honestly think about the lowest amount you would think they would offer, and then drop it some. I think it will be created for something for endgame players to do to be a challenge but they will not make the rewards anything spectacular
If the rewards were good they would have lead with it. Anytime we get let down its always when they don't tell us something up front.If they didnt tell you when they announced it, its because they know they're trash and would like to get a bit of hype before the letdown.
They've already said they cant tell us anything else at the moment, lets see what they have instore - guessing if its more 6.3/4+ difficulty, then we can demand better rewards, if we ask for more watered down 6.1/2 difficulty then rewards would reflect that. I'd rather slightly harder, with the attack rating reduced, it'll give 6.1/2 players something to ease them into higher act 6 and prepare them more, and still challenge the very top cavalier players. Perhaps 6 paths, 1/2 of those paths are harder than the others, then completion rewards are lower 6.1 reflecting, whilst 100% reflects the difficulty of the harder paths. This means people can still gain the base EQ rewards to build without massive headaches, and higher can have the challenge all in the same quest.
Rewards will be an 🍆
Rewards will be an 🍆 And you wonder why they don't take us seriously.
They've already said they cant tell us anything else at the moment, lets see what they have instore - guessing if its more 6.3/4+ difficulty, then we can demand better rewards, if we ask for more watered down 6.1/2 difficulty then rewards would reflect that. I'd rather slightly harder, with the attack rating reduced, it'll give 6.1/2 players something to ease them into higher act 6 and prepare them more, and still challenge the very top cavalier players. Perhaps 6 paths, 1/2 of those paths are harder than the others, then completion rewards are lower 6.1 reflecting, whilst 100% reflects the difficulty of the harder paths. This means people can still gain the base EQ rewards to build without massive headaches, and higher can have the challenge all in the same quest. I agree with John here, 6.3/6.4 difficulty with rewards that are geared towards what end game players need (6* shards, T5CC, 6* sig stones) would be perfect Just please Kabam don’t put it with a higher energy cost like Rifts were, don’t mind sending units on content just not for energy because we have to spend 4 per move On a personal note to @DoubleDelta hows the taxi business going John 😂😂 Think everyone should get a three course lobster meal with their event completion. I know the perfect lobster to start cutting up first In other news.. Business is good.. No Russians to shout at me or abuse me either.. Although.. @A_NAZ refuses to give dobby a sock.
They've already said they cant tell us anything else at the moment, lets see what they have instore - guessing if its more 6.3/4+ difficulty, then we can demand better rewards, if we ask for more watered down 6.1/2 difficulty then rewards would reflect that. I'd rather slightly harder, with the attack rating reduced, it'll give 6.1/2 players something to ease them into higher act 6 and prepare them more, and still challenge the very top cavalier players. Perhaps 6 paths, 1/2 of those paths are harder than the others, then completion rewards are lower 6.1 reflecting, whilst 100% reflects the difficulty of the harder paths. This means people can still gain the base EQ rewards to build without massive headaches, and higher can have the challenge all in the same quest. I agree with John here, 6.3/6.4 difficulty with rewards that are geared towards what end game players need (6* shards, T5CC, 6* sig stones) would be perfect Just please Kabam don’t put it with a higher energy cost like Rifts were, don’t mind sending units on content just not for energy because we have to spend 4 per move On a personal note to @DoubleDelta hows the taxi business going John 😂😂
How are people disagreeing with baby yoda? he's disney too! Not like I posted DC Comics
The rewards should be a step up from UC, but for me it’s much more important that they cut these quests in half or even more. Shorter more fun content. They could make the bosses and UC harder but just give us a couple of paths to do instead of so many. It’s not fun when it’s this long, just an easy boring grind! Less paths could mean they could focus on other new content like individual story arcs/quests.I really really hope they can turn things around soon.