debuffs to place on the Opponent at the start of the next fight. Each Debuff costs 1 Persistent Charge.”
“Special Attacks
If no Pre-Fight Debuffs were selected, Special Attacks are Unblockable.”
“Special Attack 2
When this Attack is activated, re-trigger Mister Fantastic’s selected Pre-Fight Debuffs one each.”
The Fisticuffs Node, in its turn, reads: “Neither Champion can activate Buffs or Debuffs for the first 10 seconds of the fight.”
As it can be seen from video #1, regarding a Golden Circle fight against Goldpool, what happens is:
– Pre-Fight Debuffs are selected prior to entering the fight via Pre-Fight Ability. 2 Persistent Charges are consumed;
– when the fight starts, the selected Pre-Fight Debuffs appear right away, accompanied by the red signs “Debuff Siphon” and “Petrify”;
– it is noticeable that Mister Fantastic has 0 Persistent Charges during the fight, which means that his Pre-Fight Ability is working properly; and
– when Special Attack 2 is launched, it is not Unblockable, and the selected Pre-Fight Debuffs correctly re-trigger, accompanied by the red signs “Debuff Siphon” and “Petrify”.
Now, this changes when fighting against the Fisticuffs Node.
As it can be seen from video #2, regarding a Variant 1 Chapter 3 Quest 3 fight against a Fisticuffs Ægon, what happens is:
– Pre-Fight Debuffs are selected prior to entering the fight via Pre-Fight Ability. 2 Persistent Charges are consumed;
– when the fight starts, because of Fisticuffs, the selected Pre-Fight Debuffs do not appear at first. Not even the red signs “Debuff Siphon” and “Petrify” pop up, but they should. Even if you trigger Parry or Dexterity while Fisticuffs is up, the yellow signs “Parry” and “Dexterity” will pop up, but the Stun Debuff and the Precision Buff won’t, as they should;
– it is noticeable that Mister Fantastic has 0 Persistent Charges during the fight, which means that his Pre-Fight Ability is working properly; and
– when Special Attack 2 is launched after Fisticuffs expires, it is Unblockable (as if no Pre-Fight Debuffs had been selected), and the selected Pre-Fight Debuffs do not re-trigger. Not even the red signs “Debuff Siphon” and “Petrify” pop up, but they should.
This is a bug. Mister Fantastic’s whole abilities (mainly Debuffs) are not working as intended against the Fisticuffs Node. His Debuffs should re-trigger once Special Attack 2 is launched after the Fisticuffs timer (10s) expires.
Please, fix this as soon as possible. I have already sent in a ticket to Support as well.
Thank you,
Dawler
According to Mister Fantastic’s abilities page:
“Prepared for Anything - Pre-Fight Ability
Before the fight, choose up to 3 unique Debuffs to place on the Opponent at the start of the next fight. Each Debuff costs 1 Persistent Charge.”
“Special Attacks
If no Pre-Fight Debuffs were selected, Special Attacks are Unblockable.”
“Special Attack 2
When this Attack is activated, re-trigger Mister Fantastic’s selected Pre-Fight Debuffs one each.”
The Fisticuffs Node, in its turn, reads: “Neither Champion can activate Buffs or Debuffs for the first 10 seconds of the fight.”
As it can be seen from video #1, regarding a Golden Circle fight against Goldpool, what happens is:
– Pre-Fight Debuffs are selected prior to entering the fight via Pre-Fight Ability. 2 Persistent Charges are consumed;
– when the fight starts, the selected Pre-Fight Debuffs appear right away, accompanied by the red signs “Debuff Siphon” and “Petrify”;
– it is noticeable that Mister Fantastic has 0 Persistent Charges during the fight, which means that his Pre-Fight Ability is working properly; and
– when Special Attack 2 is launched, it is not Unblockable, and the selected Pre-Fight Debuffs correctly re-trigger, accompanied by the red signs “Debuff Siphon” and “Petrify”.
Now, this changes when fighting against the Fisticuffs Node.
As it can be seen from video #2, regarding a Variant 1 Chapter 3 Quest 3 fight against a Fisticuffs Ægon, what happens is:
– Pre-Fight Debuffs are selected prior to entering the fight via Pre-Fight Ability. 2 Persistent Charges are consumed;
– when the fight starts, because of Fisticuffs, the selected Pre-Fight Debuffs do not appear at first. Not even the red signs “Debuff Siphon” and “Petrify” pop up, but they should. Even if you trigger Parry or Dexterity while Fisticuffs is up, the yellow signs “Parry” and “Dexterity” will pop up, but the Stun Debuff and the Precision Buff won’t, as they should;
– it is noticeable that Mister Fantastic has 0 Persistent Charges during the fight, which means that his Pre-Fight Ability is working properly; and
– when Special Attack 2 is launched after Fisticuffs expires, it is Unblockable (as if no Pre-Fight Debuffs had been selected), and the selected Pre-Fight Debuffs do not re-trigger. Not even the red signs “Debuff Siphon” and “Petrify” pop up, but they should.
This is a bug. Mister Fantastic’s whole abilities (mainly Debuffs) are not working as intended against the Fisticuffs Node. His Debuffs should re-trigger once Special Attack 2 is launched after the Fisticuffs timer (10s) expires.
Please, fix this as soon as possible. I have already sent in a ticket to Support as well.
Thank you,
Dawler
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