As long as Solo Crystals exist, there will be Solo Crystal shards. The problem isn't that the Shards are there, it's that you don't think what you get from them is worth it. What do you think would make for an improvement to Solo Events and Solo Event Crystals?
Usable Boosts (not XP or arena boosts), energy, 5* sig stones, maybe tier 2 alpha frags, free mastery swap, stuff of the like.
As long as Solo Crystals exist, there will be Solo Crystal shards. The problem isn't that the Shards are there, it's that you don't think what you get from them is worth it. What do you think would make for an improvement to Solo Events and Solo Event Crystals?
Something we can really use. We dont ask for moon and stars. Maybe a mix of 4hrs, daily, objective crystals, some sigs (not 3* lol) etc
As long as Solo Crystals exist, there will be Solo Crystal shards. The problem isn't that the Shards are there, it's that you don't think what you get from them is worth it. What do you think would make for an improvement to Solo Events and Solo Event Crystals?
I posted something in suggestions months back on what I think would be good for this. See below
@Kabam Miike Thank you for the response! I agree with @Hammerbro_64 and @UmbertoDelRio on the list ideas for stuff. I am not looking for a bunch of high-end freebies. Just something that is currently relevant. Scale them based on in-game progress, similar to the SO crystals. That would be greatly appreciated!!!
I'd like to see a better drop rate in t1 alphas, t2 alpha fragments, replace the 3 star sig stones with 5 star ones. Maybe a chance to get aq tickets from there. Also change the boosts to usable ones. And maybe gold crystals.
@Kabam Miike why do you have to ask us anyway? Just missed the chance to update those multiple times during the past (wit introduction of uncollected and later on cavalier 🤷♂️) and the fact that you now ask the player suggests that the team never made plans for possible reworks which is disappointing and shows the lack of innovation and interest in the own product 🤔
For example... It took years for a change in the Sunday arenas and this solo crystals exists from day one on I guess? Don't remember since it's 5 or 6 years now
I mean it’s good that it’s happening now as opposed to never. When they are open to direct community feedback it’s important for us to respond positively to that so they are encouraged enough to do it with other stuff. Sure it should have been dealt with, but now we have a direct access to get something changed for the better. So let’s be happy with the opportunity we now have and capitalize on it.
As long as Solo Crystals exist, there will be Solo Crystal shards. The problem isn't that the Shards are there, it's that you don't think what you get from them is worth it. What do you think would make for an improvement to Solo Events and Solo Event Crystals?
Something progression based. Where I see how xp boosts help progressing players, as cavalier, they do nothing for me. Replace those with attack or health boosts. Maybe add some big bricks of class ISO too. ISO is still a pain in the butt if you're not grinding every day.
I think the main problem is that this was included in the side event people wait for every month and are disappointed.
As long as Solo Crystals exist, there will be Solo Crystal shards. The problem isn't that the Shards are there, it's that you don't think what you get from them is worth it.
That is actually pretty shocking you would say that, those solo crysals have been in the game a very long time, it is now 2020, so, obviously the lesser / greater Solo crystals are very anemic to all but the newest players. To imply that Kabam thinks all is fine, and only we don't think it is worth it says a lot.
What do you think would make for an improvement to Solo Events and Solo Event Crystals?
They should have had a upgrade for uncollected people and another upgrade for cavalier people the same time the daily & objective crystals got upgraded.
As long as Solo Crystals exist, there will be Solo Crystal shards. The problem isn't that the Shards are there, it's that you don't think what you get from them is worth it. What do you think would make for an improvement to Solo Events and Solo Event Crystals?
5 star signature stones!!!! We need a reliable access to these. I've begged for an answer on why you guys still keep them largely inaccessible to F2P players and I've never gotten an answer.
As long as Solo Crystals exist, there will be Solo Crystal shards. The problem isn't that the Shards are there, it's that you don't think what you get from them is worth it. What do you think would make for an improvement to Solo Events and Solo Event Crystals?
The fact that the various progression points get upgraded crystals, yet even the greater crystals gives useless stuff to even some conquerers. So being cav and unc makes it that much worse. 99% of the rewards from all those crystals gets used in item use without actually using them. I just blow through 3* arena boosts and xp boosts. Sig stones are fine, but rarely drop. You boost all these other crystals as we progress in the game, but solo ones are left untouched and are the main reward for solo events. Outside of level up which gives units, the events are fairly useless.
Is there a particular reason why solo crystals aren't bumped like 4hr and daily crystals as we progress?
As long as Solo Crystals exist, there will be Solo Crystal shards. The problem isn't that the Shards are there, it's that you don't think what you get from them is worth it. What do you think would make for an improvement to Solo Events and Solo Event Crystals?
I just want to know why you guys put them in there when you know they’re worthless to just about everybody over level 40. These events are obviously targeted to later stage players and so why are they there? It’s all well and good saying ‘oh, improve them for us’ but if you knew they needed improvement they shouldn’t have been there in the first place for such a lacklustre event in general...
As long as Solo Crystals exist, there will be Solo Crystal shards. The problem isn't that the Shards are there, it's that you don't think what you get from them is worth it. What do you think would make for an improvement to Solo Events and Solo Event Crystals?
instead of solo crystals, replacing them with solo objective crystals would be nice.
I would say Gold taking the place of the level up bonus 40 and 50%. I would suggest the 4 star percentages and boosts and signature stones should be upgraded to 5 star. Everything else should just be removed. No one likes useless items.
1. Need to set the solo quests and solo crystal to be based on progression level to make sure you aren’t giving uncalibrated rewards.
2. Either cav or uncollected add 5* sig stones in the hour/daily events. Don’t take out the revive or the units just profile the rewards better to the player. Increase the health potion and the level of sig stones.
In the crystals make them possible to roll lower level rank up materials and increase the t1a drop rate. Add t4b shards also(no need for t4cc though please). Add 5* sig stones into this also at least the in greater solo crystals for cav players. You want to be really nice add the rarest item as a +5 generic like some of the stones are for the lesser rarity champs.
If you do nothing else just add 5* sig stone to the daily/hourly event and into the greater solo crystals for people past a certain progression point. Just that would make this relevant again for many player.
To do this you to just add it to a progression milestone like other items and for crystals just need an arena crystal approach for solo crystals. The progression level should unlock the better solo crystal and solo events.
Grandmaster crystals shards. It’s not a great crystal for the big guys but it’s a crystal that is rarely seen in rewards of any event or quest.
Sunday is the only day we’ll see them. Again, it’s a nice crystal, but it’s not great. So why not add those to the rewards instead of those solo crystals.
As long as Solo Crystals exist, there will be Solo Crystal shards. The problem isn't that the Shards are there, it's that you don't think what you get from them is worth it. What do you think would make for an improvement to Solo Events and Solo Event Crystals?
5* sigs and attack and health boosts instead of 3* sigs xp and arena boosts
As long as Solo Crystals exist, there will be Solo Crystal shards. The problem isn't that the Shards are there, it's that you don't think what you get from them is worth it. What do you think would make for an improvement to Solo Events and Solo Event Crystals?
LESSER SOLO CRYSTALS Chance for 2* sigs, 3* sigs, rare chance for 2* AG, 3* AG and t1a (people are still using these 2* 3* resources even at endgame), remove at all arena boosts (they are accessible by arena milestones). GREATER SOLO CRYSTALS Chance for 4* sigs, 5* sigs, rare chance for 4* AG, 5* AG and t1a chuncks of 2-3, remove at all arena boosts. AT LEVEL 60 Remove chance for XP boosts from these crystals *Drop rates are of course on the developers judgement 22H SOLO EVENTS Rearrange rewards on milestones so on final there is a 5* sig stone crystal (keep 3*, 4* sigs on lower milestones). *22H Event Quest Completion needs to change to Quest Completion so that story quests, daily quests, event quests register points. This event quest runs for about 7-8 times per month but you can only reach milestones only in couple of them, unless you re explore UC difficulty eq each time appearances 🤣 7H SOLO EVENTS Rearrange rewards on milestones or add a 5th milestone, so on final there is a 5* sig stone crystal (keep 2*,3*, 4* sigs on lower milestones), don’t increase the total points needed for the final milestone if 5th is added. Thanks for reading 🙂
As long as Solo Crystals exist, there will be Solo Crystal shards. The problem isn't that the Shards are there, it's that you don't think what you get from them is worth it. What do you think would make for an improvement to Solo Events and Solo Event Crystals?
Dear kabam, Solo crystal rewards need a major revamp there is no doubting that and it is long long long overdue. Instead of focussing your attention on unnecessary tinkering with champs like CORVUS it is better you focus your energy on improving areas like solo crystals, war victory and loss crystals etc. You can have a tier level rewards output i.e. beginner, uncollected, cavalier etc. depending upon the players progression level. Probable rewards should be 5* and 6* signature stones, a rare 5* or 6* awakiening gem along with gold, units, iso etc. Most important amongst those are the sig stones.
As long as Solo Crystals exist, there will be Solo Crystal shards. The problem isn't that the Shards are there, it's that you don't think what you get from them is worth it. What do you think would make for an improvement to Solo Events and Solo Event Crystals?
My feedback would be to make the solo crystals progression based much like daily and 4 hour crystals are.
Keep them as is up until uncollected.
After UC In the lesser solo crystals, replace all variety of 2* sig stones with 3* class 5+ sig stones and 3* generic 2+ sig stones and include 4* class 1+ sig stones. For greater solo crystals replace all variety of 3* sig stones with 4* class 2+ sig stones and 4* generic 1+ sig stones. Add a small chance for a 5* class 1+ sig stone. Replace the T1A with the a chance for a small amount of T2A frags, like maybe 2K or so. Scale the arena boosts up too. Perhaps 3x multiplier 3* boosts and regular 4* boosts in lesser and the better multiplier 4* and 5* boosts in greater.
In Cavalier, in the lesser solo crystals: upgrade the signature stone potential to 4* generic 5+ sig stones and 5* class 1+ sig stones to their drop table. In the greater solo crystals: upgrade the signature stone potential to 5* class 2+ sig stones and 5* generic 1+ sig stones to their drop table. Up the amount of T2A frags to say 10-12k, and scale the arena boosts accordingly as well. Maybe even implement a 6* arena boost in the greater solo crystals. Probably can remove the Experience boosts entirely in any cavalier and maybe even Uncollected solo crystals and replace them with attack/health/ and/or champion boosts.
Do the same for solo milsestones as well.
Keep them as is before Uncollected.
After uncollected change it to +5 generic 3* sig stone at milestone 2 4* sig crystal at milestone 3 4* generic 2+ sig stone at milestone 4
At Cavalier change it to a 2+ 4* sig crystal at milestone 2 4* generic 2+ sig stone at milestone 3 5* sig crystal at milestone 4.
Same thing with 22 hr event crystals. Maybe scale the revives received at milestone 3 to level 2's for cavalier and increase the units from 25 to 50 at milestone 4 or something like that.
Revives, health potions, 5* sig stones, boosts, energy refills, units, gold - For Cav players. The stuff in it currently has been irrelevant for years.
Comments
https://forums.playcontestofchampions.com/en/discussion/174234/with-2020-should-come-contest-changes#latest
It’s just an idea but I think doing this would be a big step.
Cavalier- t2a shards, t1as, 4 and 5* sig stones, rare chance to drop 6* sig stones and a 5* awakening
Uncollected- T1As, 4* sig stones, 4* awakening gems and rare chance for 5* sig stones and t2a shards
I think the main problem is that this was included in the side event people wait for every month and are disappointed.
To imply that Kabam thinks all is fine, and only we don't think it is worth it says a lot. They should have had a upgrade for uncollected people and another upgrade for cavalier people the same time the daily & objective crystals got upgraded.
Is there a particular reason why solo crystals aren't bumped like 4hr and daily crystals as we progress?
1. Need to set the solo quests and solo crystal to be based on progression level to make sure you aren’t giving uncalibrated rewards.
2. Either cav or uncollected add 5* sig stones in the hour/daily events. Don’t take out the revive or the units just profile the rewards better to the player. Increase the health potion and the level of sig stones.
In the crystals make them possible to roll lower level rank up materials and increase the t1a drop rate. Add t4b shards also(no need for t4cc though please). Add 5* sig stones into this also at least the in greater solo crystals for cav players. You want to be really nice add the rarest item as a +5 generic like some of the stones are for the lesser rarity champs.
If you do nothing else just add 5* sig stone to the daily/hourly event and into the greater solo crystals for people past a certain progression point. Just that would make this relevant again for many player.
To do this you to just add it to a progression milestone like other items and for crystals just need an arena crystal approach for solo crystals. The progression level should unlock the better solo crystal and solo events.
Sunday is the only day we’ll see them. Again, it’s a nice crystal, but it’s not great. So why not add those to the rewards instead of those solo crystals.
This I just one option.
Chance for 2* sigs, 3* sigs, rare chance for 2* AG, 3* AG and t1a (people are still using these 2* 3* resources even at endgame), remove at all arena boosts (they are accessible by arena milestones).
GREATER SOLO CRYSTALS
Chance for 4* sigs, 5* sigs, rare chance for 4* AG, 5* AG and t1a chuncks of 2-3, remove at all arena boosts.
AT LEVEL 60
Remove chance for XP boosts from these crystals
*Drop rates are of course on the developers judgement
22H SOLO EVENTS
Rearrange rewards on milestones so on final there is a 5* sig stone crystal (keep 3*, 4* sigs on lower milestones).
*22H Event Quest Completion needs to change to Quest Completion so that story quests, daily quests, event quests register points. This event quest runs for about 7-8 times per month but you can only reach milestones only in couple of them, unless you re explore UC difficulty eq each time appearances 🤣
7H SOLO EVENTS
Rearrange rewards on milestones or add a 5th milestone, so on final there is a 5* sig stone crystal (keep 2*,3*, 4* sigs on lower milestones), don’t increase the total points needed for the final milestone if 5th is added.
Thanks for reading 🙂
Solo crystal rewards need a major revamp there is no doubting that and it is long long long overdue. Instead of focussing your attention on unnecessary tinkering with champs like CORVUS it is better you focus your energy on improving areas like solo crystals, war victory and loss crystals etc.
You can have a tier level rewards output i.e. beginner, uncollected, cavalier etc. depending upon the players progression level. Probable rewards should be 5* and 6* signature stones, a rare 5* or 6* awakiening gem along with gold, units, iso etc. Most important amongst those are the sig stones.
Keep them as is up until uncollected.
After UC In the lesser solo crystals, replace all variety of 2* sig stones with 3* class 5+ sig stones and 3* generic 2+ sig stones and include 4* class 1+ sig stones.
For greater solo crystals replace all variety of 3* sig stones with 4* class 2+ sig stones and 4* generic 1+ sig stones. Add a small chance for a 5* class 1+ sig stone.
Replace the T1A with the a chance for a small amount of T2A frags, like maybe 2K or so.
Scale the arena boosts up too. Perhaps 3x multiplier 3* boosts and regular 4* boosts in lesser and the better multiplier 4* and 5* boosts in greater.
In Cavalier, in the lesser solo crystals: upgrade the signature stone potential to 4* generic 5+ sig stones and 5* class 1+ sig stones to their drop table.
In the greater solo crystals: upgrade the signature stone potential to 5* class 2+ sig stones and 5* generic 1+ sig stones to their drop table.
Up the amount of T2A frags to say 10-12k, and scale the arena boosts accordingly as well. Maybe even implement a 6* arena boost in the greater solo crystals.
Probably can remove the Experience boosts entirely in any cavalier and maybe even Uncollected solo crystals and replace them with attack/health/ and/or champion boosts.
Do the same for solo milsestones as well.
Keep them as is before Uncollected.
After uncollected change it to +5 generic 3* sig stone at milestone 2
4* sig crystal at milestone 3
4* generic 2+ sig stone at milestone 4
At Cavalier change it to a 2+ 4* sig crystal at milestone 2
4* generic 2+ sig stone at milestone 3
5* sig crystal at milestone 4.
Same thing with 22 hr event crystals. Maybe scale the revives received at milestone 3 to level 2's for cavalier and increase the units from 25 to 50 at milestone 4 or something like that.