Here's what's amazing about MCOC!
Here's whats amazing about MCOC!
Kabam have had a lot of pressure on their shoulders, for deserved reasons in some cases. But I want to quickly clarify amazing content which Kabam have introduced recently, and why the content is so enjoyable!
Incursions
When Incursions were announced, it was exciting. When we were finally able to get into it, it exceeded all our expectations. It is a fun, co-operative gamemode and the rewards are excellent! It allows players who struggle to obtain gold, to obtain gold at an excelled rate. In addition, it allows us to obtain many 5 star crystals, and we can even gamble for specific champions in more dense Incursion Exclusive Crystals. This game mode is fun because:
-The rewards are beneficial to the small amount of effort required to complete rooms.
-The 'hacks' and 'rare hacks' give champions the ability to become super powerful, to surpass the most difficult fights.
-The lesser champions receive substantial benefits from hacks!
-Hacks allow us to use whatever champion we'd like!
-It's fun!
Notice that 'hacks' are mentioned quite a lot. The community is enjoying receiving benefits to their champions! I highly rate Incursions, and they are becoming a huge stepping stone for the future of MCOC. The future for Incursions is exciting!
Variant Content
Variants have also been extremely successful for the community. Here's why this game mode is great:
-Champion requirements: giving us the ability to use lesser used champions in appropriate or advantageous node combinations.
-A unique set of rewards: giving us access to 6 star shards, RU Gems and 5 star signiture stone crystals, all of which come in a much smaller quantity across other game modes
The community enjoys the opportunity to use specified champions in advantageous match-ups.
Side Event Quests
After taking a small servey, I discovered that the majority of players have a preference to an appropriate combination of crystal shards, and rank up resources, both of which coming in high quantities. In addition, players enjoy guaranteed rewards, instead of random rewards of which could potentially be slightly worse or slightly better than appropriate guaranteed rewards in any given side quest. To put it into simple terms:
-Make the side quest an appropriate combination of crystal shards and rank up materials.
-If possible, make the rewards guaranteed instead of RNG-Based.
-Reduce energy costs to the lowest possible amount.
-Do not make the quests tedious! Add some fun interactions, or make the quests shorter.
Sometimes, Kabam meets all of the criteria above, and the month becomes very successful and very enjoyable for the community.
The Grandmaster Fight - ACT 6 Final Boss
After a tedious final chapter, the Grandmaster enters the Contest in a very enjoyable match-up, of which rises the dawn for congenial interactive potency across the game. This single fight was definitely the chieftain of other Story Quest boss fights in MCOC.
-His abilities resulted in virtually complete ignorance of one's abilites, providing a wider capacity of champions to be used.
-The distinctive structure of the fight allowed summoners adapt to something completely unique!
I advise introducing many more simular boss fights which allow us to reach a higher capacity of applicable champions.
Alliance Wars, and Alliance Quests are receiving revamps. I think this is necessary for the future of the game. I guess Wars are meant to be a little stressful, you can't have a peaceful war! But I feel changes are definitely necessary.
Event Quests NEED a Cavalier difficulty! In addition, the rewards need updating slightly, in my opinion.
Notice that most of these points mention using a wider capacity of champions. We want to use who we want! Thankyou very much for reading, this took 2 hours to survey, gather information and compose the final message, therefore feedback and attention is muchly appreciated. Stay safe during these troubled times,
Ren x