Champion Spotlight - Tigra




About Tigra
Greer Nelson was once a Super Hero going by the name “Cat”, who was gravely injured pursuing members of Hydra. In an effort to save her life, her ex-boss performed an ancient ritual which resulted in her possession by Tigra, the greatest Warrior from a race of humanoid cat-people.


Tigra’s Mechanics

    While attacking, Tigra neutralizes her opponent, preventing them from gaining any Buffs and pausing the duration of her Primal and Huntress Senses. These Senses increase Tigra’s Power Gain and Damage output. While Charging her Heavy Attack, Tigra causes all non-contact hits during Special Attacks to Miss, making it easy to Punish difficult to avoid Special Attacks and maintain her aggressive game plan.

BASE STATS & ABILITIES
   Health  Attack  PI (Max Signature)
 3-Star  5578  525  1950
 4-Star  13987  1317  4900
 5-Star  28045  2640  10640
 6-Star (Rank 3, Level 45)  36137  3401  13680

Character Class: Mystic
Basic Abilities: Neutralize, Rupture, Primal Sense, Huntress Sense

STRENGTHS:
  • Opponents Generating Buffs when Struck
  • Tigra’s Attacks Neutralize the Opponent, preventing them from gaining Buffs. If the Opponent fails to gain a Buff through Chance while Neutralize is active, it is removed and replaced with Rupture, dealing Physical Damage.
  • If Huntress Sense is Active, this also generates Power for Tigra.
  • If Primal sense is Active, this also deals a burst of Physical Damage.

  • Opponents with Non-Contact Special Attacks
  • While Charging her Heavy attack, Tigra causes non-contact Special Attacks to Miss, allowing her to avoid otherwise unavoidable Special Attacks and Punish them easily.

  • Opponents with Punishable Heavy Attacks
  • Tigra’s Heavy Attack inflicts long lasting Ruptures and will be an important part of her offensive game plan. Opponents with easily punishable Heavy Attacks, like Iron Man (Infinity War), Nova, or Medusa, will be easy targets for Tigra.
WEAKNESSES:
  • High Physical Resistance

  • Physical Resistance will greatly reduce the effectiveness of Tigra’s Rupture Debuffs

  • Weakness, Slow, Exhaustion Debuffs
  • While under the effects of Slow, Weakness, or Exhaustion Debuffs, Tigra is unable to activate her Miss or Unblockable abilities.

  • Debuff Immunity
  • If the Opponent purifies Debuffs or reduces their duration significantly, Tigra will lose out on the majority of her damage.

ABILITIES:
The following Stats and Abilities are based on a Rank 5, Level 65, 5-Star Champion


All Attacks:
  • On Hit, inflict a non-stacking Passive Neutralize for 2.50 second(s). If this Neutralize is already active, its duration is refreshed instead. Neutralized Opponents have -100% Buff Ability Accuracy.
  • While the Opponent is Neutralized, if they fail to gain a Buff through Chance, inflict Rupture, dealing 132 Physical Damage over 1 second(s). Cooldown 1 second(s)
Developer’s Note: Neutralize is the only way Tigra can interact with the Opponent’s Buffs. She will excel and shut down Opponents generating Buffs when they are struck, but any other Buffs will be untouchable.

Heavy Attacks:
  • While Charging a Heavy Attack and 0.10 seconds after launching a Heavy Attack, all non-contact hits from Special Attacks have a 100% chance to Miss.
  • If Tigra Interrupts the Opponent’s Attack or causes them to Miss while charging this attack, each Hit inflicts Rupture dealing 1320 Physical Damage over 18 seconds.
Developer’s Note: Tigra’s Heavy Attack is the most important attack for her to land. Keeping these long duration Ruptures on the Opponent will lead to insane damage through the Special 2.

Special Attacks:
  • If the Opponent is far away from Tigra at any point during a Special Attack she gains Unblockable for the next hit.
  • Landing an Unblockable strike inflicts Rupture dealing 1320 Physical Damage over 8 seconds.
Developer’s Note: Dash backwards before launching a Special Attack to get a free Unblockable Strike.

Fighting Non-Cosmic Champions:
  • If affected by Weakness, Slow, or Exhaustion Debuffs, prevent the activation of Tigra’s personal miss and Unblockable effects.
SPECIAL ATTACKS
Special 1: Claws and Effect
  • On activation, alternate between triggering Primal Sense and Huntress Sense. Senses last for 14 seconds. Duration is paused while the Opponent is Neutralized.
  • Primal Sense: Whenever inflicting Rupture, deal a burst of up to 2244 Physical Damage based on the number of damaging Debuffs on the Opponent. This damage is increased by 100% during Special Attacks.
  • Huntress Sense: 10% chance for all non-contact attacks from Special Attacks to Miss. Whenever inflicting Rupture or causing the Opponent to Miss, generate 10% of a bar of Power.
Developer’s Note: Maintaining Primal Sense and Huntress Sense is crucial for Tigra. Keep an eye on timers, if you think they will run out before launching a Special 2, launch a couple Special 1’s first.

Special 2: Crouching Tiger
  • Each hit has a 10% chance to inflict Rupture dealing 2244 Physical damage over 4 seconds.
  • Each damaging Debuff on the Opponent increases the chance of inflicting Rupture during this Special Attack by a flat 10%.
Developer’s Note: This is Tigra’s damaging Special Attack. Looping Heavy Attacks into her offense will ensure this Attack is used to its full effect.

Special 3: Prey For Mercy
  • Gain Primal Sense and Huntress Sense for 14 seconds.
  • Inflict a non-stacking, indefinite Rupture dealing 132 Physical Damage every 0.5 seconds. This Rupture is removed and reapplied each time Tigra lands an Unblockable strike.
Developer’s Note: For longer fights, it’s a good idea to throw a Special 3 at least once. This indefinite Rupture will reapply itself each time you land an Unblockable strike, meaning you get 2 bursts of Physical Damage while Primal Sense is active.

Signature Ability - Warrior Spirit
  • Start the fight with Primal Sense and Huntress Sense for 12 seconds.
Developer’s Note: This Signature Ability will help Tigra immensely in shorter fights. Allowing Tigra to head straight for Special 2.


SYNERGY BONUSES
West Coast Avengers with Hawkeye and War Machine
  • Tigra: Opponents have -80% Purify Ability Accuracy for 0.25 seconds after being Struck.
  • War Machine: Armor Ups gain flat +30% Ability Accuracy and Potency. Additionally, during Special Attacks, gain +30% Attack rating for each Armor Up Buff on either Champion up to a maximum of 300%.
  • Hawkeye: Hawkeye’s personal Bleed abilities inflict Poison instead.
  • Unique Synergy: Does not stack with duplicate Synergies.

Feline Possession with Black Panther and Black Panther (Civil War)
  • Tigra: Nullify any Unstoppable Buffs while the Opponent is suffering the effects of Rupture.
  • Black Panther: 80% chance to inflict an Bleed when landing Critical hits. Each Bleed on the Opponent increases Critical Damage Rating by 50.
  • Black Panther (Civil War): When Attacked while Reflective State is active, Black Panther has a 60% chance to gain an Armor Up Buff granting 280 Armor Rating for 7.5 seconds.
  • Unique Synergy: Does not stack with duplicate Synergies.

Entrée with Vulture and Howard the Duck
  • Tigra: When fighting #Small Champions, Heavy Attacks have +50% increased Attack Rating.
  • Vulture: Activating Raptor Strike pauses Siphon Charges and Thermal Feedback Debuffs for 5 seconds.
  • Howard the Duck: The chance of gaining stacks of Quack Fu is increased by 100%.
  • Unique Synergy: Does not stack with duplicate Synergies.

Big Game Hunters with Elsa Bloodstone
  • Tigra: When Fighting #Large and #XL Champions, increase the duration of Rupture effects by 25%.
  • Elsa Bloodstone: Enhanced Munition Debuffs last 4.0 seconds longer. Additionally, when fighting on the last node in a quest, Opponent cannot activate True Strike or True Accuracy abilities.
  • Unique Synergy: Does not stack with duplicate Synergies.

Romance with Luke Cage, Iron Man, and Moon Knight
  • All Champions gain 5% Power Gain.



RECOMMENDED MASTERIES
Despair
  • Tigra won’t have much trouble stacking up enough Debuffs on the Opponent to prevent them from healing.

Assassin
  • Tigra’s higher than normal attack rating will scale very well with any Mastery giving her Attack boosts.

Mystic Dispersion
  • Even though Tigra can’t Nullify any Buffs, if a Buff does expire on the Opponent she will still receive a healthy chunk of Power.
Post edited by Kabam Zibiit on

Comments

  • MagrailothosMagrailothos Posts: 2,966 ★★★★★
    Some of those synergies look amazing. Giving Hawkeye poison arrows is good enough; but that War Machine synergy is going to make his damage insane when he's got Empty the Clip active.
  • SpideyFunkoSpideyFunko Posts: 7,951 ★★★★★

    Some of those synergies look amazing. Giving Hawkeye poison arrows is good enough; but that War Machine synergy is going to make his damage insane when he's got Empty the Clip active.

    I will buy featured crystals for her if only to have this synergy
  • Foxhero007Foxhero007 Posts: 602 ★★★
    Tigra is cool looking but would look a lot cooler if you had the mangaverse version of her.
  • RockypantherxRockypantherx Posts: 1,891 ★★★★★
    Does her neutralise shut down buffs that would proc while she is hitting the opponent or is it only buffs that trigger on hit. For example in case I’m not explaining it well.

    If I’m hitting the opponent when arc overload activates, will the buffs from that be prevented. Or is it just buffs such as AEgon’s furies which trigger on hit
  • SavageSavage Posts: 512 ★★★
    Does the Black Panther synergy make him have a chance to stack 2 bleeds on critical hits from both the synergy and his own ability? Will this be able to be enhanced through the hulkbuster synergy?
  • Does her neutralise shut down buffs that would proc while she is hitting the opponent or is it only buffs that trigger on hit. For example in case I’m not explaining it well.

    If I’m hitting the opponent when arc overload activates, will the buffs from that be prevented. Or is it just buffs such as AEgon’s furies which trigger on hit

    As long as the Opponent is Neutralized they have -100% Buff Ability Accuracy, so it could stop any Buffs that would trigger while they're Neutralized, whether or no they were triggered by her hit directly. In the example you gave, Arc Overload could be prevented.
  • slackerslacker Posts: 263 ★★
    Is Rupture is passive debuff or not ? and do it scale with her base atk only or it the same number on every rank
  • RockypantherxRockypantherx Posts: 1,891 ★★★★★

    Does her neutralise shut down buffs that would proc while she is hitting the opponent or is it only buffs that trigger on hit. For example in case I’m not explaining it well.

    If I’m hitting the opponent when arc overload activates, will the buffs from that be prevented. Or is it just buffs such as AEgon’s furies which trigger on hit

    As long as the Opponent is Neutralized they have -100% Buff Ability Accuracy, so it could stop any Buffs that would trigger while they're Neutralized, whether or no they were triggered by her hit directly. In the example you gave, Arc Overload could be prevented.
    Thanks for getting back to me, that’s great to hear. Gives her a lot more uses
  • bloodyCainbloodyCain Posts: 895 ★★★
    edited May 27
    slacker said:

    Is Rupture is passive debuff or not ? and do it scale with her base atk only or it the same number on every rank

    The real question right now. Nowhere in their post is mentioning what the heck is RUPTURE. A debuff? A passive effect? Are KABAM forgetting it on purpose? Are KABAM forgetting it cause they are too busy with other else?

    I can deduce what it is but there's no point to deduce anyway.
    It's better coming out from KABAM themselves
  • TerraTerra Posts: 3,450 ★★★★★
    edited May 27
    The health stat for the 5 star version seems incorrect. It says 280450, while the 6* r3 is at 36137.
    Personally I'm more excited for Tigra than Hitmonkey, but thats just me. She seems harder to upkeep but stronger hitting.
  • bloodyCainbloodyCain Posts: 895 ★★★
    She doesn't look like will be putting so much damage.
    However, I love the heavy-Miss mechanics. Wanna try that out.
    Useful in endgame content? Doubtful.
    Fun? Yeah a little bit
  • slackerslacker Posts: 263 ★★

    She doesn't look like will be putting so much damage.
    However, I love the heavy-Miss mechanics. Wanna try that out.
    Useful in endgame content? Doubtful.
    Fun? Yeah a little bit

    If you have Primal Sense+ heavy then sp2, then she could deal so much damage
  • Savage said:

    Does the Black Panther synergy make him have a chance to stack 2 bleeds on critical hits from both the synergy and his own ability? Will this be able to be enhanced through the hulkbuster synergy?

    Yep, the synergy gives him two chances to apply a Bleed on crit, so he could potentially place two Bleeds every time he lands a critical it.
  • TheRoyal9TheRoyal9 Posts: 269

    Savage said:

    Does the Black Panther synergy make him have a chance to stack 2 bleeds on critical hits from both the synergy and his own ability? Will this be able to be enhanced through the hulkbuster synergy?

    Yep, the synergy gives him two chances to apply a Bleed on crit, so he could potentially place two Bleeds every time he lands a critical it.
    For hulkbuster?
  • slacker said:

    Is Rupture is passive debuff or not ? and do it scale with her base atk only or it the same number on every rank

    Her Rupture is a Debuff that deals Physical Damage.
  • Terra said:

    The health stat for the 5 star version seems incorrect. It says 280450, while the 6* r3 is at 36137.
    Personally I'm more excited for Tigra than Hitmonkey, but thats just me. She seems harder to upkeep but stronger hitting.

    Her health in the chart for her 5-Star version is supposed to be 28,045; went ahead and fixed the typo.
  • CAM_1990CAM_1990 Posts: 10
    Is Tigra a #Flow champ?
  • CAM_1990CAM_1990 Posts: 10
    Can we see #s with future spotlights considering how heavily they impact champions/war?
  • zeezee57zeezee57 Posts: 2,471 ★★★★★

    Wait, doesn't the synergy with Tigra make Hawkeye a less effective Hyperion counter because he won't be able to bleed him anymore because Hype is poison immune? I love that Hawkeye can now inflict poison, but I just wish that he had a Winter Solider like mechanic where he could choose his arrow type.

    Honestly the synergy should make him add a poison of equal strength to the bleed rather than instead of the bleed. Still wouldn't come close to making HE a top option but would add enough to make him a legit rotational piece imo
  • ChoticChotic Posts: 2
    When will Titra enter the game as a playable character
  • LordTenzenLordTenzen Posts: 116
    Tigra vs IMIW: Fought IMIW with Tigra in war on Unblockable Sp2 and power gain node. While attacking, and under neutralize, he kept stacking armor up buffs. don't his stacks only have 20 something percent chance to activate? Well neutralize did nothing and still he activated molecular armor. Neutralize is supposed to have -100% ability accuracy reduction.. Molecular armor is 100 percent chance to activate, so when neutralized, he should just rupture..Anyone else have this issue? Or am I reading something wrong?
  • PsyLifePsyLife Posts: 399 ★★

    Tigra vs IMIW: Fought IMIW with Tigra in war on Unblockable Sp2 and power gain node. While attacking, and under neutralize, he kept stacking armor up buffs. don't his stacks only have 20 something percent chance to activate? Well neutralize did nothing and still he activated molecular armor. Neutralize is supposed to have -100% ability accuracy reduction.. Molecular armor is 100 percent chance to activate, so when neutralized, he should just rupture..Anyone else have this issue? Or am I reading something wrong?

    It’s buff ability accuracy. IMIW’s armor is passive
  • KnightNvrEndingKnightNvrEnding Posts: 237
    Does rupture count towards bleed(or rather dw mastery)? Trying to see where that 28k came from lol
  • GmonkeyGmonkey Posts: 1,128 ★★★
    Playing with hawkeye synergy and notice poison ticks for about half the damage. Is that how poison is supposed to work?
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