Champion Spotlight - Hit-Monkey


About Hit-Monkey
Ah ah, ook oooh ah ah. Ook eek ah ooooh, oh ah eek eeeeek. Ook ah. Ah ooh ooh, ah ooh ahh ah. Eek eeeeek! Eek ooh, oooooooh ah ahhh. Ook oh, ah ah ooh. Aaack ahhh, eek eek oh! Oh oh, ahh oh ah.
Gwenpool here! It's a good thing I speak Macaque! This dapper little guy was just an ordinary monkey, until his tribe gave sanctuary to an on-the-run assassin. Mercenaries came and killed both the assassin, and the rest of Hit-Monkey's tribe! So Hit-Monkey took up the fallen assassin's weapons and swore vengeance against both those responsible, and all others who call themselves mercenaries.
Hit-Monkey’s Mechanics
Hit-Monkey is a versatile assassin who can quickly eliminate his targets while bypassing their defenses. The nunchaku he uses for his basic attacks are guaranteed to be Critical Hits, and landing three Critical Hits in a row enables him to switch into one of two combat modes. The first, Assassin’s Cunning, lets him strike evasive Opponents and improves his Bleed damage. The second, Primal Rage, lets him ignore enemy Armor and Resistance, and lets him inflict Distorient. Choose the right mode for the right enemy, and show them who the real superior simian is!
BASE STATS & ABILITIES
Health | Attack | PI (Max Signature) | |
3-Star | 5093 | 570 | 1946 |
4-Star | 12771 | 1429 | 4891 |
5-Star | 25606 | 2865 | 10640 |
6-Star (Rank 3, Level 45) | 32995 | 3692 | 13690 |
Character Class: Skill
Basic Abilities: Critical Bleed, Assassin's Cunning, Primal Rage, Disorient, Critical Damage
STRENGTHS:
- Variety of Damage
- Hit-Monkey has a number of different ways of dealing solid damage to the opponent. He has Guaranteed Crits on a number of his basic attacks, and can easily trigger Bleed debuffs through his basic combos. He also has access to True Damage for Opponents with high resistances.
- Fighting #Mercenary Opponents
- A number of Hit-Monkey’s abilities are improved when fighting #Mercenary Opponents. The most notable change is that rather than being forced to choose between his two combat modes, triggering one mode will automatically also trigger the other one, giving him the benefits of both.
- Purify Debuffs and Evade attacks
- In addition to significantly improving his attack opportunities, Hit-Monkey’s two combat modes also provide him with some safety. Assassin’s Cunning will let him Evade an attack that would strike him, and Primal Rage will let him shrug off a Stun or Damaging Debuff.
- Bleed Immunity
- A big component of Hit-Monkey’s damage is Bleed Debuffs and his Critical Bleeds. Opponents who are Bleed Immune will be able to bypass this threat pretty easily.
- Relies on Critical Hits
- Hit-Monkey has Guaranteed Critical Hits on his Medium Attacks and his first Light Attack. If his Opponent is someone who punishes Critical Hits (like Mister Sinister), then Hit-Monkey is going to have a very difficult time.
ABILITIES:
The following Stats and Abilities are based on a Rank 5, Level 65, 5-Star Champion
Nunchaku:
- Hit-Monkey’s nunchaku attacks are guaranteed Critical Hits against Opponents who are not Blocking. He uses them for his first Medium Hit, first Light Hit, and second Medium Hit.
- Landing 3 Critical Hits in a row deals internal damage to the Opponent and inflicts a Bleed Debuff, dealing +1263.5 Direct Damage over 4.5 second(s).
Monkey Scheme, Monkey Do:
- Landing 3 Critical Hits in a row grants Hit-Monkey a Monkey Scheme. This is unaffected by Ability Accuracy.
- Blocking or Dodging an attack converts a Monkey Scheme into Assassin’s Cunning, lasting 8 second(s).
- Attacking or being Struck converts a Monkey Scheme into Primal Rage, lasting 8 second(s).
- Against #Mercenary Opponents, Monkey Schemes are always converted into both Assassin’s Cunning and Primal Rage.
- While Assassin’s Cunning or Primal Rage are active, Monkey Schemes cannot be gained.
While Hit-Monkey excels at 3-hit combos, it’s also entirely possible to trigger a Monkey Scheme using 5-hit combos, since the last hit of the combo will be Critical, and the next two hits of your next combo will trigger a Scheme.
To give you a sense of what this looks like, here’s Hit-Monkey’s starting state:

After landing a Critical Hit, he tracks the hit on the HUD:

Landing 3 Critical Hits will grant you a Monkey Scheme, and Bleed the Opponent:

When Knocked Down:
- Activate both Assassin’s Cunning and Primal Rage for 6 second(s).
On Opponent Evade:
- Activate Assassin’s Cunning and refresh Primal Rage. This is unaffected by Ability Accuracy, but can’t trigger more than once every 15 second(s).
Assassin’s Cunning - Passive:
- Prevent the Opponent’s Evade effects.
- Gain a 60% chance to Evade an incoming Basic Attack while not Blocking. Evading removes Assassin’s Cunning.
- The Bleed Debuffs from Hit-Monkey’s Nunchaku can be Critical Bleeds, multiplying their Potency by his Critical Damage Multiplier. The chance for a Critical Bleed is equal to his Critical chance.
- The chance for Critical Bleeds to occur is further increased for every 3 Critical Hits landed in a row during Assassin’s Cunning.
Here’s what Assassin’s Cunning looks like on the HUD:

Primal Rage - Passive:
- Ignore the Opponent’s Armor and Resistances.
- Gain a 100% chance to Purify one of each Stun and Damage over Time Debuff on Hit-Monkey when one is gained, or when Primal Rage activates. Purifying removes Primal Rage.
- Light hits have a 20% chance to Disorient the Opponent, decreasing their Block Proficiency and Defensive Ability Accuracy by 40% for 6 second(s). The chance to Disorient is increased by 2.50% flat for each Hit landed during Primal Rage, up to 45% total.
- Special Attack hits have the same chance to Disorient, for 3 additional second(s).
Here’s what Primal Rage looks like on the HUD:

SPECIAL ATTACKS
Special 1 - Monkey Business - Ah ah, ooh ah ooh. Ooh ooh ahh, oh eek! He says shotguns are more effective when you use your feet.
|
Special 2 - Barrels of Monkey - Ooh ahh ah ah, ook ooh ah ooh. Ook ah! Ook eek oh ohh. When one gun isn't enough, diversify! It really catches people off guard.
|
Special 3: Macaque Massacre - Ah ah, ook ook ah oh. Ooh eek eeek, ah aack! Ahh ahh eek ooh oh ah! Uh, this one's hard to translate. Basically, 'cool monkeys don't look at explosions.'
|
Signature Ability - The Monkey, The Myth, The Legend
|
SYNERGY BONUSES
Not The Face! - Unique - 3-star and up - With Deadpool, Deadpool (X-Force)
- Hit-Monkey: If any Bleed fails to apply to the Opponent due to an Immunity, Hit-Monkey deals a burst of instant Passive Bleed Damage for 50% of his Attack.
- Deadpool, Deadpool (X-Force): Special Attack 1 has a 100% chance to Bleed, dealing damage over 6 second(s) equal to 120% of his Attack Rating.
- Unique Synergy: Does not stack with duplicate Synergies.
Spider-Monkey - Unique - 3-star and up - With Spider-Man
- Hit-Monkey: When fighting #Mercenary Opponents, gain the effects of the level 1 Assassin Mastery. If the Assassin Mastery is already acquired, it instead activates when the Opponent is below 25% of their Maximum Health.
- Spider-Man: The chance for Critical Rate to be increased by Special Attacks is increased by +92% flat. Additionally, his Spider-Sense Evade does not trigger while Blocking.
- Unique Synergy: Does not stack with duplicate Synergies.
Furry Frenemies - Unique - 4-star and up - With Rocket Raccoon, Squirrel Girl, Beast
- Hit-Monkey, Rocket Raccoon: Critical Hits have a 30% chance to Armor Break the Opponent for 6 second(s), reducing their Armor Rating by 700.
- Squirrel Girl, Beast: Activate Combo Shield for 5 second(s) when this Champion would lose their Combo Meter from being struck. This activates only once per fight.
- Unique Synergy: Does not stack with duplicate Synergies.
No Evil - Unique - 4-star and up - With Daredevil, Hawkeye, Black Bolt
- Hit-Monkey: The last 3 Hits of each Heavy Attack are Guaranteed Critical Hits.
- Daredevil: Chance to dodge Projectile attacks is increased by 70% flat.
- Hawkeye: Arrow strikes are Guaranteed Critical Hits against Bleeding Opponents who are not Blocking.
- Black Bolt: Critical Rating is increased by 300 for each Buff on Black Bolt.
- Unique Synergy: Does not stack with duplicate Synergies.
Enemies - 2-star and up - With Black Widow (Deadly Origin), Elektra, Luke Cage, Taskmaster
- All Champions gain +85/115/155 Critical Rating.
Teammates - 2-star and up - With Old Man Logan, Masacre
- All Champions gain +3/4/5% Perfect Block Chance.
RECOMMENDED MASTERIES
Deep Wounds
- Deep Wounds will work wonders for all of the Bleeds that Hit-Monkey triggers from landing 3 Critical Hits in a row. It’ll also further improve the damage from his Critical Bleeds.
Cruelty
- Hit-Monkey is easily able to land a lot of Critical Hits, thanks to his nunchaku. The Cruelty masteries will boost the damage those Crits inflict.
Assassin
- While Assassin is always great to have, the Spider-Monkey synergy will improve it even further against #Mercenary opponents.
Post edited by Kabam Zibiit on
2
Comments
Ah ah, ook oooh ah ah. Ook eek ah ooooh, oh ah eek eeeeek. Ook ah. Ah ooh ooh, ah ooh ahh ah. Eek eeeeek! Eek ooh, oooooooh ah ahhh. Ook oh, ah ah ooh. Aaack ahhh, eek eek oh! Oh oh, ahh oh ah."
Points for typing this. Hahaha.
A bit of Ronin + Squirrel Girl.
We will see
- Fighting him on a Rage node with Awakened Dr Voodoo.
- Knocked him down with an SP1 (even combo), expecting to get seven or eight stacks of Poison, and see one shrugged off, as detailed in Primal Rage above.
- All stacks of Poison were removed instead.
As I read it, he should only have shrugged off one stack of Poison. Is that not correct?Is this isn't a bug, then it's a pretty major increase in his ability to deal with debuffs, since it means he will never suffer any DoT debuffs from any Heavy or Special attack, ever!