Here's what's amazing about MCOC!

RenegädeツRenegädeツ Member Posts: 98

Here's whats amazing about MCOC!

Kabam have had a lot of pressure on their shoulders, for deserved reasons in some cases. But I want to quickly clarify amazing content which Kabam have introduced recently, and why the content is so enjoyable!

Incursions

When Incursions were announced, it was exciting. When we were finally able to get into it, it exceeded all our expectations. It is a fun, co-operative gamemode and the rewards are excellent! It allows players who struggle to obtain gold, to obtain gold at an excelled rate. In addition, it allows us to obtain many 5 star crystals, and we can even gamble for specific champions in more dense Incursion Exclusive Crystals. This game mode is fun because:
-The rewards are beneficial to the small amount of effort required to complete rooms.
-The 'hacks' and 'rare hacks' give champions the ability to become super powerful, to surpass the most difficult fights.
-The lesser champions receive substantial benefits from hacks!
-Hacks allow us to use whatever champion we'd like!
-It's fun!
Notice that 'hacks' are mentioned quite a lot. The community is enjoying receiving benefits to their champions! I highly rate Incursions, and they are becoming a huge stepping stone for the future of MCOC. The future for Incursions is exciting!

Variant Content

Variants have also been extremely successful for the community. Here's why this game mode is great:
-Champion requirements: giving us the ability to use lesser used champions in appropriate or advantageous node combinations.
-A unique set of rewards: giving us access to 6 star shards, RU Gems and 5 star signiture stone crystals, all of which come in a much smaller quantity across other game modes
The community enjoys the opportunity to use specified champions in advantageous match-ups.

Side Event Quests

After taking a small servey, I discovered that the majority of players have a preference to an appropriate combination of crystal shards, and rank up resources, both of which coming in high quantities. In addition, players enjoy guaranteed rewards, instead of random rewards of which could potentially be slightly worse or slightly better than appropriate guaranteed rewards in any given side quest. To put it into simple terms:
-Make the side quest an appropriate combination of crystal shards and rank up materials.
-If possible, make the rewards guaranteed instead of RNG-Based.
-Reduce energy costs to the lowest possible amount.
-Do not make the quests tedious! Add some fun interactions, or make the quests shorter.
Sometimes, Kabam meets all of the criteria above, and the month becomes very successful and very enjoyable for the community.

The Grandmaster Fight - ACT 6 Final Boss

After a tedious final chapter, the Grandmaster enters the Contest in a very enjoyable match-up, of which rises the dawn for congenial interactive potency across the game. This single fight was definitely the chieftain of other Story Quest boss fights in MCOC.
-His abilities resulted in virtually complete ignorance of one's abilites, providing a wider capacity of champions to be used.
-The distinctive structure of the fight allowed summoners adapt to something completely unique!
I advise introducing many more simular boss fights which allow us to reach a higher capacity of applicable champions.

Alliance Wars, and Alliance Quests are receiving revamps. I think this is necessary for the future of the game. I guess Wars are meant to be a little stressful, you can't have a peaceful war! But I feel changes are definitely necessary.

Event Quests NEED a Cavalier difficulty! In addition, the rewards need updating slightly, in my opinion.

Notice that most of these points mention using a wider capacity of champions. We want to use who we want! Thankyou very much for reading, this took 2 hours to survey, gather information and compose the final message, therefore feedback and attention is muchly appreciated. Stay safe during these troubled times,
Ren x

Comments

  • This content has been removed.
  • KyusushuiKyusushui Member Posts: 147 ★★
    I think this is pretty cool and agree that the game is still very fun to play. It could definitely improve but there's still so much great stuff in it and I'm glad u still enjoy it.
  • SavageSavage Member Posts: 621 ★★★
    Literally just a copy of another post
  • GinjabredMonstaGinjabredMonsta Member, Guardian Posts: 6,482 Guardian

    I'm probably going to get a warning for this, but how much did they pay you?
    Incursions are fun, but the rewards aren't that great
    variants are good, nothing to say about them
    this month's side quest is too RNG dependent and costs way too much energy
    Grandmaster fight is good, but most of the rest of act 6 is bad

    Baskin Robin's always finds out
  • SpideyFunkoSpideyFunko Member Posts: 21,948 ★★★★★

    I'm probably going to get a warning for this, but how much did they pay you?
    Incursions are fun, but the rewards aren't that great
    variants are good, nothing to say about them
    this month's side quest is too RNG dependent and costs way too much energy
    Grandmaster fight is good, but most of the rest of act 6 is bad

    Baskin Robin's always finds out

  • danielmathdanielmath Member Posts: 4,103 ★★★★★
    They CAN NOT and SHOULD NOT release cav difficulty while everyone is up in arms. Because it will (obviously) be harder then uncollected, people are gonna go crazy when they can't walk over it. People complain endlessly about UC, just image what happens when cav difficulty gets released. All the same people asking for it will lose their minds
  • DJMNHDJMNH Member Posts: 723 ★★★

    Here's whats amazing about MCOC!

    Kabam have had a lot of pressure on their shoulders, for deserved reasons in some cases. But I want to quickly clarify amazing content which Kabam have introduced recently, and why the content is so enjoyable!

    Incursions

    When Incursions were announced, it was exciting. When we were finally able to get into it, it exceeded all our expectations. It is a fun, co-operative gamemode and the rewards are excellent! It allows players who struggle to obtain gold, to obtain gold at an excelled rate. In addition, it allows us to obtain many 5 star crystals, and we can even gamble for specific champions in more dense Incursion Exclusive Crystals. This game mode is fun because:
    -The rewards are beneficial to the small amount of effort required to complete rooms.
    -The 'hacks' and 'rare hacks' give champions the ability to become super powerful, to surpass the most difficult fights.
    -The lesser champions receive substantial benefits from hacks!
    -Hacks allow us to use whatever champion we'd like!
    -It's fun!
    Notice that 'hacks' are mentioned quite a lot. The community is enjoying receiving benefits to their champions! I highly rate Incursions, and they are becoming a huge stepping stone for the future of MCOC. The future for Incursions is exciting!

    Variant Content

    Variants have also been extremely successful for the community. Here's why this game mode is great:
    -Champion requirements: giving us the ability to use lesser used champions in appropriate or advantageous node combinations.
    -A unique set of rewards: giving us access to 6 star shards, RU Gems and 5 star signiture stone crystals, all of which come in a much smaller quantity across other game modes
    The community enjoys the opportunity to use specified champions in advantageous match-ups.

    Side Event Quests

    After taking a small servey, I discovered that the majority of players have a preference to an appropriate combination of crystal shards, and rank up resources, both of which coming in high quantities. In addition, players enjoy guaranteed rewards, instead of random rewards of which could potentially be slightly worse or slightly better than appropriate guaranteed rewards in any given side quest. To put it into simple terms:
    -Make the side quest an appropriate combination of crystal shards and rank up materials.
    -If possible, make the rewards guaranteed instead of RNG-Based.
    -Reduce energy costs to the lowest possible amount.
    -Do not make the quests tedious! Add some fun interactions, or make the quests shorter.
    Sometimes, Kabam meets all of the criteria above, and the month becomes very successful and very enjoyable for the community.

    The Grandmaster Fight - ACT 6 Final Boss

    After a tedious final chapter, the Grandmaster enters the Contest in a very enjoyable match-up, of which rises the dawn for congenial interactive potency across the game. This single fight was definitely the chieftain of other Story Quest boss fights in MCOC.
    -His abilities resulted in virtually complete ignorance of one's abilites, providing a wider capacity of champions to be used.
    -The distinctive structure of the fight allowed summoners adapt to something completely unique!
    I advise introducing many more simular boss fights which allow us to reach a higher capacity of applicable champions.

    Alliance Wars, and Alliance Quests are receiving revamps. I think this is necessary for the future of the game. I guess Wars are meant to be a little stressful, you can't have a peaceful war! But I feel changes are definitely necessary.

    Event Quests NEED a Cavalier difficulty! In addition, the rewards need updating slightly, in my opinion.

    Notice that most of these points mention using a wider capacity of champions. We want to use who we want! Thankyou very much for reading, this took 2 hours to survey, gather information and compose the final message, therefore feedback and attention is muchly appreciated. Stay safe during these troubled times,
    Ren x
    Good script.. but still the game isn't upto the mark.. they got to improve lot and lots of things
  • AouxWouxAouxWoux Member Posts: 426 ★★★
    The only thing close to "fun and interactive" in this game are variants and incursions. Everything else is very bad. Want to grind units? Grind 5 hours every day in the arena. Want to get minimal rewards? Play in a active alliance for 24 hours!. Want to get literally no rewards by spending thousands of units in story content? Play story mode. The reward part of the game literally feels so bad it wants to make me quit. But I have sunk in at least 300 hours in this game and cant quit.
    To improve this:
    1)Arena Revamp: Arena really needs a revamp. To get results that you got units you need to grind at least 3 hours a day. The battlechips obtained from the end should be buffed to 900 and each fight we do we should get 100 battle chips. Which equals to 1200 total battlechips obtained from 3 champions if we win all the fights.
    2)Story content revamp: We all know how bad is the story content. The champion boss has only 5 counters and you know how many champions are there in mcoc? 176. From a normal crystal we have 0.02 percent chance to pull a counter for The champion which at least needs to be a 6 star or a 5 star because of the limitations in act 6.
    3)Loading times: Even with a pretty high speed connection, me and my alliance mates always get stuck on loading screens for 2 minutes. Imagine doing arena and 1/4 of that time is spended on loading screens. They really need to optimize the game and make the loading screens shorter.
    4)Alliance modes: Too much pressure on us and also affects our real life having to move every hour or so.They need to make a feature where we could give energy to an another player so they can move instead of when we are busy.They need to buff up alliance war rewards too as the units and time spent on alliance war isnt really worth it.
    These are all my suggestions how can Kabam improve the game. Be sure to quote me on something if I missed something.
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