I enjoyed 6.2.4, that was a good quest
RU11011
Member Posts: 880 ★★★★
I'm currently working through 6.2, and the nodes haven't been that bad. 6.2.1 was okay, nothing special. 6.2.2 was pretty easy with CMM. 6.2.3 was the biggest cheese fest with, again, CMM.
I just completed 6.2.4, and boy was it pretty annoying at the start (especially with the Yellowjacket), but after a little bit, I realised the best way to play was relying on intercepts, or just planning your attacks to only hit when the node is on cool down.
I thought it was a harsh, but fair quest, and it was thoroughly enjoyable, especially the endurance test that was the Kingpin boss. I felt as though the quest was really well thought out, and shows the potential of more skill based node designs.
Unfortunately, the next two quests seem to have put a damper on my enthusiasm. Just looking at 6.2.5 makes me pretty scared of the instant damage. I think I'll wait a while and try another day.
I just wanted to share my thoughts so far on 6.2, as Act 6 has some good parts that get overshadowed by the bad.
Have a good day
I just completed 6.2.4, and boy was it pretty annoying at the start (especially with the Yellowjacket), but after a little bit, I realised the best way to play was relying on intercepts, or just planning your attacks to only hit when the node is on cool down.
I thought it was a harsh, but fair quest, and it was thoroughly enjoyable, especially the endurance test that was the Kingpin boss. I felt as though the quest was really well thought out, and shows the potential of more skill based node designs.
Unfortunately, the next two quests seem to have put a damper on my enthusiasm. Just looking at 6.2.5 makes me pretty scared of the instant damage. I think I'll wait a while and try another day.
I just wanted to share my thoughts so far on 6.2, as Act 6 has some good parts that get overshadowed by the bad.
Have a good day
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