“Danger Room” Training Quest for Specific Champions and Nodes
ScrSzy
Member Posts: 9 ★
I just wanted to put an idea out there for a “Danger Room” quest so people can test out different champion and node combinations. Referencing the Danger Room used by the X-Men in the comics and animated series. Doesn’t have to be called Danger Room but I will call it this for the sake of the post. This would allow people to test out certain AW node/champ combinations to help see how the interaction would be. This would help officers when placing defence as they could test theories they have of champion interactions. It would also help out attackers to see if the counter for the fight they are worried about would work. It would also help with general questing as you wouldn’t have to get through 7 difficult fights to find out the champion you thought would counter the node actually does not work.
The idea is fairly simple on paper but understandably there could be some coding roadblocks. The idea is that you could go to the Fight or Special Quests tab and click on the Danger Room quest to fight a specific champ with specific nodes. The quest could consist of 6 fights (one for each star rating).
For example after clicking on the Danger Room quest you would be prompted with all of the champions in the game. You could select Abomination and the quest would have a max 1* all the way to a max 6* Abomination. During the quest as you moved to the next champion you would have a buff screen similar to the MODOK labs buff screen (with randomizers and deleters). Instead of having the option to randomize the buffs you would be able to cycle through the nodes in the game for 3 slots. For example you would be able to make a fight with 3 nodes such as “do you bleed”, “tenacity” and “200% power gain” if you wanted. I know there are some nodes and champion combos I have considered countering with a certain champ but was not sure exactly how the interaction would work. Also, considered some champions on certain nodes in AW defence that I was not sure how they would interact. It would also just be fun to make some crazy node combinations to test your skills. You could always keep some fights and nodes like the grandmaster, collector, Ex. champions, etc. unique to those quests. Another way around the initial start up of the quest is a quest where each chapter is alphabetically ordered by champion with each quest going from the 1* fight to 6* fight. Then with the same node prompt as mentioned before when you enter the single fight quest.
I’ve had this idea in the back of my mind for a while but never took the time to write it out. Maybe I’m alone in thinking this would be possibly fun and useful tool in the game. Just thought I’d take the time to share since seeing all of your hard work in creating a roadmap for us to look forward to and have some ambition again for the future of the game. Also, I don’t know how your test servers work but it could even be a useful tool for developers when making new content.
Hopefully that all made sense. Any questions or clarification of the idea presented, just ask.
Thank you again for taking the time to look these suggestions and ideas over. Looking forward to the upcoming changes!
The idea is fairly simple on paper but understandably there could be some coding roadblocks. The idea is that you could go to the Fight or Special Quests tab and click on the Danger Room quest to fight a specific champ with specific nodes. The quest could consist of 6 fights (one for each star rating).
For example after clicking on the Danger Room quest you would be prompted with all of the champions in the game. You could select Abomination and the quest would have a max 1* all the way to a max 6* Abomination. During the quest as you moved to the next champion you would have a buff screen similar to the MODOK labs buff screen (with randomizers and deleters). Instead of having the option to randomize the buffs you would be able to cycle through the nodes in the game for 3 slots. For example you would be able to make a fight with 3 nodes such as “do you bleed”, “tenacity” and “200% power gain” if you wanted. I know there are some nodes and champion combos I have considered countering with a certain champ but was not sure exactly how the interaction would work. Also, considered some champions on certain nodes in AW defence that I was not sure how they would interact. It would also just be fun to make some crazy node combinations to test your skills. You could always keep some fights and nodes like the grandmaster, collector, Ex. champions, etc. unique to those quests. Another way around the initial start up of the quest is a quest where each chapter is alphabetically ordered by champion with each quest going from the 1* fight to 6* fight. Then with the same node prompt as mentioned before when you enter the single fight quest.
I’ve had this idea in the back of my mind for a while but never took the time to write it out. Maybe I’m alone in thinking this would be possibly fun and useful tool in the game. Just thought I’d take the time to share since seeing all of your hard work in creating a roadmap for us to look forward to and have some ambition again for the future of the game. Also, I don’t know how your test servers work but it could even be a useful tool for developers when making new content.
Hopefully that all made sense. Any questions or clarification of the idea presented, just ask.
Thank you again for taking the time to look these suggestions and ideas over. Looking forward to the upcoming changes!
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Comments
Would also be a much better option for the lacking dual selection system. Hopefully you guys can read through it all and it makes sense.