**Mastery Loadouts**
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The new end date will be May 1st.
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Suggestion for AQ AI

Problem with the AQ AI has been around forever. Especially Map 4 and Map 5 because this is the category most summoner belong to since it's a progressing bracket.
Kabam's intention seems to be at the right place; to help newbies cope with it, but the newbies are not really being helped either.
This is indeed a tricky situation for them because of countless players at various progression levels.
What I think could solve this is, change the AI
behaviour based on the player prestige or based on the 'title' they have. This will be at a fight level and not at a map level.
A player with prestige around 4k gets to face a moderately passively AI while players above 5.5K prestige gets to fight the usual Uncollected AI.
Either you play Map 5 or Map 7, the AI should behave the same if your prestige is the same.
This will also allow players from higher alliances to cool off for a week or two by playing lower maps to chill.
This doesn't seem like big change to make. The code should already in place courtesy Mordo, oscillate node, Venom, Cable etc.
This is might seem like a small difference, but it's these little things that keeps you playing every day without grumbling and having to pop revives in AQ, not because you are not good enough, but because the AI is tuned to frustrate you.
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